Player Matchup

Thoth
Thoth
Silver III
 
Thoth
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver IV
 
Bakasura
Silver IV
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
BananosS
Tyr
Bronze III
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 36L
1,541 MMR
Solo
Fafnir
Fafnir
Bronze III
DinoInBoots
Fafnir
Bronze III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,537 MMR
Solo
Rama
Rama
Silver III
Zrujno
Rama
Silver III
Level 103
God Stats
26W - 20L
1,577 SR
Queue Stats
607W - 596L
1,404 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 124
1,515 SR
1,496 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 146
1,572 SR
1,487 MMR
Kukulkan
Kukulkan
Gold IV
 
Kukulkan
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Silver II
Aléxandru
Atlas
Silver II
Level 137
God Stats
5W - 6L
1,321 SR
Queue Stats
311W - 324L
1,233 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Beliarn
Hun Batz
Bronze III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,506 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
glorbuz
Gilgamesh
Bronze III
Level 152
God Stats
4W - 4L
1,715 SR
Queue Stats
145W - 130L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Киннэти
Danzaburou
Gold IV
Level 126
God Stats
3W - 0L
1,826 SR
Queue Stats
25W - 26L
1,694 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 1 / 4
7,023
638
4,143
4,986
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
 
Bakasura
9
4 / 6 / 1
6,214
565
4,048
9,738
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 1 / 0
6,221
566
1,812
5,858
4,291
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
8
0 / 1 / 3
5,479
498
2,450
5,526
3,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
Zrujno
Rama
11
1 / 2 / 1
6,014
547
3,482
8,892
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
BastetZeusLoki

VS

Bans
CamazotzOdinAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 3 / 3
6,821
620
3,237
3,509
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Atlas
9
0 / 2 / 2
6,093
554
3,088
7,893
3,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hun Batz
Beliarn
Hun Batz
12
3 / 1 / 2
7,195
654
3,936
7,324
2,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gilgamesh
glorbuz
Gilgamesh
12
5 / 0 / 3
7,258
660
5,255
6,878
3,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Киннэти
Danzaburou
11
2 / 2 / 2
6,689
608
5,536
6,445
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
8
Kills
11
11
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
1
4
5
L
Bakasura
 
Bakasura
4
6
1
0.75
W
Kukulkan
 
Kukulkan
1
3
3
0.83
W
Atlas
0
2
2
0.5
L
0
1
0
0
W
Hun Batz
Beliarn
Hun Batz
3
1
2
4
L
Fafnir
0
1
3
1.5
L
Rama
Zrujno
Rama
1
2
1
0.75
W
Gilgamesh
glorbuz
Gilgamesh
5
0
3
6.5
W
Danzaburou
Киннэти
Danzaburou
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,935
Damage
21,052
35,000
Taken
32,049
13,949
Mitigated
11,907
10,300
Healing
8,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,143
97
0
888
4,986
1,498
0
2,407
2,579
39,287
0
L
Bakasura
 
Bakasura
4,048
2,607
0
1,076
9,738
3,001
0
1,212
8,526
0
26,307
W
Kukulkan
 
Kukulkan
3,237
429
0
658
3,509
942
0
1,533
1,890
46,660
0
W
Atlas
3,088
1,158
150
2,990
7,893
3,110
0
3,125
4,468
10,715
0
L
1,812
364
0
1,543
5,858
4,291
0
147
5,711
0
30,071
W
Hun Batz
Beliarn
Hun Batz
3,936
1,204
0
441
7,324
2,288
0
212
6,711
0
54,936
L
Fafnir
2,450
628
0
1,962
5,526
3,236
0
1,410
4,116
8,514
0
L
Rama
Zrujno
Rama
3,482
2,804
0
4,831
8,892
1,923
0
1,149
7,743
0
40,751
W
Gilgamesh
glorbuz
Gilgamesh
5,255
1,496
135
1,629
6,878
3,902
328
96
6,662
0
32,535
W
Danzaburou
Киннэти
Danzaburou
5,536
2,372
0
2,359
6,445
1,665
0
1,530
4,915
0
38,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,951
Gold Earned
34,056
340
Minions Killed
335
0
Camps Cleared
0
1,076,174
Distance Traveled
1,149,567
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,023
638
96
9
0
237,522
3
L
Bakasura
6,214
565
64
6
0
250,223
2
W
Kukulkan
6,821
620
110
10
0
216,592
5
W
Atlas
6,093
554
9
1
0
208,710
3
L
Tyr
6,221
566
83
8
0
246,211
3
W
Hun Batz
7,195
654
95
9
0
267,401
2
L
Fafnir
5,479
498
10
1
0
164,816
3
L
Rama
6,014
547
87
8
0
177,402
4
W
Gilgamesh
7,258
660
55
5
0
248,510
2
W
Danzaburou
6,689
608
66
6
0
208,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role