Player Matchup

Charybdis
Charybdis
Silver III
CrazyMec
Charybdis
Silver III
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,504 MMR
Party 4
Mulan
Mulan
Silver I
Dinopuncher
Mulan
Silver I
Level 124
God Stats
0W - 4L
1,500 SR
Queue Stats
155W - 156L
1,596 MMR
Party 4
Janus
Janus
Bronze III
Log0ut
Janus
Bronze III
Level 157
God Stats
1W - 1L
1,715 SR
Queue Stats
99W - 80L
1,546 MMR
Party 2
Erlang Shen
Erlang Shen
Bronze III
TheSpartanSlay
Erlang Shen
Bronze III
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 3L
1,546 MMR
Party 2
Cerberus
Cerberus
Gold V
dicooo134
Cerberus
Gold V
Level 155
God Stats
6W - 9L
1,216 SR
Queue Stats
356W - 361L
1,546 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,486 SR
1,547 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,511 SR
1,538 MMR
Baron Samedi
Baron Samedi
Silver I
 
Baron Samedi
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hel
Hel
Silver I
HeartG0ld
Hel
Silver I
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 101L
1,505 MMR
Party 1
Horus
Horus
Bronze III
QcBedaine
Horus
Bronze III
Level 144
God Stats
4W - 4L
1,292 SR
Queue Stats
96W - 90L
1,544 MMR
Solo
Ullr
Ullr
Silver I
ale20109
Ullr
Silver I
Level 117
God Stats
5W - 7L
1,762 SR
Queue Stats
93W - 87L
1,548 MMR
Party 3
Gilgamesh
Gilgamesh
Silver I
klaşsic
Gilgamesh
Silver I
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 37L
1,592 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CrazyMec
Charybdis
15
1 / 6 / 1
8,932
496
5,055
12,929
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 2 / 4
11,128
618
14,572
15,795
18,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Log0ut
Janus
15
0 / 3 / 3
9,233
513
8,978
9,612
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
TheSpartanSlay
Erlang Shen
15
5 / 3 / 2
9,916
551
11,974
17,467
10,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
dicooo134
Cerberus
12
1 / 4 / 6
8,518
473
6,119
24,664
19,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThothBastetOdinCliodhna

VS

Bans
GebAtlasCamazotzKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
0 / 6 / 5
9,315
518
5,236
11,593
11,311
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
3 / 1 / 6
10,941
608
17,321
10,269
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
QcBedaine
Horus
13
2 / 2 / 6
9,010
501
5,901
16,458
13,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
18
3 / 2 / 3
10,782
599
9,348
10,466
3,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
klaşsic
Gilgamesh
18
10 / 2 / 2
11,185
621
22,793
15,187
9,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
40
13
Kills
18
18
Deaths
13
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
6
5
0.42
L
Charybdis
CrazyMec
Charybdis
1
6
1
0.25
L
6
2
4
4
W
3
1
6
6
L
Janus
Log0ut
Janus
0
3
3
0.5
W
Horus
QcBedaine
Horus
2
2
6
2.5
L
Erlang Shen
TheSpartanSlay
Erlang Shen
5
3
2
2
W
Ullr
3
2
3
2.25
L
Cerberus
dicooo134
Cerberus
1
4
6
1
W
Gilgamesh
klaşsic
Gilgamesh
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,698
Damage
60,599
80,467
Taken
63,973
53,942
Mitigated
41,288
27,011
Healing
22,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,236
299
185
3,529
11,593
11,311
42
444
11,069
47,817
0
L
Charybdis
CrazyMec
Charybdis
5,055
2,688
0
3,331
12,929
3,148
832
693
12,236
0
58,917
L
14,572
2,210
0
7,255
15,795
18,340
214
7,377
8,418
0
74,692
W
17,321
655
3,396
6,278
10,269
4,031
0
3,091
7,056
97,579
0
L
Janus
Log0ut
Janus
8,978
400
0
736
9,612
2,467
0
3,643
5,969
80,400
0
W
Horus
QcBedaine
Horus
5,901
3,065
1,392
5,584
16,458
13,238
0
5,148
10,846
0
26,885
L
Erlang Shen
TheSpartanSlay
Erlang Shen
11,974
6,240
0
4,248
17,467
10,383
0
4,843
12,624
0
63,310
W
Ullr
9,348
3,588
0
1,703
10,466
3,492
74
2,169
8,297
0
85,140
L
Cerberus
dicooo134
Cerberus
6,119
307
2,941
8,500
24,664
19,604
0
6,174
18,490
17,934
0
W
Gilgamesh
klaşsic
Gilgamesh
22,793
9,193
0
851
15,187
9,216
0
4,245
10,752
0
81,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,727
Gold Earned
51,233
578
Minions Killed
593
0
Camps Cleared
0
1,888,128
Distance Traveled
1,809,962
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,315
518
97
5
0
316,964
5
L
Charybdis
8,932
496
125
7
0
327,094
5
L
Mulan
11,128
618
155
9
0
371,504
4
W
Hel
10,941
608
194
11
0
388,367
4
L
Janus
9,233
513
166
9
0
405,320
5
W
Horus
9,010
501
28
2
0
357,975
4
L
Erlang Shen
9,916
551
92
5
0
387,333
3
W
Ullr
10,782
599
171
10
0
342,239
2
L
Cerberus
8,518
473
40
2
0
396,877
7
W
Gilgamesh
11,185
621
103
6
0
404,417
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role