Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
KgKommodo
Izanami
Level 156
God Stats
22W - 12L
1,795 SR
Queue Stats
60W - 60L
1,497 Elo+
Solo
Atlas
Atlas
SEARGENT69
Atlas
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 18L
1,460 Elo+
Party 1
Awilix
Awilix
TheOneTrueMyth
Awilix
Level 156
God Stats
2W - 5L
1,500 SR
Queue Stats
220W - 221L
1,399 Elo+
Party 1
Thoth
Thoth
WhiTE-_-GuY123
Thoth
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,460 Elo+
Party 1
Team Averages
Level 134
1,559 SR
1,463 Elo+

VS

Team Averages
Level 106
1,520 SR
1,551 Elo+
Bakasura
Bakasura
 
Bakasura
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Persephone
Persephone
DaftGixxer
Persephone
Level 153
God Stats
3W - 3L
1,814 SR
Queue Stats
44W - 39L
1,614 Elo+
Party 3
Amaterasu
Amaterasu
Henpai-KFJ
Amaterasu
Level 103
God Stats
4W - 6L
1,500 SR
Queue Stats
317W - 297L
1,567 Elo+
Party 2
Atlas
Atlas
TopCharlotte
Atlas
Level 94
God Stats
2W - 3L
1,502 SR
Queue Stats
254W - 266L
1,467 Elo+
Party 2
Izanami
Izanami
soberklk
Izanami
Level 69
God Stats
7W - 10L
1,286 SR
Queue Stats
321W - 357L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 7 / 2
8,302
461
4,113
19,259
9,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
KgKommodo
Izanami
16
7 / 2 / 0
10,305
573
7,413
10,451
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atlas
11
0 / 3 / 5
7,942
441
5,665
15,827
12,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 2
7,521
418
5,408
14,638
4,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
0 / 2 / 0
8,551
475
5,921
6,136
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
10 / 2 / 6
11,992
666
11,391
14,201
5,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
DaftGixxer
Persephone
17
4 / 2 / 6
11,574
643
11,683
7,992
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Henpai-KFJ
Amaterasu
17
5 / 0 / 11
11,248
625
10,516
12,124
11,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 2 / 11
9,447
525
5,442
16,447
9,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
soberklk
Izanami
15
1 / 2 / 5
9,600
533
6,048
7,606
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
59
8
Kills
20
20
Deaths
8
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
7
2
0.29
W
Bakasura
 
Bakasura
10
2
6
6.5
W
Persephone
DaftGixxer
Persephone
4
2
6
3.5
W
Amaterasu
Henpai-KFJ
Amaterasu
5
0
11
10.5
L
Izanami
KgKommodo
Izanami
7
2
0
3.5
L
Atlas
0
3
5
0.83
L
0
6
2
0.17
W
0
2
11
2.75
L
0
2
0
0
W
Izanami
soberklk
Izanami
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,520
Damage
45,080
66,311
Taken
58,370
32,457
Mitigated
31,927
16,637
Healing
26,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,113
1,170
0
6,306
19,259
9,425
267
3,653
14,951
1,532
39,260
W
Bakasura
 
Bakasura
11,391
8,061
0
5,154
14,201
5,476
2,275
1,947
12,254
0
85,094
W
Persephone
DaftGixxer
Persephone
11,683
790
613
2,005
7,992
2,774
473
1,753
6,237
76,283
2,790
W
Amaterasu
Henpai-KFJ
Amaterasu
10,516
6,052
578
8,316
12,124
11,681
1,171
2,039
10,085
0
56,781
L
Izanami
KgKommodo
Izanami
7,413
5,446
0
3,195
10,451
3,321
1,005
1,747
8,516
0
69,410
L
Atlas
5,665
1,551
410
2,871
15,827
12,928
145
3,365
11,708
26,376
0
L
5,408
1,610
0
3,415
14,638
4,647
0
3,247
10,615
0
48,421
W
5,442
2,102
2,649
5,158
16,447
9,839
393
4,616
10,756
20,341
0
L
5,921
43
0
440
6,136
2,136
0
3,968
2,064
62,803
0
W
Izanami
soberklk
Izanami
6,048
3,188
0
2,045
7,606
2,157
3,772
1,867
5,739
0
72,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,621
Gold Earned
53,861
489
Minions Killed
585
0
Camps Cleared
0
1,672,102
Distance Traveled
1,879,517
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,302
461
79
4
0
334,525
6
W
Bakasura
11,992
666
173
10
0
424,789
4
W
Persephone
11,574
643
157
9
0
331,119
3
W
Amaterasu
11,248
625
103
6
0
396,941
3
L
Izanami
10,305
573
154
9
0
337,884
10
L
Atlas
7,942
441
29
2
0
286,160
0
L
Awilix
7,521
418
77
4
0
379,135
4
W
Atlas
9,447
525
31
2
0
368,866
1
L
Thoth
8,551
475
150
8
0
334,398
7
W
Izanami
9,600
533
121
7
0
357,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role