Player Matchup

Sobek
Sobek
Cheeseitz21duh
Sobek
Level 87
God Stats
0W - 2L
1,719 SR
Queue Stats
124W - 88L
1,544 Elo+
Party 2
Achilles
Achilles
Cresentfox54
Achilles
Level 88
God Stats
0W - 1L
1,498 SR
Queue Stats
1W - 5L
1,655 Elo+
Party 2
Merlin
Merlin
KayMartB00ng
Merlin
Level 76
God Stats
0W - 3L
1,232 SR
Queue Stats
29W - 34L
1,799 Elo+
Party 2
Medusa
Medusa
LucaFox
Medusa
Level 66
God Stats
2W - 4L
1,511 SR
Queue Stats
10W - 19L
1,313 Elo+
Party 2
Fenrir
Fenrir
ProdigalReeper
Fenrir
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 63L
1,603 Elo+
Solo
Team Averages
Level 71
1,492 SR
1,583 Elo+

VS

Team Averages
Level 58
1,606 SR
1,543 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
WetmanK
Bellona
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 17L
1,608 Elo+
Party 1
Medusa
Medusa
coziboi
Medusa
Level 101
God Stats
3W - 1L
1,831 SR
Queue Stats
15W - 17L
1,392 Elo+
Solo
Nike
Nike
oMythics
Nike
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 97L
1,553 Elo+
Party 1
Hou Yi
Hou Yi
sheedK
Hou Yi
Level 54
God Stats
2W - 0L
1,697 SR
Queue Stats
30W - 14L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,803
446
3,656
11,914
12,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Cresentfox54
Achilles
9
0 / 4 / 2
5,745
442
5,247
12,399
7,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
9
0 / 4 / 2
5,406
416
3,285
6,635
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
LucaFox
Medusa
9
1 / 5 / 1
5,778
444
5,651
8,580
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 2
5,964
459
2,824
10,720
3,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 0 / 4
7,027
541
6,053
9,475
6,556
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
WetmanK
Bellona
12
4 / 1 / 5
7,727
594
9,640
7,264
4,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
coziboi
Medusa
14
6 / 0 / 2
8,311
639
9,038
7,444
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
12
2 / 0 / 3
7,665
590
5,167
6,653
3,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
sheedK
Hou Yi
13
5 / 1 / 9
7,891
607
8,813
8,387
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
2
Kills
21
21
Deaths
2
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
4
6
L
1
3
1
0.5
L
Achilles
Cresentfox54
Achilles
0
4
2
0.25
L
Merlin
0
4
2
0.25
L
Medusa
LucaFox
Medusa
1
5
1
0.3
L
0
5
2
0.2
W
Bellona
WetmanK
Bellona
4
1
5
6.5
W
Medusa
coziboi
Medusa
6
0
2
7
W
Nike
2
0
3
3.5
W
Hou Yi
sheedK
Hou Yi
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,663
Damage
38,711
50,248
Taken
39,223
28,262
Mitigated
20,853
10,599
Healing
13,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,053
1,170
608
2,398
9,475
6,556
99
1,388
7,953
0
30,567
L
3,656
440
342
3,136
11,914
12,797
0
0
11,874
6,583
0
L
Achilles
Cresentfox54
Achilles
5,247
1,121
0
2,417
12,399
7,642
0
0
11,948
0
29,278
L
Merlin
3,285
175
0
1,985
6,635
2,180
0
0
6,595
22,206
0
L
Medusa
LucaFox
Medusa
5,651
2,758
0
1,833
8,580
1,912
0
0
8,537
0
28,871
L
2,824
1,278
0
886
10,720
3,731
0
0
10,720
0
36,412
W
Bellona
WetmanK
Bellona
9,640
4,043
0
2,802
7,264
4,882
0
1,481
5,581
0
55,922
W
Medusa
coziboi
Medusa
9,038
4,195
0
2,802
7,444
2,573
778
1,174
6,159
0
58,933
W
Nike
5,167
1,275
313
2,521
6,653
3,426
45
520
5,710
83
41,139
W
Hou Yi
sheedK
Hou Yi
8,813
5,443
0
2,286
8,387
3,416
204
1,768
6,194
0
41,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,696
Gold Earned
38,621
215
Minions Killed
405
0
Camps Cleared
0
1,298,937
Distance Traveled
1,383,603
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,027
541
34
3
0
288,293
2
L
Sobek
5,803
446
10
1
0
267,817
1
L
Achilles
5,745
442
59
5
0
265,619
5
L
Merlin
5,406
416
46
4
0
246,671
0
L
Medusa
5,778
444
34
3
0
251,744
1
L
Fenrir
5,964
459
66
5
0
267,086
5
W
Bellona
7,727
594
100
8
0
307,734
4
W
Medusa
8,311
639
102
8
0
266,348
3
W
Nike
7,665
590
96
7
0
272,310
2
W
Hou Yi
7,891
607
73
6
0
248,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role