Player Matchup

Odin
Odin
Bronze III
 
Odin
Bronze III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Bronze III
Bunnyrabbits
Tiamat
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 42L
1,407 MMR
Solo
Charybdis
Charybdis
Silver IV
NemesisXXVII
Charybdis
Silver IV
Level 68
God Stats
8W - 8L
1,715 SR
Queue Stats
39W - 48L
1,413 MMR
Solo
Loki
Loki
Silver IV
toreachamil
Loki
Silver IV
Level 102
God Stats
6W - 3L
2,023 SR
Queue Stats
58W - 64L
1,415 MMR
Solo
Ares
Ares
Bronze III
王老板的颜值粉
Ares
Bronze III
Level 38
God Stats
0W - 1L
1,643 SR
Queue Stats
5W - 12L
1,407 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 90
1,676 SR
1,428 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,491 SR
1,429 MMR
Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver IV
MrSquishyOG
Raijin
Silver IV
Level 113
God Stats
1W - 2L
1,220 SR
Queue Stats
181W - 181L
1,326 MMR
Party 2
Pele
Pele
Silver II
NLGBby
Pele
Silver II
Level 54
God Stats
12W - 9L
1,691 SR
Queue Stats
28W - 38L
1,510 MMR
Party 2
Sun Wukong
Sun Wukong
Silver III
king4362
Sun Wukong
Silver III
Level 148
God Stats
5W - 2L
1,626 SR
Queue Stats
47W - 40L
1,405 MMR
Party 1
Cernunnos
Cernunnos
Silver III
rıĸo
Cernunnos
Silver III
Level 88
God Stats
2W - 2L
1,417 SR
Queue Stats
20W - 18L
1,405 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 3 / 0
6,612
509
5,771
9,116
5,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
11
1 / 4 / 0
6,380
491
5,438
7,737
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charybdis
NemesisXXVII
Charybdis
7
0 / 3 / 1
5,034
387
2,669
5,908
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 4 / 1
6,925
533
4,029
10,053
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 6 / 3
5,602
431
2,939
10,464
4,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetAtlasCliodhna

VS

Bans
ArtioGebAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 1 / 8
7,674
590
6,284
11,493
7,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Raijin
12
1 / 2 / 4
7,395
569
4,626
6,387
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
NLGBby
Pele
14
9 / 0 / 4
8,642
665
6,498
6,299
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
king4362
Sun Wukong
13
2 / 1 / 1
8,031
618
5,661
10,637
6,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
rıĸo
Cernunnos
15
6 / 0 / 4
9,319
717
7,442
5,160
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
20
20
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
0
0.33
W
Fenrir
 
Fenrir
2
1
8
6
L
Tiamat
1
4
0
0.25
W
Raijin
1
2
4
1.5
W
Pele
NLGBby
Pele
9
0
4
11
L
Charybdis
NemesisXXVII
Charybdis
0
3
1
0.17
W
Sun Wukong
king4362
Sun Wukong
2
1
1
2.5
W
Cernunnos
rıĸo
Cernunnos
6
0
4
8
L
2
4
1
0.63
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,846
Damage
30,511
43,278
Taken
39,976
16,254
Mitigated
20,210
9,111
Healing
14,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,771
2,309
0
662
9,116
5,699
0
0
9,116
2,674
29,291
W
Fenrir
 
Fenrir
6,284
1,543
556
2,928
11,493
7,488
0
3,569
7,495
0
27,630
L
Tiamat
5,438
710
0
1,544
7,737
3,001
0
1,515
6,002
38,654
0
W
Raijin
4,626
410
0
1,106
6,387
2,347
90
2,813
3,574
39,036
0
W
Pele
NLGBby
Pele
6,498
1,113
0
3,328
6,299
1,942
284
1,686
4,161
0
52,280
L
Charybdis
NemesisXXVII
Charybdis
2,669
1,670
0
1,753
5,908
1,089
0
0
5,908
0
17,159
W
Sun Wukong
king4362
Sun Wukong
5,661
1,754
0
2,746
10,637
6,696
0
722
9,915
1,277
42,019
W
Cernunnos
rıĸo
Cernunnos
7,442
3,303
0
3,419
5,160
1,737
570
565
4,595
0
65,752
L
4,029
1,190
0
3,765
10,053
2,441
0
1,971
7,887
0
45,356
L
2,939
316
0
1,387
10,464
4,024
0
613
9,739
10,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,553
Gold Earned
41,061
292
Minions Killed
421
0
Camps Cleared
0
1,174,665
Distance Traveled
1,385,372
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,612
509
83
6
0
242,073
0
W
Fenrir
7,674
590
37
3
0
292,583
5
L
Tiamat
6,380
491
73
6
0
217,556
2
W
Raijin
7,395
569
82
6
0
258,743
7
W
Pele
8,642
665
88
7
0
318,402
4
L
Charybdis
5,034
387
38
3
0
161,409
2
W
Sun Wukong
8,031
618
90
7
0
265,107
0
W
Cernunnos
9,319
717
124
10
0
250,537
5
L
Loki
6,925
533
86
7
0
303,977
6
L
Ares
5,602
431
12
1
0
249,650
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role