Player Matchup

Ymir
Ymir
Combat 627
Ymir
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
113W - 111L
1,228 Elo+
Solo
Heimdallr
Heimdallr
IAlekseyI
Heimdallr
Level 122
God Stats
24W - 25L
1,505 SR
Queue Stats
647W - 717L
1,472 Elo+
Party 1
Bellona
Bellona
Smurfbo_No5
Bellona
Level 41
God Stats
8W - 7L
1,273 SR
Queue Stats
204W - 195L
1,447 Elo+
Solo
Arachne
Arachne
TEAM_MERCY_FRAN
Arachne
Level 85
God Stats
2W - 3L
1,694 SR
Queue Stats
31W - 20L
1,613 Elo+
Solo
Hades
Hades
tsarevartem
Hades
Level 123
God Stats
63W - 50L
1,536 SR
Queue Stats
69W - 58L
1,512 Elo+
Party 1
Team Averages
Level 99
1,502 SR
1,454 Elo+

VS

Team Averages
Level 69
1,436 SR
1,470 Elo+
Atlas
Atlas
FireMaXD98
Atlas
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
472W - 485L
1,590 Elo+
Party 2
Neith
Neith
KepkaDen
Neith
Level 66
God Stats
18W - 18L
1,744 SR
Queue Stats
422W - 462L
1,422 Elo+
Solo
Osiris
Osiris
MrCryAlot66
Osiris
Level 32
God Stats
0W - 4L
1,157 SR
Queue Stats
48W - 32L
1,115 Elo+
Solo
Sol
Sol
Raina_Morrigane
Sol
Level 65
God Stats
19W - 25L
1,281 SR
Queue Stats
398W - 477L
1,564 Elo+
Party 2
Pele
Pele
charly_30_3
Pele
Level 115
God Stats
1W - 5L
1,500 SR
Queue Stats
299W - 297L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
4,650
581
1,818
4,732
2,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
IAlekseyI
Heimdallr
8
1 / 1 / 1
4,726
591
1,807
3,795
1,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Smurfbo_No5
Bellona
10
3 / 0 / 2
6,030
754
3,442
4,696
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
2 / 0 / 0
4,829
604
715
3,425
1,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 0 / 1
5,361
670
2,781
3,474
1,369
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
6
1 / 1 / 1
4,038
505
1,938
2,271
1,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
KepkaDen
Neith
7
1 / 1 / 1
4,159
520
2,232
3,298
932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Osiris
5
0 / 3 / 0
3,663
458
1,871
3,918
1,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 0
4,401
550
921
3,894
1,179
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 2
4,288
536
1,522
4,280
1,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
2
2
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Atlas
1
1
1
1.5
W
Heimdallr
IAlekseyI
Heimdallr
1
1
1
1.5
L
Neith
KepkaDen
Neith
1
1
1
1.5
L
Osiris
0
3
0
0
L
0
1
0
0
W
Bellona
Smurfbo_No5
Bellona
3
0
2
4
W
2
0
0
2
L
0
1
2
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,563
Damage
8,484
20,122
Taken
17,661
9,085
Mitigated
6,292
9,072
Healing
4,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,818
564
315
1,226
4,732
2,362
0
1,162
3,570
11,825
0
L
Atlas
1,938
689
205
619
2,271
1,100
0
1,375
896
8,868
0
W
Heimdallr
IAlekseyI
Heimdallr
1,807
533
380
1,048
3,795
1,094
700
648
3,147
0
25,400
L
Neith
KepkaDen
Neith
2,232
552
0
1,061
3,298
932
0
1,011
2,287
0
16,370
L
Osiris
1,871
973
0
1,224
3,918
1,928
0
0
3,918
0
11,681
L
921
122
0
1,746
3,894
1,179
0
1,286
2,608
23,454
0
W
Bellona
Smurfbo_No5
Bellona
3,442
1,082
0
2,424
4,696
2,990
0
41
4,505
0
32,410
W
715
595
0
1,469
3,425
1,270
0
227
3,198
0
22,577
L
1,522
392
0
88
4,280
1,153
0
927
3,353
0
21,331
W
2,781
281
51
2,159
3,474
1,369
0
781
2,693
27,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,596
Gold Earned
20,549
276
Minions Killed
165
0
Camps Cleared
0
829,331
Distance Traveled
651,740
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,650
581
16
2
0
163,725
3
L
Atlas
4,038
505
7
1
0
94,523
1
W
Heimdallr
4,726
591
56
7
0
138,442
0
L
Neith
4,159
520
32
4
0
157,112
0
L
Osiris
3,663
458
25
3
0
88,740
1
L
Sol
4,401
550
53
7
0
139,692
2
W
Bellona
6,030
754
86
11
0
162,103
3
W
Arachne
4,829
604
56
7
0
212,683
1
L
Pele
4,288
536
48
6
0
171,673
1
W
Hades
5,361
670
62
8
0
152,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role