Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Ostrago
Vamana
Level 128
God Stats
2W - 2L
1,528 SR
Queue Stats
58W - 53L
1,670 Elo+
Solo
Anhur
Anhur
xxCoRnBrEaDxx
Anhur
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 73L
1,527 Elo+
Solo
Team Averages
Level 119
1,509 SR
1,566 Elo+

VS

Team Averages
Level 82
1,571 SR
1,540 Elo+
Poseidon
Poseidon
Fireskull0110
Poseidon
Level 20
God Stats
2W - 1L
1,743 SR
Queue Stats
10W - 12L
1,568 Elo+
Party 1
Guan Yu
Guan Yu
HelpOniSanImStuc
Guan Yu
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 38L
1,500 Elo+
Party 1
Chronos
Chronos
TomatoPlant
Chronos
Level 86
God Stats
2W - 2L
1,469 SR
Queue Stats
19W - 16L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
7 / 2 / 6
8,437
844
10,070
7,121
2,873
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vamana
Ostrago
Vamana
13
4 / 0 / 10
8,121
812
8,374
10,153
4,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 4 / 3
8,131
813
5,348
8,289
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Fireskull0110
Poseidon
12
4 / 5 / 2
7,918
792
4,720
6,784
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 7 / 5
6,793
679
2,541
12,678
10,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
TomatoPlant
Chronos
11
0 / 4 / 4
6,395
640
6,142
9,402
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
5
6
Deaths
16
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
2
6
5
L
Poseidon
Fireskull0110
Poseidon
4
5
2
1
L
1
7
5
0.5
W
Vamana
Ostrago
Vamana
4
0
10
9
L
Chronos
TomatoPlant
Chronos
0
4
4
0.5
W
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,792
Damage
13,403
25,563
Taken
28,864
9,411
Mitigated
14,786
7,410
Healing
3,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,070
680
558
2,763
7,121
2,873
594
2,384
4,737
34,427
0
L
Poseidon
Fireskull0110
Poseidon
4,720
256
0
0
6,784
1,201
0
2,582
4,128
18,997
0
L
2,541
311
366
2,159
12,678
10,918
0
4,362
7,832
0
8,160
W
Vamana
Ostrago
Vamana
8,374
3,401
0
3,169
10,153
4,561
571
4,485
5,668
0
26,549
L
Chronos
TomatoPlant
Chronos
6,142
2,315
0
1,218
9,402
2,667
0
3,126
6,079
23,726
1,742
W
5,348
2,436
0
920
8,289
1,977
891
4,016
4,273
0
24,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,689
Gold Earned
21,106
123
Minions Killed
87
9
Camps Cleared
0
544,248
Distance Traveled
534,489
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,437
844
47
5
0
173,624
1
L
Poseidon
7,918
792
34
3
0
171,930
0
L
Guan Yu
6,793
679
11
1
0
165,862
1
W
Vamana
8,121
812
28
3
5
207,635
0
L
Chronos
6,395
640
42
4
0
196,697
2
W
Anhur
8,131
813
48
5
4
162,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role