Player Matchup

Gilgamesh
Gilgamesh
Jasahans
Gilgamesh
Level 108
God Stats
1W - 2L
1,705 SR
Queue Stats
79W - 71L
1,487 Elo+
Party 2
Ares
Ares
KingMusabi
Ares
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,522 Elo+
Party 2
Chang'e
Chang'e
MizMurder1221
Chang'e
Level 13
God Stats
9W - 9L
1,294 SR
Queue Stats
64W - 55L
1,389 Elo+
Party 3
Izanami
Izanami
OneEyedStallion
Izanami
Level 27
God Stats
9W - 11L
1,454 SR
Queue Stats
13W - 16L
1,512 Elo+
Party 2
Tsukuyomi
Tsukuyomi
garrz
Tsukuyomi
Level 128
God Stats
6W - 6L
1,500 SR
Queue Stats
316W - 295L
1,423 Elo+
Party 3
Team Averages
Level 63
1,490 SR
1,466 Elo+

VS

Team Averages
Level 68
1,539 SR
1,517 Elo+
Apollo
Apollo
Dect
Apollo
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,442 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PQQN5layerr
Ah Muzen Cab
Level 40
God Stats
5W - 3L
1,664 SR
Queue Stats
31W - 26L
1,807 Elo+
Solo
Nemesis
Nemesis
Pleasantlol
Nemesis
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Wahooligan
Sylvanus
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 60L
1,393 Elo+
Solo
Ymir
Ymir
ellastic
Ymir
Level 25
God Stats
2W - 0L
1,533 SR
Queue Stats
6W - 9L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jasahans
Gilgamesh
14
3 / 4 / 6
9,015
501
9,607
17,785
11,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 6 / 4
8,325
463
6,241
18,435
17,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
13
0 / 4 / 2
7,657
425
4,863
13,594
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
2 / 5 / 4
8,660
481
7,935
10,854
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
garrz
Tsukuyomi
13
1 / 4 / 2
7,890
438
10,808
14,429
10,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dect
Apollo
15
6 / 1 / 10
10,237
569
13,477
10,462
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
PQQN5layerr
Ah Muzen Cab
19
11 / 2 / 3
12,069
671
21,281
11,378
4,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
Pleasantlol
Nemesis
13
1 / 4 / 7
8,829
491
4,189
11,128
4,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Wahooligan
Sylvanus
16
2 / 0 / 10
10,366
576
8,929
12,756
15,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
13
1 / 2 / 14
9,666
537
6,844
16,880
15,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
9
Kills
21
23
Deaths
9
18
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Apollo
Dect
Apollo
6
1
10
11
L
Gilgamesh
Jasahans
Gilgamesh
3
4
6
1.5
L
3
6
4
0.83
L
Chang'e
0
4
2
0.25
L
2
5
4
0.8
W
Ah Muzen Cab
PQQN5layerr
Ah Muzen Cab
11
2
3
6.25
W
Nemesis
Pleasantlol
Nemesis
1
4
7
1.13
W
Sylvanus
Wahooligan
Sylvanus
2
0
10
7
W
Ymir
1
2
14
4
L
Tsukuyomi
garrz
Tsukuyomi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,454
Damage
54,720
75,097
Taken
62,604
47,068
Mitigated
44,321
20,010
Healing
23,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Dect
Apollo
13,477
9,044
0
5,287
10,462
3,663
2,310
1,400
8,969
0
67,861
L
Gilgamesh
Jasahans
Gilgamesh
9,607
3,162
0
1,280
17,785
11,735
0
3,645
14,140
63
63,200
L
6,241
648
0
1,474
18,435
17,716
0
4,866
13,569
19,297
4,282
L
Chang'e
4,863
368
2,589
5,796
13,594
4,082
0
865
12,729
49,400
0
L
7,935
5,458
0
2,766
10,854
2,920
630
1,422
9,432
0
66,842
W
Ah Muzen Cab
PQQN5layerr
Ah Muzen Cab
21,281
9,466
0
3,584
11,378
4,768
4,171
2,254
8,781
0
110,228
W
Nemesis
Pleasantlol
Nemesis
4,189
1,817
0
284
11,128
4,704
0
1,274
9,733
0
48,518
W
Sylvanus
Wahooligan
Sylvanus
8,929
2,094
3,241
6,883
12,756
15,887
400
2,075
9,878
47,286
13,789
W
Ymir
6,844
2,298
65
4,017
16,880
15,299
371
3,055
13,613
23,534
0
L
Tsukuyomi
garrz
Tsukuyomi
10,808
1,509
439
5,666
14,429
10,615
0
4,276
10,153
0
48,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,547
Gold Earned
51,167
472
Minions Killed
470
0
Camps Cleared
0
1,719,841
Distance Traveled
1,782,504
29
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,237
569
105
6
0
355,586
0
L
Gilgamesh
9,015
501
94
5
0
342,157
7
L
Ares
8,325
463
37
2
0
334,514
4
L
Chang'e
7,657
425
117
7
0
341,513
8
L
Izanami
8,660
481
131
7
0
340,723
5
W
Ah Muzen Cab
12,069
671
156
9
0
357,400
0
W
Nemesis
8,829
491
74
4
0
373,116
4
W
Sylvanus
10,366
576
105
6
0
349,177
6
W
Ymir
9,666
537
30
2
0
347,225
1
L
Tsukuyomi
7,890
438
93
5
0
360,934
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role