Player Matchup

Ganesha
Ganesha
Erick_Rocher
Ganesha
Level 129
God Stats
6W - 11L
1,770 SR
Queue Stats
147W - 165L
1,866 Elo+
Party 2
Fenrir
Fenrir
Hergulio83
Fenrir
Level 98
God Stats
162W - 190L
1,614 SR
Queue Stats
365W - 430L
1,459 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NeoMulderX
Cu Chulainn
Level 49
God Stats
3W - 5L
1,315 SR
Queue Stats
114W - 122L
1,535 Elo+
Party 2
Baron Samedi
Baron Samedi
RiSector
Baron Samedi
Level 44
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 4L
1,423 Elo+
Solo
Izanami
Izanami
dherco
Izanami
Level 85
God Stats
36W - 32L
1,481 SR
Queue Stats
318W - 338L
1,567 Elo+
Party 2
Team Averages
Level 81
1,579 SR
1,570 Elo+

VS

Team Averages
Level 110
1,461 SR
1,487 Elo+
Zeus
Zeus
NeTscape W
Zeus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 88L
1,681 Elo+
Party 1
Thor
Thor
RODLEDG3
Thor
Level 109
God Stats
3W - 5L
1,500 SR
Queue Stats
333W - 337L
1,483 Elo+
Party 1
Jormungandr
Jormungandr
SonOfaAbyss
Jormungandr
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 176L
1,207 Elo+
Solo
Atlas
Atlas
SosaSaints
Atlas
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
176W - 196L
1,566 Elo+
Party 1
Kukulkan
Kukulkan
olimzzzmite
Kukulkan
Level 25
God Stats
2W - 0L
1,306 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Erick_Rocher
Ganesha
13
0 / 2 / 9
8,995
500
7,290
17,789
18,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
Hergulio83
Fenrir
13
1 / 4 / 1
7,771
432
4,465
13,160
6,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
NeoMulderX
Cu Chulainn
12
0 / 4 / 1
7,537
419
6,623
13,208
11,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
RiSector
Baron Samedi
13
1 / 7 / 1
8,340
463
6,022
11,028
5,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Izanami
dherco
Izanami
16
8 / 2 / 0
10,458
581
14,578
12,955
4,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 5
9,379
521
14,451
13,361
4,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thor
16
4 / 1 / 12
9,756
542
8,968
12,252
4,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
SonOfaAbyss
Jormungandr
14
2 / 1 / 3
8,838
491
7,343
12,853
13,217
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
14
4 / 2 / 11
9,613
534
12,284
19,559
19,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
olimzzzmite
Kukulkan
14
5 / 1 / 8
8,784
488
6,506
6,508
2,320
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
10
Kills
18
19
Deaths
10
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Erick_Rocher
Ganesha
0
2
9
2.25
L
Fenrir
Hergulio83
Fenrir
1
4
1
0.38
W
3
5
5
1.1
L
Cu Chulainn
NeoMulderX
Cu Chulainn
0
4
1
0.13
W
Thor
4
1
12
10
L
Baron Samedi
RiSector
Baron Samedi
1
7
1
0.21
W
Jormungandr
SonOfaAbyss
Jormungandr
2
1
3
3.5
W
Atlas
4
2
11
4.75
L
Izanami
dherco
Izanami
8
2
0
4
W
Kukulkan
olimzzzmite
Kukulkan
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,978
Damage
49,552
68,140
Taken
64,533
46,267
Mitigated
44,084
17,800
Healing
17,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Erick_Rocher
Ganesha
7,290
804
1,042
6,296
17,789
18,021
0
10,747
7,042
28,456
0
L
Fenrir
Hergulio83
Fenrir
4,465
729
0
807
13,160
6,567
0
7,558
5,602
0
43,922
W
14,451
3,282
0
4,042
13,361
4,856
162
2,579
10,782
72,310
6,677
L
Cu Chulainn
NeoMulderX
Cu Chulainn
6,623
940
0
2,767
13,208
11,686
340
8,127
5,081
415
35,455
W
Thor
8,968
929
0
4,210
12,252
4,609
0
3,162
9,010
0
62,267
L
Baron Samedi
RiSector
Baron Samedi
6,022
538
505
1,528
11,028
5,217
0
5,095
5,933
50,015
0
W
Jormungandr
SonOfaAbyss
Jormungandr
7,343
1,080
78
3,898
12,853
13,217
796
1,130
11,214
54,646
0
W
Atlas
12,284
4,429
2,757
2,194
19,559
19,082
0
4,342
14,935
30,018
0
L
Izanami
dherco
Izanami
14,578
8,665
0
4,855
12,955
4,776
862
8,344
4,611
0
77,387
W
Kukulkan
olimzzzmite
Kukulkan
6,506
222
0
16
6,508
2,320
36
2,420
3,963
35,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,101
Gold Earned
46,370
396
Minions Killed
456
0
Camps Cleared
0
1,654,686
Distance Traveled
1,774,767
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,995
500
17
1
0
367,915
12
L
Fenrir
7,771
432
70
4
0
348,896
5
W
Zeus
9,379
521
132
7
0
335,164
4
L
Cu Chulainn
7,537
419
63
4
0
311,664
3
W
Thor
9,756
542
113
6
0
388,912
1
L
Baron Samedi
8,340
463
89
5
0
261,710
3
W
Jormungandr
8,838
491
113
6
0
320,783
2
W
Atlas
9,613
534
28
2
0
378,606
4
L
Izanami
10,458
581
157
9
0
364,501
4
W
Kukulkan
8,784
488
70
4
0
351,302
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role