Player Matchup

Sylvanus
Sylvanus
FriendlyTurkey
Sylvanus
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
236W - 176L
1,473 Elo+
Party 3
Nox
Nox
SiKAbStraKt
Nox
Level 147
God Stats
9W - 11L
1,500 SR
Queue Stats
449W - 454L
1,412 Elo+
Solo
Eset
Eset
Sup3r Saiyan21
Eset
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
364W - 382L
1,429 Elo+
Solo
Raijin
Raijin
Vaythiam
Raijin
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 156L
1,439 Elo+
Party 3
Hercules
Hercules
bigjaundice
Hercules
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 26L
1,405 Elo+
Party 3
Team Averages
Level 100
1,500 SR
1,432 Elo+

VS

Team Averages
Level 63
1,500 SR
1,513 Elo+
Hun Batz
Hun Batz
TUD3L1T4
Hun Batz
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,485 Elo+
Party 1
Nike
Nike
Ts rH1n0
Nike
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
1,485 Elo+
Party 1
Horus
Horus
Whos Zuki
Horus
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 98L
1,596 Elo+
Solo
Loki
Loki
letsgophili
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 2
Janus
Janus
rhosyn2
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
5 / 1 / 22
10,819
721
10,366
16,782
23,993
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
7 / 1 / 21
11,613
774
16,958
12,618
7,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
10 / 3 / 21
12,249
817
19,688
17,548
8,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
Vaythiam
Raijin
20
11 / 1 / 21
12,291
819
25,219
14,414
9,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
bigjaundice
Hercules
18
3 / 1 / 29
11,661
777
11,919
17,380
21,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
TUD3L1T4
Hun Batz
14
0 / 9 / 5
8,351
557
11,265
16,999
7,867
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
16
1 / 8 / 3
9,308
621
11,674
22,576
33,213
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
Whos Zuki
Horus
16
4 / 8 / 3
10,587
706
9,394
25,975
41,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

18
2 / 6 / 4
9,789
653
5,875
15,294
15,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
rhosyn2
Janus
17
0 / 5 / 5
9,498
633
19,837
14,122
6,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
27
36
Kills
7
7
Deaths
36
114
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
5
1
22
16
W
7
1
21
17.5
W
10
3
21
6.83
L
Hun Batz
TUD3L1T4
Hun Batz
0
9
5
0.28
L
Nike
1
8
3
0.31
W
Raijin
Vaythiam
Raijin
11
1
21
21.5
L
Horus
Whos Zuki
Horus
4
8
3
0.69
W
Hercules
bigjaundice
Hercules
3
1
29
17.5
L
2
6
4
0.67
L
Janus
rhosyn2
Janus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,150
Damage
58,045
78,742
Taken
94,966
70,304
Mitigated
104,253
37,447
Healing
27,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
10,366
2,028
13,659
6,022
16,782
23,993
773
5,400
10,631
13,562
0
W
16,958
2,044
1,117
1,367
12,618
7,250
1,400
2,899
9,507
35,250
0
W
19,688
1,311
4,112
3,451
17,548
8,967
932
5,410
11,957
44,541
0
L
Hun Batz
TUD3L1T4
Hun Batz
11,265
1,618
1,236
1,902
16,999
7,867
0
13,897
3,102
0
17,908
L
Nike
11,674
1,214
942
3,581
22,576
33,213
0
18,052
4,524
0
24,901
W
Raijin
Vaythiam
Raijin
25,219
3,971
1,726
1,831
14,414
9,047
1,439
2,685
11,525
45,951
0
L
Horus
Whos Zuki
Horus
9,394
5,458
6,132
7,906
25,975
41,337
0
16,276
9,699
0
16,714
W
Hercules
bigjaundice
Hercules
11,919
4,319
605
3,557
17,380
21,047
605
3,183
13,317
428
20,900
L
5,875
1,295
0
1,514
15,294
15,623
0
11,790
3,504
0
13,269
L
Janus
rhosyn2
Janus
19,837
1,299
1,042
2,839
14,122
6,213
0
12,267
1,855
47,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,633
Gold Earned
47,533
149
Minions Killed
146
0
Camps Cleared
0
1,367,848
Distance Traveled
1,179,757
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,819
721
8
1
0
259,889
4
W
Nox
11,613
774
34
2
0
290,591
2
W
Eset
12,249
817
54
4
0
261,445
2
L
Hun Batz
8,351
557
12
1
0
258,970
0
L
Nike
9,308
621
32
2
0
203,077
0
W
Raijin
12,291
819
35
2
0
255,435
0
L
Horus
10,587
706
5
0
0
241,367
1
W
Hercules
11,661
777
18
1
0
300,488
2
L
Loki
9,789
653
19
1
0
242,958
0
L
Janus
9,498
633
78
5
0
233,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role