Player Matchup

Heimdallr
Heimdallr
Bronze III
Aßßßßßßßßßßßßßßß
Heimdallr
Bronze III
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 52L
1,453 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold V
SadEboyHours
Ah Muzen Cab
Gold V
Level 119
God Stats
5W - 1L
1,796 SR
Queue Stats
57W - 44L
1,530 MMR
Solo
Merlin
Merlin
Gold II
Smοke
Merlin
Gold II
Level 87
God Stats
4W - 5L
1,757 SR
Queue Stats
276W - 278L
1,546 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
TurboInterBoy
Cu Chulainn
Silver I
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,593 MMR
Party 1
Fenrir
Fenrir
Silver I
VCKreed
Fenrir
Silver I
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 7L
1,546 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,611 SR
1,534 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 152
1,615 SR
1,532 MMR
Janus
Janus
Silver I
 
Janus
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold IV
MrRoGerYT
Rama
Gold IV
Level 148
God Stats
4W - 2L
1,746 SR
Queue Stats
36W - 33L
1,569 MMR
Solo
Loki
Loki
Silver III
Schism123
Loki
Silver III
Level 156
God Stats
7W - 2L
1,547 SR
Queue Stats
65W - 47L
1,546 MMR
Solo
Ares
Ares
Silver I
Ðerm
Ares
Silver I
Level 158
God Stats
12W - 6L
1,780 SR
Queue Stats
320W - 297L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,180
718
9,292
7,486
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
SadEboyHours
Ah Muzen Cab
12
4 / 0 / 3
7,287
729
6,620
3,293
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Smοke
Merlin
11
0 / 0 / 3
6,304
630
2,870
3,532
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
TurboInterBoy
Cu Chulainn
11
4 / 1 / 0
6,497
650
4,344
8,072
2,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
VCKreed
Fenrir
10
5 / 0 / 4
6,451
645
4,082
6,109
2,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SolKaliAgniScylla

VS

Bans
CliodhnaAh PuchGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 1 / 1
5,496
550
1,657
2,875
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
 
Chaac
9
0 / 4 / 1
4,720
472
4,308
11,011
4,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rama
9
0 / 3 / 0
5,198
520
1,331
6,296
696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
9
1 / 2 / 1
5,219
522
2,891
6,317
1,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
Ðerm
Ares
8
1 / 6 / 0
5,064
506
3,505
9,944
3,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
16
Kills
2
2
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
1
0.5
L
Chaac
 
Chaac
0
4
1
0.13
W
3
1
1
3.5
L
Rama
0
3
0
0
W
Ah Muzen Cab
SadEboyHours
Ah Muzen Cab
4
0
3
5.5
L
Loki
1
2
1
0.75
W
Merlin
Smοke
Merlin
0
0
3
1.5
W
Cu Chulainn
TurboInterBoy
Cu Chulainn
4
1
0
4
W
Fenrir
VCKreed
Fenrir
5
0
4
7
L
Ares
Ðerm
Ares
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,208
Damage
13,692
28,492
Taken
36,443
10,460
Mitigated
11,062
9,715
Healing
11,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,657
272
0
819
2,875
717
0
672
2,203
35,860
0
L
Chaac
 
Chaac
4,308
1,140
0
4,897
11,011
4,867
0
0
11,011
0
25,251
W
9,292
4,815
0
3,037
7,486
2,760
496
0
7,031
0
47,910
L
Rama
1,331
1,246
0
1,854
6,296
696
0
0
6,296
0
28,234
W
Ah Muzen Cab
SadEboyHours
Ah Muzen Cab
6,620
2,612
0
2,336
3,293
935
846
118
3,175
0
47,599
L
Loki
2,891
877
0
2,665
6,317
1,400
0
492
5,825
0
26,997
W
Merlin
Smοke
Merlin
2,870
88
0
1,242
3,532
2,062
902
1,021
2,467
39,421
0
W
Cu Chulainn
TurboInterBoy
Cu Chulainn
4,344
1,393
0
507
8,072
2,504
47
1,350
6,496
0
41,984
W
Fenrir
VCKreed
Fenrir
4,082
1,027
186
2,407
6,109
2,199
93
1,842
3,677
0
13,600
L
Ares
Ðerm
Ares
3,505
129
0
964
9,944
3,382
0
1,706
8,238
9,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,719
Gold Earned
25,697
400
Minions Killed
260
0
Camps Cleared
0
998,511
Distance Traveled
1,082,640
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,496
550
79
8
0
219,868
6
L
Chaac
4,720
472
41
4
0
263,930
1
W
Heimdallr
7,180
718
98
10
0
178,489
3
L
Rama
5,198
520
67
7
0
182,441
1
W
Ah Muzen Cab
7,287
729
93
9
0
199,165
6
L
Loki
5,219
522
58
6
0
239,294
2
W
Merlin
6,304
630
88
9
0
177,671
5
W
Cu Chulainn
6,497
650
95
10
0
220,184
1
W
Fenrir
6,451
645
26
3
0
223,002
1
L
Ares
5,064
506
15
2
0
177,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role