Player Matchup

Hercules
Hercules
Addy Vlone
Hercules
Level 25
God Stats
6W - 10L
1,516 SR
Queue Stats
22W - 36L
1,303 Elo+
Party 2
Poseidon
Poseidon
DiamondFire67
Poseidon
Level 77
God Stats
2W - 4L
1,931 SR
Queue Stats
52W - 62L
1,281 Elo+
Party 2
Osiris
Osiris
Kuhshins
Osiris
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 27L
1,281 Elo+
Party 2
Cthulhu
Cthulhu
VANAGARD
Cthulhu
Level 7
God Stats
4W - 5L
1,500 SR
Queue Stats
14W - 14L
1,500 Elo+
Solo
Nemesis
Nemesis
dinonoogie
Nemesis
Level 18
God Stats
12W - 15L
1,178 SR
Queue Stats
22W - 34L
1,207 Elo+
Party 2
Team Averages
Level 47
1,525 SR
1,314 Elo+

VS

Team Averages
Level 33
1,355 SR
1,350 Elo+
Sol
Sol
FluffyNinjaCow
Sol
Level 5
God Stats
0W - 2L
1,251 SR
Queue Stats
5W - 11L
1,211 Elo+
Solo
Ra
Ra
JankDankins
Ra
Level 28
God Stats
27W - 35L
1,365 SR
Queue Stats
303W - 332L
1,362 Elo+
Party 3
Hou Yi
Hou Yi
Kmchi
Hou Yi
Level 95
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 29L
1,538 Elo+
Party 1
Guan Yu
Guan Yu
UniqueAlchemy
Guan Yu
Level 5
God Stats
0W - 3L
1,157 SR
Queue Stats
0W - 4L
1,174 Elo+
Party 3
Ao Kuang
Ao Kuang
qok Senpai
Ao Kuang
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Addy Vlone
Hercules
18
3 / 0 / 9
10,577
756
5,553
13,475
15,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
DiamondFire67
Poseidon
20
15 / 1 / 4
13,461
962
22,317
6,263
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
Kuhshins
Osiris
17
3 / 4 / 7
10,327
738
10,502
13,781
5,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
VANAGARD
Cthulhu
17
3 / 3 / 10
10,163
726
11,127
12,259
5,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
dinonoogie
Nemesis
18
6 / 2 / 10
10,899
779
8,398
11,848
4,926
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 7
9,233
660
11,454
16,292
5,362
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 7 / 2
9,639
689
9,981
11,402
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
Kmchi
Hou Yi
16
4 / 5 / 1
9,800
700
9,873
13,292
5,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
16
2 / 5 / 2
9,525
680
5,546
14,308
6,703
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
qok Senpai
Ao Kuang
15
1 / 6 / 3
9,061
647
5,801
14,639
5,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
30
Kills
10
10
Deaths
30
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
Addy Vlone
Hercules
3
0
9
7.5
W
Poseidon
DiamondFire67
Poseidon
15
1
4
17
L
0
7
7
0.5
L
3
7
2
0.57
L
Hou Yi
Kmchi
Hou Yi
4
5
1
0.9
W
Osiris
Kuhshins
Osiris
3
4
7
1.63
L
Guan Yu
2
5
2
0.6
W
Cthulhu
VANAGARD
Cthulhu
3
3
10
2.67
W
Nemesis
dinonoogie
Nemesis
6
2
10
5.5
L
Ao Kuang
qok Senpai
Ao Kuang
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,897
Damage
42,655
57,626
Taken
69,933
33,987
Mitigated
26,869
10,853
Healing
12,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Addy Vlone
Hercules
5,553
1,517
294
4,210
13,475
15,764
688
6,541
6,641
0
21,950
W
Poseidon
DiamondFire67
Poseidon
22,317
2,888
0
1,370
6,263
1,873
2,475
2,050
4,173
70,893
0
L
11,454
3,801
158
3,941
16,292
5,362
566
7,307
8,619
36,883
0
L
9,981
1,008
621
1,936
11,402
4,339
136
4,433
6,627
27,609
0
L
Hou Yi
Kmchi
Hou Yi
9,873
2,822
0
2,705
13,292
5,010
0
6,211
6,980
0
36,503
W
Osiris
Kuhshins
Osiris
10,502
2,994
0
3,220
13,781
5,544
3,075
6,343
5,964
0
32,786
L
Guan Yu
5,546
924
405
959
14,308
6,703
125
9,609
4,520
75
17,638
W
Cthulhu
VANAGARD
Cthulhu
11,127
1,346
206
784
12,259
5,880
498
6,569
5,511
21,267
0
W
Nemesis
dinonoogie
Nemesis
8,398
3,354
0
769
11,848
4,926
1,469
4,936
6,836
0
25,591
L
Ao Kuang
qok Senpai
Ao Kuang
5,801
2,308
0
2,240
14,639
5,455
243
5,025
9,093
17,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,427
Gold Earned
47,258
277
Minions Killed
203
0
Camps Cleared
0
1,499,637
Distance Traveled
1,295,586
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,577
756
32
2
0
290,966
0
W
Poseidon
13,461
962
130
9
0
318,007
1
L
Sol
9,233
660
43
3
0
240,439
4
L
Ra
9,639
689
49
4
0
275,355
1
L
Hou Yi
9,800
700
57
4
0
258,515
1
W
Osiris
10,327
738
57
4
0
291,149
0
L
Guan Yu
9,525
680
32
2
0
291,818
1
W
Cthulhu
10,163
726
29
2
0
289,038
4
W
Nemesis
10,899
779
29
2
0
310,477
4
L
Ao Kuang
9,061
647
22
2
0
229,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role