Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Vildepowers
Medusa
Level 109
God Stats
144W - 135L
1,526 SR
Queue Stats
174W - 177L
1,601 Elo+
Party 1
Kukulkan
Kukulkan
lordpugzy
Kukulkan
Level 26
God Stats
12W - 7L
1,263 SR
Queue Stats
106W - 90L
1,519 Elo+
Solo
Cerberus
Cerberus
minnapolis
Cerberus
Level 120
God Stats
2W - 2L
1,349 SR
Queue Stats
100W - 123L
1,529 Elo+
Party 1
Nu Wa
Nu Wa
poypoy45680
Nu Wa
Level 102
God Stats
24W - 16L
1,511 SR
Queue Stats
96W - 81L
1,543 Elo+
Solo
Team Averages
Level 97
1,430 SR
1,538 Elo+

VS

Team Averages
Level 66
1,549 SR
1,631 Elo+
Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
SuperN00va
Nu Wa
Level 86
God Stats
0W - 2L
1,744 SR
Queue Stats
3W - 2L
1,720 Elo+
Party 2
Tiamat
Tiamat
Trezik
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,716 Elo+
Solo
He Bo
He Bo
koko5hi
He Bo
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Neith
Neith
twdloverr
Neith
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
6 / 0 / 7
8,194
819
8,933
6,473
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
15
5 / 1 / 5
7,923
792
7,067
7,546
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
lordpugzy
Kukulkan
16
2 / 0 / 6
8,432
843
5,509
4,223
1,511
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
minnapolis
Cerberus
13
1 / 1 / 5
7,543
754
3,208
8,057
5,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 0 / 6
8,646
865
9,446
3,418
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 3 / 2
7,045
705
2,449
10,066
6,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
14
1 / 3 / 0
7,174
717
6,806
7,866
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Trezik
Tiamat
12
0 / 7 / 0
6,291
629
3,333
8,122
3,822
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
koko5hi
He Bo
13
1 / 3 / 1
6,943
694
5,204
6,096
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
twdloverr
Neith
13
0 / 4 / 2
6,720
672
3,318
8,186
2,859
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
20
Kills
2
2
Deaths
20
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
0
7
9.5
L
Geb
 
Geb
0
3
2
0.33
L
Nu Wa
1
3
0
0.33
L
Tiamat
Trezik
Tiamat
0
7
0
0
W
Medusa
5
1
5
7.5
L
He Bo
koko5hi
He Bo
1
3
1
0.5
W
Kukulkan
lordpugzy
Kukulkan
2
0
6
5
W
Cerberus
minnapolis
Cerberus
1
1
5
3.5
W
6
0
6
9
L
Neith
twdloverr
Neith
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,163
Damage
21,110
29,717
Taken
40,336
14,352
Mitigated
17,586
5,384
Healing
4,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,933
2,300
0
414
6,473
4,108
0
3,773
2,700
0
17,761
L
Geb
 
Geb
2,449
33
1,194
1,421
10,066
6,608
0
4,173
5,893
15,390
0
L
Nu Wa
6,806
1,667
0
232
7,866
2,379
0
3,406
4,460
28,907
0
L
Tiamat
Trezik
Tiamat
3,333
255
0
638
8,122
3,822
0
4,166
3,956
11,888
0
W
Medusa
7,067
1,948
0
1,774
7,546
2,418
120
4,703
2,843
0
30,519
L
He Bo
koko5hi
He Bo
5,204
0
0
440
6,096
1,918
0
2,329
3,767
18,260
0
W
Kukulkan
lordpugzy
Kukulkan
5,509
261
83
1,278
4,223
1,511
720
2,019
2,204
44,488
0
W
Cerberus
minnapolis
Cerberus
3,208
59
0
1,452
8,057
5,200
44
5,354
2,703
11,023
0
W
9,446
2,625
0
383
3,418
1,115
373
1,943
1,475
41,415
0
L
Neith
twdloverr
Neith
3,318
948
0
908
8,186
2,859
0
4,089
4,097
0
19,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,738
Gold Earned
34,173
229
Minions Killed
154
0
Camps Cleared
0
1,057,257
Distance Traveled
962,166
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,194
819
16
2
0
242,880
2
L
Geb
7,045
705
10
1
0
214,211
1
L
Nu Wa
7,174
717
47
5
0
188,432
1
L
Tiamat
6,291
629
20
2
0
167,435
0
W
Medusa
7,923
792
52
5
0
205,184
2
L
He Bo
6,943
694
34
3
0
202,850
1
W
Kukulkan
8,432
843
86
9
0
194,458
1
W
Cerberus
7,543
754
24
2
0
220,935
3
W
Nu Wa
8,646
865
51
5
0
193,800
3
L
Neith
6,720
672
43
4
0
189,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role