Player Matchup

Fafnir
Fafnir
Aceboogie786
Fafnir
Level 142
God Stats
10W - 15L
1,177 SR
Queue Stats
344W - 352L
1,366 Elo+
Solo
Ymir
Ymir
CBG Crews
Ymir
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 34L
1,389 Elo+
Solo
Kali
Kali
LoganZed8640
Kali
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
249W - 281L
1,309 Elo+
Solo
Sol
Sol
Santalilcamper
Sol
Level 64
God Stats
9W - 14L
1,179 SR
Queue Stats
264W - 294L
1,453 Elo+
Solo
Danzaburou
Danzaburou
hybridlp08
Danzaburou
Level 109
God Stats
8W - 6L
1,637 SR
Queue Stats
64W - 72L
1,501 Elo+
Solo
Team Averages
Level 101
1,399 SR
1,404 Elo+

VS

Team Averages
Level 79
1,474 SR
1,533 Elo+
Kukulkan
Kukulkan
Peace_Pipes_NZ
Kukulkan
Level 63
God Stats
36W - 28L
1,627 SR
Queue Stats
142W - 132L
1,558 Elo+
Solo
Tyr
Tyr
TRP Lochie
Tyr
Level 87
God Stats
1W - 1L
1,737 SR
Queue Stats
60W - 50L
1,587 Elo+
Party 2
Cabrakan
Cabrakan
YokaiDeath
Cabrakan
Level 84
God Stats
9W - 1L
1,500 SR
Queue Stats
386W - 359L
1,478 Elo+
Party 1
Izanami
Izanami
YokaiNaga
Izanami
Level 94
God Stats
19W - 13L
1,210 SR
Queue Stats
261W - 254L
1,472 Elo+
Party 1
Da Ji
Da Ji
kcub x
Da Ji
Level 67
God Stats
9W - 4L
1,295 SR
Queue Stats
55W - 42L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
17
5 / 4 / 1
11,081
528
14,345
16,165
17,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
12
3 / 12 / 2
8,194
390
9,649
22,712
19,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 7 / 3
9,028
430
4,690
17,845
5,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

15
4 / 9 / 4
10,223
487
13,150
15,463
4,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
hybridlp08
Danzaburou
14
0 / 7 / 2
8,511
405
4,877
14,013
4,249
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
2 / 4 / 5
11,586
552
7,696
11,682
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 5 / 0
10,664
508
5,533
18,310
10,939
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cabrakan
YokaiDeath
Cabrakan
16
3 / 2 / 29
11,928
568
10,092
15,818
24,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
YokaiNaga
Izanami
20
25 / 1 / 7
14,832
706
30,377
17,544
9,813
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
kcub x
Da Ji
17
8 / 3 / 10
11,776
561
8,728
14,322
6,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
90
14
Kills
39
39
Deaths
15
12
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Fafnir
5
4
1
1.38
L
Ymir
3
12
2
0.33
L
2
7
3
0.5
W
Kukulkan
2
4
5
1.13
L
4
9
4
0.67
W
1
5
0
0.2
W
Cabrakan
YokaiDeath
Cabrakan
3
2
29
8.75
W
Izanami
YokaiNaga
Izanami
25
1
7
28.5
L
Danzaburou
hybridlp08
Danzaburou
0
7
2
0.14
W
Da Ji
kcub x
Da Ji
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,711
Damage
62,426
86,198
Taken
77,676
50,276
Mitigated
56,487
16,756
Healing
26,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
14,345
4,601
0
4,210
16,165
17,366
417
1,682
14,483
74,167
0
L
Ymir
9,649
726
0
1,480
22,712
19,169
101
5,632
17,080
31,315
0
L
4,690
2,283
145
4,813
17,845
5,386
0
2,894
14,951
0
55,948
W
Kukulkan
7,696
665
0
2,559
11,682
4,785
887
4,291
7,391
84,328
980
L
13,150
4,329
0
1,994
15,463
4,106
664
4,005
11,458
51,796
0
W
5,533
583
0
5,841
18,310
10,939
378
13,662
4,648
0
56,332
W
Cabrakan
YokaiDeath
Cabrakan
10,092
2,308
0
1,768
15,818
24,372
132
5,298
10,520
22,677
0
W
Izanami
YokaiNaga
Izanami
30,377
21,064
0
9,601
17,544
9,813
7,366
9,061
8,483
0
134,673
L
Danzaburou
hybridlp08
Danzaburou
4,877
1,464
0
4,114
14,013
4,249
1,024
3,224
10,789
113
46,794
W
Da Ji
kcub x
Da Ji
8,728
2,228
182
6,176
14,322
6,578
882
4,945
9,377
0
53,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,037
Gold Earned
60,786
415
Minions Killed
530
0
Camps Cleared
0
1,857,755
Distance Traveled
2,037,208
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,081
528
130
6
0
334,383
2
L
Ymir
8,194
390
41
2
0
353,546
6
L
Kali
9,028
430
81
4
0
419,744
7
W
Kukulkan
11,586
552
128
6
0
405,247
0
L
Sol
10,223
487
86
4
0
349,271
1
W
Tyr
10,664
508
96
5
0
396,988
2
W
Cabrakan
11,928
568
25
1
0
418,359
5
W
Izanami
14,832
706
192
9
0
382,057
5
L
Danzaburou
8,511
405
77
4
0
400,811
5
W
Da Ji
11,776
561
89
4
0
434,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role