Player Matchup

Scylla
Scylla
DurkMurz
Scylla
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
462W - 427L
1,423 Elo+
Solo
Loki
Loki
Savage19982015
Loki
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 164L
1,500 Elo+
Solo
Neith
Neith
SumGlock
Neith
Level 75
God Stats
4W - 3L
1,328 SR
Queue Stats
131W - 111L
1,600 Elo+
Solo
Jormungandr
Jormungandr
ZRaptorX99
Jormungandr
Level 66
God Stats
23W - 17L
1,546 SR
Queue Stats
385W - 371L
1,530 Elo+
Solo
Merlin
Merlin
orlando10597201
Merlin
Level 154
God Stats
5W - 1L
1,263 SR
Queue Stats
135W - 141L
1,535 Elo+
Solo
Team Averages
Level 101
1,427 SR
1,518 Elo+

VS

Team Averages
Level 72
1,374 SR
1,413 Elo+
Athena
Athena
 
Athena
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DaWizOfOz
Ullr
Level 35
God Stats
3W - 12L
971 SR
Queue Stats
31W - 63L
1,155 Elo+
Solo
Osiris
Osiris
MrCryAlot66
Osiris
Level 30
God Stats
0W - 4L
1,500 SR
Queue Stats
48W - 32L
1,500 Elo+
Solo
Loki
Loki
UsedSocks--
Loki
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
430W - 455L
1,628 Elo+
Solo
Nu Wa
Nu Wa
xFallenAngel617
Nu Wa
Level 142
God Stats
20W - 22L
1,397 SR
Queue Stats
79W - 94L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DurkMurz
Scylla
11
0 / 1 / 1
5,970
543
2,628
5,850
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 2
6,381
580
3,588
5,867
1,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
SumGlock
Neith
11
3 / 1 / 4
6,597
600
10,088
5,769
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
ZRaptorX99
Jormungandr
10
2 / 1 / 3
5,884
535
3,554
7,001
3,877
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 1 / 1
6,396
581
5,097
6,502
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
6
0 / 1 / 0
4,573
416
1,905
10,061
3,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ullr
6
0 / 3 / 0
4,223
384
1,328
6,108
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Osiris
11
1 / 3 / 1
6,338
576
6,132
9,859
6,972
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
1 / 1 / 1
5,937
540
3,575
6,307
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 0
5,693
518
5,151
4,863
1,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
3
4
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
1
0
0
L
Ullr
0
3
0
0
W
Scylla
DurkMurz
Scylla
0
1
1
0.5
L
Osiris
1
3
1
0.5
W
2
0
2
3
W
Neith
SumGlock
Neith
3
1
4
5
L
1
1
1
1.5
W
Jormungandr
ZRaptorX99
Jormungandr
2
1
3
3.5
W
2
1
1
2.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,955
Damage
18,091
30,989
Taken
37,198
10,731
Mitigated
15,199
10,181
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
1,905
517
148
4,251
10,061
3,666
0
1,857
8,204
13,902
0
L
Ullr
1,328
955
0
842
6,108
1,258
0
1,046
5,062
0
13,796
W
Scylla
DurkMurz
Scylla
2,628
195
0
2,126
5,850
1,455
82
3,122
2,728
40,215
0
L
Osiris
6,132
1,868
0
2,640
9,859
6,972
0
4,707
5,152
0
38,909
W
3,588
969
0
2,762
5,867
1,634
303
983
4,884
0
30,135
W
Neith
SumGlock
Neith
10,088
4,477
1
1,783
5,769
2,163
186
1,347
4,422
0
43,385
L
3,575
873
0
3,138
6,307
1,747
0
1,384
4,835
0
32,828
W
Jormungandr
ZRaptorX99
Jormungandr
3,554
1,205
60
605
7,001
3,877
20
1,209
4,937
26,786
0
W
5,097
505
0
2,844
6,502
1,602
270
395
6,107
33,724
0
L
5,151
1,961
53
2,418
4,863
1,556
233
2,004
2,666
31,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,228
Gold Earned
26,764
335
Minions Killed
273
0
Camps Cleared
0
1,069,153
Distance Traveled
1,062,355
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,573
416
26
2
0
222,360
2
L
Ullr
4,223
384
26
2
0
172,560
2
W
Scylla
5,970
543
87
8
0
201,053
3
L
Osiris
6,338
576
88
8
0
214,936
1
W
Loki
6,381
580
60
5
0
248,089
6
W
Neith
6,597
600
82
7
0
215,648
1
L
Loki
5,937
540
71
6
0
259,930
1
W
Jormungandr
5,884
535
33
3
0
213,659
5
W
Merlin
6,396
581
73
7
0
190,704
3
L
Nu Wa
5,693
518
62
6
0
192,569
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role