Player Matchup

Sylvanus
Sylvanus
DG Jackel
Sylvanus
Level 142
God Stats
11W - 12L
1,500 SR
Queue Stats
107W - 113L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
DrGulag
Cthulhu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1
Izanami
Izanami
Ghosthunterkil
Izanami
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Mulan
Mulan
Radicalfir7
Mulan
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 18L
1,539 Elo+
Party 1
Poseidon
Poseidon
TheGamingCreed1
Poseidon
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 70L
1,426 Elo+
Party 1
Team Averages
Level 120
1,500 SR
1,510 Elo+

VS

Team Averages
Level 125
1,403 SR
1,226 Elo+
Scylla
Scylla
DenseShihtzu
Scylla
Level 114
God Stats
1W - 5L
1,500 SR
Queue Stats
14W - 24L
1,269 Elo+
Party 2
Skadi
Skadi
Konouchi
Skadi
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,269 Elo+
Party 2
Mercury
Mercury
NinjaDestr0yer
Mercury
Level 148
God Stats
2W - 6L
1,246 SR
Queue Stats
25W - 30L
1,153 Elo+
Party 2
Athena
Athena
XxTMNTxX1516
Athena
Level 119
God Stats
7W - 19L
1,268 SR
Queue Stats
10W - 23L
1,269 Elo+
Party 2
Chaac
Chaac
jord81
Chaac
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,167 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DG Jackel
Sylvanus
9
3 / 2 / 1
5,294
882
2,778
3,791
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
DrGulag
Cthulhu
6
0 / 0 / 0
4,087
681
939
1,952
705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 1 / 1
4,223
704
2,629
2,951
599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 0 / 0
4,683
781
1,110
3,524
1,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
7
0 / 1 / 0
4,040
673
17
1,665
282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
2 / 0 / 1
4,732
789
1,470
1,582
412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Konouchi
Skadi
5
1 / 2 / 0
3,469
578
2,428
3,336
643
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 2 / 2
3,970
662
600
3,588
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
6
0 / 0 / 1
3,949
658
669
3,333
1,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
jord81
Chaac
2
0 / 2 / 0
2,949
492
65
1,902
434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
6
Kills
4
4
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DG Jackel
Sylvanus
3
2
1
1.75
L
Scylla
2
0
1
2.5
W
Cthulhu
DrGulag
Cthulhu
0
0
0
0
W
1
1
1
1.5
L
Skadi
Konouchi
Skadi
1
2
0
0.5
L
1
2
2
1
W
2
0
0
2
W
Poseidon
0
1
0
0
L
Athena
0
0
1
0.5
L
Chaac
jord81
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,473
Damage
5,232
13,883
Taken
13,741
4,268
Mitigated
3,780
4,555
Healing
4,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DG Jackel
Sylvanus
2,778
841
0
1,182
3,791
1,644
1,036
1,183
2,556
20,373
6,362
L
Scylla
1,470
224
0
572
1,582
412
0
596
986
21,389
0
W
Cthulhu
DrGulag
Cthulhu
939
131
158
548
1,952
705
0
241
1,711
8,939
0
W
2,629
2,158
115
178
2,951
599
692
284
2,667
0
24,240
L
Skadi
Konouchi
Skadi
2,428
1,390
0
698
3,336
643
0
405
2,931
0
13,460
L
600
405
0
1,132
3,588
859
0
1,257
2,331
0
10,290
W
1,110
270
0
2,374
3,524
1,038
0
144
3,380
0
23,200
W
Poseidon
17
0
0
0
1,665
282
354
209
1,430
16,513
0
L
Athena
669
189
127
1,815
3,333
1,432
0
499
2,834
9,617
0
L
Chaac
jord81
Chaac
65
0
0
435
1,902
434
0
694
1,208
0
2,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,327
Gold Earned
19,069
237
Minions Killed
137
0
Camps Cleared
0
670,619
Distance Traveled
587,603
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,294
882
65
11
0
118,842
1
L
Scylla
4,732
789
54
9
0
130,110
0
W
Cthulhu
4,087
681
15
3
0
120,383
1
W
Izanami
4,223
704
58
10
0
122,510
1
L
Skadi
3,469
578
26
4
0
132,310
1
L
Mercury
3,970
662
25
4
0
144,537
0
W
Mulan
4,683
781
60
10
0
167,223
1
W
Poseidon
4,040
673
39
7
0
141,661
2
L
Athena
3,949
658
24
4
0
134,735
2
L
Chaac
2,949
492
8
1
0
45,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role