Player Matchup

Ymir
Ymir
II NUMB3R 4 II
Ymir
Level 48
God Stats
0W - 2L
1,670 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Neith
Neith
NewStepBruda
Neith
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
119W - 118L
1,306 Elo+
Party 2
Bakasura
Bakasura
SkelletOnWarrieR
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Poseidon
Poseidon
TheRomanticOtaku
Poseidon
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 47L
1,500 Elo+
Party 1
Bellona
Bellona
battlebear1534
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 58
1,534 SR
1,461 Elo+

VS

Team Averages
Level 83
1,525 SR
1,570 Elo+
Chaac
Chaac
FlowOrbit_
Chaac
Level 107
God Stats
22W - 12L
1,494 SR
Queue Stats
474W - 439L
1,599 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
HinaKon
Morgan Le Fay
Level 85
God Stats
19W - 22L
1,401 SR
Queue Stats
147W - 151L
1,547 Elo+
Party 3
Sol
Sol
SHAKEBACK_U_B_ok
Sol
Level 112
God Stats
4W - 4L
1,452 SR
Queue Stats
263W - 285L
1,466 Elo+
Solo
Tyr
Tyr
UnvoicingSnake8
Tyr
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 16L
1,651 Elo+
Party 3
Cliodhna
Cliodhna
darqUNiTY741
Cliodhna
Level 47
God Stats
6W - 4L
1,778 SR
Queue Stats
34W - 25L
1,588 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 3
6,001
462
2,925
11,290
7,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 4 / 1
7,625
587
6,286
6,556
1,865
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 4 / 0
5,789
445
266
8,380
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
1 / 9 / 0
6,385
491
7,559
8,901
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
1 / 5 / 2
6,283
483
3,151
7,161
5,304
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
7 / 1 / 5
8,414
647
6,086
10,386
6,049
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
HinaKon
Morgan Le Fay
14
8 / 1 / 9
8,986
691
8,289
7,896
2,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 10
8,280
637
4,107
5,191
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 1 / 5
7,954
612
1,698
10,674
5,218
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
darqUNiTY741
Cliodhna
12
9 / 2 / 8
8,757
674
5,829
9,904
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
5
Kills
27
27
Deaths
5
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
1
5
9.5
W
Morgan Le Fay
HinaKon
Morgan Le Fay
8
1
9
12.5
L
0
5
3
0.3
L
3
4
1
0.88
W
2
0
10
7
L
0
4
0
0
L
1
9
0
0.11
W
1
1
5
3.5
L
1
5
2
0.4
W
Cliodhna
darqUNiTY741
Cliodhna
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,187
Damage
26,009
42,288
Taken
44,051
20,053
Mitigated
19,288
5,419
Healing
15,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
6,086
774
985
3,060
10,386
6,049
231
2,366
7,857
0
39,311
W
Morgan Le Fay
HinaKon
Morgan Le Fay
8,289
1,877
195
2,908
7,896
2,797
887
2,495
5,401
48,933
0
L
2,925
998
0
2,861
11,290
7,941
108
4,478
6,812
16,443
0
L
6,286
1,842
0
882
6,556
1,865
602
1,949
4,607
0
40,120
W
4,107
1,395
409
1,730
5,191
1,952
6,427
1,981
3,210
34,378
3,937
L
266
124
0
859
8,380
2,537
0
1,473
6,907
0
26,389
L
7,559
679
0
513
8,901
2,406
406
2,875
6,026
43,027
0
W
1,698
158
132
1,813
10,674
5,218
1,456
1,540
9,134
0
35,651
L
3,151
1,092
0
304
7,161
5,304
0
1,277
5,884
0
16,571
W
Cliodhna
darqUNiTY741
Cliodhna
5,829
560
559
3,608
9,904
3,272
932
2,102
7,802
0
30,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,083
Gold Earned
42,391
274
Minions Killed
375
0
Camps Cleared
0
1,196,557
Distance Traveled
1,299,382
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,414
647
66
5
0
258,234
6
W
Morgan Le Fay
8,986
691
80
6
0
257,769
5
L
Ymir
6,001
462
28
2
0
245,000
4
L
Neith
7,625
587
75
6
0
219,581
3
W
Sol
8,280
637
82
6
0
255,776
0
L
Bakasura
5,789
445
68
5
0
258,139
0
L
Poseidon
6,385
491
73
6
0
243,385
1
W
Tyr
7,954
612
86
7
0
235,625
0
L
Bellona
6,283
483
30
2
0
230,452
0
W
Cliodhna
8,757
674
61
5
0
291,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role