Player Matchup

Agni
Agni
Levitatous
Agni
Level 144
God Stats
0W - 1L
1,309 SR
Queue Stats
25W - 23L
1,280 Elo+
Party 2
Medusa
Medusa
RawkStar187
Medusa
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
90W - 95L
1,607 Elo+
Solo
Odin
Odin
UncleCoug
Odin
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,158 Elo+
Party 2
Jing Wei
Jing Wei
VALlDCOOKIE
Jing Wei
Level 84
God Stats
0W - 1L
1,713 SR
Queue Stats
0W - 4L
1,158 Elo+
Party 2
Tiamat
Tiamat
about 100 migos
Tiamat
Level 138
God Stats
1W - 6L
1,151 SR
Queue Stats
1W - 6L
1,158 Elo+
Party 2
Team Averages
Level 129
1,435 SR
1,272 Elo+

VS

Team Averages
Level 132
1,453 SR
1,513 Elo+
Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
FizzyTheFox
Nu Wa
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 74L
1,602 Elo+
Party 1
Geb
Geb
Rinko1Rinrin
Geb
Level 142
God Stats
7W - 4L
1,500 SR
Queue Stats
66W - 72L
1,541 Elo+
Party 1
Awilix
Awilix
itzking2pro
Awilix
Level 124
God Stats
15W - 10L
1,500 SR
Queue Stats
137W - 150L
1,357 Elo+
Solo
Nox
Nox
xSeegz
Nox
Level 143
God Stats
7W - 6L
1,267 SR
Queue Stats
65W - 75L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
8,022
802
10,113
7,504
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
15
4 / 5 / 2
8,460
846
10,784
11,501
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
14
2 / 4 / 5
7,564
756
4,421
9,950
8,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
VALlDCOOKIE
Jing Wei
13
1 / 5 / 5
7,267
727
3,989
8,879
2,979
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 6
7,683
768
4,678
7,873
5,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
3 / 1 / 12
8,168
817
10,793
9,530
5,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 1 / 8
8,935
894
8,936
5,831
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 8
8,159
816
5,971
13,200
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Awilix
14
5 / 5 / 7
8,350
835
7,766
9,887
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nox
xSeegz
Nox
14
3 / 2 / 6
7,872
787
5,340
7,591
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
63
12
Kills
22
22
Deaths
13
21
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
1
12
9
W
7
1
8
11
L
3
4
3
1.13
L
Medusa
4
5
2
1
W
4
4
8
2
L
Odin
2
4
5
1.13
L
Jing Wei
VALlDCOOKIE
Jing Wei
1
5
5
0.7
L
2
4
6
1.25
W
Awilix
5
5
7
1.7
W
Nox
xSeegz
Nox
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,985
Damage
38,806
45,707
Taken
46,039
23,877
Mitigated
23,657
5,307
Healing
10,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
10,793
3,667
0
4,473
9,530
5,561
50
3,357
6,105
0
23,472
W
8,936
3,186
0
1,109
5,831
1,927
685
2,239
3,555
30,730
0
L
10,113
467
0
500
7,504
2,374
0
3,782
3,568
29,778
0
L
Medusa
10,784
3,899
0
1,923
11,501
4,001
916
3,961
7,305
0
40,059
W
5,971
684
0
2,439
13,200
10,069
90
2,701
10,057
10,732
0
L
Odin
4,421
940
0
674
9,950
8,561
0
4,292
5,513
0
10,381
L
Jing Wei
VALlDCOOKIE
Jing Wei
3,989
2,191
0
0
8,879
2,979
0
4,854
3,867
0
12,951
L
4,678
754
358
1,852
7,873
5,962
8
3,358
4,257
16,524
1,208
W
Awilix
7,766
2,970
0
1,222
9,887
3,698
618
2,185
7,653
0
27,034
W
Nox
xSeegz
Nox
5,340
164
0
1,452
7,591
2,402
320
4,081
3,434
22,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,996
Gold Earned
41,484
168
Minions Killed
192
0
Camps Cleared
0
1,003,984
Distance Traveled
1,091,914
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,168
817
34
3
0
232,409
2
W
Nu Wa
8,935
894
56
6
0
220,650
4
L
Agni
8,022
802
40
4
0
200,512
0
L
Medusa
8,460
846
72
7
0
188,454
4
W
Geb
8,159
816
10
1
0
216,702
4
L
Odin
7,564
756
16
2
0
207,918
0
L
Jing Wei
7,267
727
14
1
0
210,519
0
L
Tiamat
7,683
768
26
3
0
196,581
0
W
Awilix
8,350
835
41
4
0
206,373
3
W
Nox
7,872
787
51
5
0
215,780
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role