Player Matchup

Thor
Thor
Arrow1oo
Thor
Level 119
God Stats
4W - 6L
1,500 SR
Queue Stats
250W - 228L
1,541 Elo+
Party 1
Hou Yi
Hou Yi
KingBagelz
Hou Yi
Level 44
God Stats
30W - 25L
1,500 SR
Queue Stats
106W - 95L
1,524 Elo+
Party 1
Raijin
Raijin
amadou1117
Raijin
Level 113
God Stats
1W - 4L
1,500 SR
Queue Stats
388W - 345L
1,389 Elo+
Party 1
Guan Yu
Guan Yu
elitemerker
Guan Yu
Level 101
God Stats
8W - 8L
1,500 SR
Queue Stats
69W - 87L
1,089 Elo+
Party 1
Ares
Ares
resurgent1oo
Ares
Level 119
God Stats
7W - 3L
1,715 SR
Queue Stats
159W - 165L
1,460 Elo+
Party 1
Team Averages
Level 99
1,543 SR
1,400 Elo+

VS

Team Averages
Level 76
1,701 SR
1,553 Elo+
Fenrir
Fenrir
DolphinBray
Fenrir
Level 118
God Stats
9W - 9L
1,336 SR
Queue Stats
248W - 230L
1,590 Elo+
Party 2
Kukulkan
Kukulkan
HimalayanShaman
Kukulkan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,619 Elo+
Party 3
Bastet
Bastet
LickerOfFaces
Bastet
Level 42
God Stats
9W - 8L
1,968 SR
Queue Stats
32W - 42L
1,469 Elo+
Party 2
Chiron
Chiron
cashaaa
Chiron
Level 107
God Stats
15W - 5L
2,052 SR
Queue Stats
293W - 274L
1,575 Elo+
Party 3
Bellona
Bellona
spl1ffs
Bellona
Level 69
God Stats
9W - 8L
1,647 SR
Queue Stats
310W - 285L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
8 / 5 / 7
11,439
602
12,674
14,515
5,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
KingBagelz
Hou Yi
18
4 / 2 / 2
11,135
586
6,658
13,872
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
amadou1117
Raijin
17
3 / 3 / 6
10,726
565
6,181
6,955
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
elitemerker
Guan Yu
17
5 / 4 / 5
10,908
574
10,255
19,157
15,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 3 / 6
10,141
534
10,299
13,459
11,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 3 / 5
8,668
456
5,366
14,341
7,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Kukulkan
17
4 / 4 / 3
10,454
550
7,684
8,175
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 6 / 6
9,708
511
9,170
16,107
4,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
cashaaa
Chiron
17
2 / 5 / 1
10,602
558
10,045
13,144
4,014
Bellona
spl1ffs
Bellona
15
2 / 6 / 4
9,641
507
10,313
12,945
8,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
36
23
Kills
17
17
Deaths
24
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thor
8
5
7
2.3
L
Fenrir
5
3
5
2.5
L
Kukulkan
4
4
3
1.38
W
Hou Yi
KingBagelz
Hou Yi
4
2
2
2.5
L
4
6
6
1.17
W
Raijin
amadou1117
Raijin
3
3
6
2
L
Chiron
cashaaa
Chiron
2
5
1
0.5
W
Guan Yu
elitemerker
Guan Yu
5
4
5
1.88
W
3
3
6
2
L
Bellona
spl1ffs
Bellona
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,067
Damage
42,578
67,958
Taken
64,712
39,210
Mitigated
30,306
19,733
Healing
13,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
12,674
4,006
0
4,756
14,515
5,691
0
3,734
10,781
0
84,431
L
Fenrir
5,366
1,592
442
1,829
14,341
7,892
0
7,090
6,990
0
17,244
L
Kukulkan
7,684
720
0
219
8,175
4,518
363
3,775
4,280
80,627
0
W
Hou Yi
KingBagelz
Hou Yi
6,658
3,295
0
4,221
13,872
3,355
0
0
13,872
0
74,263
L
9,170
3,650
0
4,985
16,107
4,961
0
2,272
13,347
0
60,081
W
Raijin
amadou1117
Raijin
6,181
318
111
1,214
6,955
2,905
0
2,454
4,501
75,352
0
L
Chiron
cashaaa
Chiron
10,045
3,893
0
3,156
13,144
4,014
51
1,914
11,157
0
88,394
W
Guan Yu
elitemerker
Guan Yu
10,255
1,481
75
3,881
19,157
15,410
470
0
19,157
7,778
54,568
W
10,299
176
2,165
3,310
13,459
11,849
0
1,496
11,419
28,664
2,275
L
Bellona
spl1ffs
Bellona
10,313
2,214
66
2,775
12,945
8,921
535
1,620
10,698
0
60,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,349
Gold Earned
49,073
623
Minions Killed
559
0
Camps Cleared
0
1,898,859
Distance Traveled
1,862,611
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,439
602
135
7
0
374,573
0
L
Fenrir
8,668
456
22
1
0
398,625
0
L
Kukulkan
10,454
550
160
8
0
345,328
5
W
Hou Yi
11,135
586
175
9
0
375,016
3
L
Bastet
9,708
511
90
5
0
390,013
2
W
Raijin
10,726
565
153
8
0
365,954
2
L
Chiron
10,602
558
175
9
0
325,432
11
W
Guan Yu
10,908
574
128
7
0
362,017
4
W
Ares
10,141
534
32
2
0
421,299
1
L
Bellona
9,641
507
112
6
0
403,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role