Player Matchup

Chang'e
Chang'e
Astilia
Chang'e
Level 66
God Stats
5W - 7L
1,802 SR
Queue Stats
29W - 46L
1,250 Elo+
Solo
Geb
Geb
Edogrocks1
Geb
Level 56
God Stats
3W - 7L
1,605 SR
Queue Stats
42W - 42L
1,484 Elo+
Party 1
Hercules
Hercules
JrDouglas666
Hercules
Level 94
God Stats
5W - 6L
1,500 SR
Queue Stats
47W - 57L
1,263 Elo+
Party 3
Heimdallr
Heimdallr
Swuigi
Heimdallr
Level 26
God Stats
2W - 4L
1,098 SR
Queue Stats
23W - 21L
1,180 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
psyduckyeye
Morgan Le Fay
Level 44
God Stats
0W - 7L
1,203 SR
Queue Stats
0W - 10L
1,157 Elo+
Party 3
Team Averages
Level 57
1,442 SR
1,267 Elo+

VS

Team Averages
Level 72
1,630 SR
1,452 Elo+
Ah Muzen Cab
Ah Muzen Cab
Olmstead-50
Ah Muzen Cab
Level 124
God Stats
8W - 0L
1,908 SR
Queue Stats
65W - 50L
1,513 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Overdog999
Morgan Le Fay
Level 123
God Stats
6W - 5L
1,472 SR
Queue Stats
74W - 73L
1,285 Elo+
Party 2
Sol
Sol
SinNoodle
Sol
Level 85
God Stats
22W - 29L
1,260 SR
Queue Stats
187W - 223L
1,305 Elo+
Solo
Arachne
Arachne
Trissica-50
Arachne
Level 11
God Stats
4W - 3L
1,706 SR
Queue Stats
5W - 10L
1,818 Elo+
Party 2
Fafnir
Fafnir
WrathOfTheElder
Fafnir
Level 18
God Stats
12W - 5L
1,804 SR
Queue Stats
124W - 152L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Astilia
Chang'e
15
3 / 3 / 7
8,755
730
7,173
12,425
4,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 2 / 12
8,979
748
9,265
17,326
16,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hercules
JrDouglas666
Hercules
15
7 / 2 / 6
9,127
761
6,954
17,757
15,942
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
Swuigi
Heimdallr
14
2 / 2 / 8
8,214
685
10,072
9,811
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
psyduckyeye
Morgan Le Fay
14
1 / 6 / 12
8,023
669
8,361
12,023
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Olmstead-50
Ah Muzen Cab
17
6 / 2 / 7
9,990
833
14,700
9,788
3,378
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Overdog999
Morgan Le Fay
17
4 / 1 / 11
9,813
818
19,886
7,999
3,075
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 5 / 7
9,062
755
8,918
10,433
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Trissica-50
Arachne
12
0 / 5 / 4
7,564
630
768
9,976
3,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 13
9,497
791
7,843
15,820
18,490
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
57
16
Kills
15
15
Deaths
16
45
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Astilia
Chang'e
3
3
7
2.17
L
3
2
12
4.5
L
Hercules
JrDouglas666
Hercules
7
2
6
5
W
Ah Muzen Cab
Olmstead-50
Ah Muzen Cab
6
2
7
4.75
W
Morgan Le Fay
Overdog999
Morgan Le Fay
4
1
11
9.5
W
4
5
7
1.5
L
Heimdallr
Swuigi
Heimdallr
2
2
8
3
W
Arachne
Trissica-50
Arachne
0
5
4
0.4
W
1
3
13
2.5
L
Morgan Le Fay
psyduckyeye
Morgan Le Fay
1
6
12
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,825
Damage
52,115
69,342
Taken
54,016
45,082
Mitigated
33,091
28,740
Healing
14,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Astilia
Chang'e
7,173
1,005
5,992
4,701
12,425
4,825
420
6,497
5,928
28,303
0
L
9,265
897
1,301
3,948
17,326
16,309
0
7,131
10,195
19,281
0
L
Hercules
JrDouglas666
Hercules
6,954
1,237
3,062
6,832
17,757
15,942
0
7,468
10,289
0
25,672
W
Ah Muzen Cab
Olmstead-50
Ah Muzen Cab
14,700
6,824
0
3,185
9,788
3,378
5,097
4,644
4,986
0
41,470
W
Morgan Le Fay
Overdog999
Morgan Le Fay
19,886
3,904
903
4,516
7,999
3,075
192
4,903
2,964
52,822
0
W
8,918
1,919
0
2,910
10,433
4,448
422
4,093
6,288
26,272
1,705
L
Heimdallr
Swuigi
Heimdallr
10,072
6,279
0
1,090
9,811
3,364
0
6,427
3,384
0
24,343
W
Arachne
Trissica-50
Arachne
768
768
0
404
9,976
3,700
566
4,004
5,858
0
5,892
W
7,843
2,140
621
2,323
15,820
18,490
98
6,497
9,121
14,512
0
L
Morgan Le Fay
psyduckyeye
Morgan Le Fay
8,361
1,665
679
1,135
12,023
4,642
14
8,736
3,287
25,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,098
Gold Earned
45,926
198
Minions Killed
180
0
Camps Cleared
0
1,136,396
Distance Traveled
1,228,171
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,755
730
39
3
0
240,088
0
L
Geb
8,979
748
42
4
0
247,440
0
L
Hercules
9,127
761
40
3
0
210,487
1
W
Ah Muzen Cab
9,990
833
67
6
0
237,395
0
W
Morgan Le Fay
9,813
818
63
5
0
235,210
2
W
Sol
9,062
755
33
3
0
252,607
0
L
Heimdallr
8,214
685
37
3
0
219,158
0
W
Arachne
7,564
630
5
0
0
240,210
0
W
Fafnir
9,497
791
12
1
0
262,749
2
L
Morgan Le Fay
8,023
669
40
3
0
219,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role