Player Matchup

Loki
Loki
DeadMemes2385
Loki
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 22L
1,247 Elo+
Solo
Kukulkan
Kukulkan
Dunhawk
Kukulkan
Level 101
God Stats
1W - 4L
1,406 SR
Queue Stats
17W - 26L
1,411 Elo+
Solo
Charybdis
Charybdis
FaIIenSaint
Charybdis
Level 67
God Stats
0W - 3L
1,296 SR
Queue Stats
65W - 57L
1,596 Elo+
Party 1
Ares
Ares
TheSmiteNub
Ares
Level 17
God Stats
21W - 20L
1,540 SR
Queue Stats
44W - 45L
1,534 Elo+
Party 1
Kumbhakarna
Kumbhakarna
fillmore1
Kumbhakarna
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 29L
1,298 Elo+
Solo
Team Averages
Level 89
1,448 SR
1,417 Elo+

VS

Team Averages
Level 96
1,571 SR
1,512 Elo+
Danzaburou
Danzaburou
ASAP_Donkey420
Danzaburou
Level 85
God Stats
8W - 8L
1,649 SR
Queue Stats
66W - 64L
1,565 Elo+
Party 2
Agni
Agni
J-Coleslaw55
Agni
Level 82
God Stats
23W - 18L
1,808 SR
Queue Stats
76W - 76L
1,565 Elo+
Party 2
Set
Set
Jose321gg
Set
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 57L
1,500 Elo+
Party 2
Hera
Hera
thegoonsquad01
Hera
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 28L
1,565 Elo+
Party 2
Chaac
Chaac
xXWickedStylzXx
Chaac
Level 116
God Stats
15W - 18L
1,396 SR
Queue Stats
184W - 270L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 6
8,321
640
5,719
9,460
4,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Dunhawk
Kukulkan
16
2 / 6 / 12
9,337
718
4,282
12,997
6,438
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
FaIIenSaint
Charybdis
15
5 / 8 / 8
9,497
731
11,037
13,575
5,785
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 6 / 8
9,432
726
7,801
17,095
21,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
fillmore1
Kumbhakarna
15
4 / 7 / 8
9,262
712
8,240
17,409
16,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASAP_Donkey420
Danzaburou
17
4 / 3 / 12
10,420
802
7,166
7,067
2,547
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 4 / 12
9,951
765
15,006
6,926
2,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
12 / 4 / 7
11,966
920
9,992
10,412
4,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 1 / 16
10,690
822
16,050
6,094
2,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 5 / 12
10,045
773
10,166
19,103
16,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
90
16
Kills
31
31
Deaths
17
42
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ASAP_Donkey420
Danzaburou
4
3
12
3.33
L
2
4
6
1.25
L
Kukulkan
Dunhawk
Kukulkan
2
6
12
1.33
L
Charybdis
FaIIenSaint
Charybdis
5
8
8
1.13
W
5
4
12
2.75
W
12
4
7
3.88
L
3
6
8
1.17
L
Kumbhakarna
fillmore1
Kumbhakarna
4
7
8
1.14
W
5
1
16
13
W
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,079
Damage
58,380
70,536
Taken
49,602
54,531
Mitigated
28,127
5,375
Healing
12,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ASAP_Donkey420
Danzaburou
7,166
2,042
0
1,847
7,067
2,547
1,240
2,362
4,588
0
32,414
L
5,719
1,240
53
444
9,460
4,120
0
3,985
5,381
0
17,275
L
Kukulkan
Dunhawk
Kukulkan
4,282
340
0
2,429
12,997
6,438
15
4,329
8,418
25,624
0
L
Charybdis
FaIIenSaint
Charybdis
11,037
6,239
0
842
13,575
5,785
0
7,433
5,820
0
29,481
W
15,006
1,311
0
298
6,926
2,296
1,640
2,807
4,079
30,308
0
W
9,992
5,083
0
2,161
10,412
4,692
479
3,347
6,957
0
45,764
L
7,801
602
0
744
17,095
21,563
0
8,175
8,257
17,973
0
L
Kumbhakarna
fillmore1
Kumbhakarna
8,240
1,368
0
863
17,409
16,625
0
5,701
11,310
23,315
0
W
16,050
3,955
85
1,360
6,094
2,199
811
3,598
2,317
42,371
0
W
10,166
1,148
157
6,899
19,103
16,393
1,027
7,271
11,338
0
26,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,849
Gold Earned
53,072
169
Minions Killed
266
0
Camps Cleared
0
1,200,579
Distance Traveled
1,340,319
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,420
802
49
4
0
269,887
5
L
Loki
8,321
640
22
2
0
244,390
1
L
Kukulkan
9,337
718
53
4
0
240,687
6
L
Charybdis
9,497
731
56
4
0
223,133
1
W
Agni
9,951
765
26
2
0
255,315
2
W
Set
11,966
920
77
6
0
288,462
0
L
Ares
9,432
726
17
1
0
255,288
4
L
Kumbhakarna
9,262
712
21
2
0
237,081
2
W
Hera
10,690
822
73
6
0
270,161
0
W
Chaac
10,045
773
41
3
0
256,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role