Player Matchup

Cthulhu
Cthulhu
Bronze III
Rinksy
Cthulhu
Bronze III
Level 160
God Stats
34W - 15L
1,373 SR
Queue Stats
149W - 61L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
Rutilicus
Fenrir
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
WMWMWMWMWMWMWM37
Scylla
Bronze III
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 103
1,458 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 149
1,459 SR
1,585 MMR
Agni
Agni
Gold V
LeеTaemin
Agni
Gold V
Level 143
God Stats
54W - 64L
1,394 SR
Queue Stats
159W - 191L
1,634 MMR
Solo
Bacchus
Bacchus
Gold V
ligercrow
Bacchus
Gold V
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 49L
1,693 MMR
Solo
Ne Zha
Ne Zha
Bronze III
sergialal
Ne Zha
Bronze III
Level 160
God Stats
5W - 8L
1,482 SR
Queue Stats
105W - 139L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rinksy
Cthulhu
14
3 / 0 / 11
9,123
760
11,059
10,818
9,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
Rutilicus
Fenrir
14
8 / 2 / 6
9,683
807
8,857
15,727
8,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 8
9,883
824
10,183
6,856
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
ThothGilgameshOdinBastetSol

VS

Bans
Ah Muzen CabHou YiNoxGuan YuZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 0
8,552
713
9,330
9,957
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ligercrow
Bacchus
10
0 / 4 / 1
7,506
626
4,607
11,126
11,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
sergialal
Ne Zha
11
0 / 5 / 2
7,420
618
6,654
12,887
6,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
16
Kills
2
2
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
W
Cthulhu
Rinksy
Cthulhu
3
0
11
8.5
W
Fenrir
Rutilicus
Fenrir
8
2
6
5.5
W
5
0
8
9
L
Bacchus
ligercrow
Bacchus
0
4
1
0.13
L
Ne Zha
sergialal
Ne Zha
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,099
Damage
20,591
33,401
Taken
33,970
20,953
Mitigated
20,616
9,897
Healing
5,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,330
971
0
840
9,957
2,808
0
5,388
4,119
39,582
0
W
Cthulhu
Rinksy
Cthulhu
11,059
724
1,675
3,127
10,818
9,822
377
4,243
6,264
33,287
0
W
Fenrir
Rutilicus
Fenrir
8,857
2,948
0
3,138
15,727
8,830
878
5,638
8,943
0
20,382
W
10,183
616
0
1,957
6,856
2,301
1,370
4,533
2,172
51,522
0
L
Bacchus
ligercrow
Bacchus
4,607
626
0
2,649
11,126
11,574
0
6,514
3,864
14,115
0
L
Ne Zha
sergialal
Ne Zha
6,654
821
0
2,114
12,887
6,234
0
8,153
4,001
0
15,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,689
Gold Earned
23,478
152
Minions Killed
113
8
Camps Cleared
3
697,356
Distance Traveled
623,018
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,552
713
55
5
1
199,772
5
W
Cthulhu
9,123
760
39
3
0
259,002
6
W
Fenrir
9,683
807
30
3
3
223,960
4
W
Scylla
9,883
824
83
7
5
214,394
0
L
Bacchus
7,506
626
20
2
1
218,754
5
L
Ne Zha
7,420
618
38
3
1
204,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role