Player Matchup

Raijin
Raijin
Silver II
HeartG0ld
Raijin
Silver II
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 101L
1,460 MMR
Party 1
Osiris
Osiris
Bronze III
SexySoapapilla
Osiris
Bronze III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2
Charybdis
Charybdis
Bronze III
ShortnStout
Charybdis
Bronze III
Level 147
God Stats
3W - 0L
1,517 SR
Queue Stats
5W - 3L
1,500 MMR
Solo
Atlas
Atlas
Bronze III
TookEm
Atlas
Bronze III
Level 147
God Stats
1W - 0L
1,581 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2
Pele
Pele
Bronze III
klaşsic
Pele
Bronze III
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 37L
1,546 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 131
1,520 SR
1,501 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,549 SR
1,500 MMR
Janus
Janus
Bronze III
DustyMill
Janus
Bronze III
Level 129
God Stats
0W - 1L
1,743 SR
Queue Stats
39W - 42L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
Fovuz
Mulan
Bronze III
Level 160
God Stats
6W - 2L
1,500 SR
Queue Stats
167W - 165L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
Loneloverttv
Nemesis
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
Porky274
Apollo
Bronze III
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 24L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Raviel008
Bacchus
Bronze III
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 32L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HeartG0ld
Raijin
19
8 / 2 / 11
11,793
655
20,075
9,742
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 3 / 4
10,338
574
10,264
16,440
16,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
ShortnStout
Charybdis
17
5 / 1 / 7
10,370
576
8,815
10,095
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
TookEm
Atlas
15
1 / 0 / 14
9,688
538
6,140
11,662
9,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
19
13 / 4 / 5
11,685
649
17,915
15,075
5,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
CliodhnaSolErlang ShenGeb

VS

Bans
TiamatBastetThothLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DustyMill
Janus
14
0 / 7 / 4
8,980
499
3,159
13,380
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
Fovuz
Mulan
16
2 / 5 / 0
9,490
527
11,885
17,725
14,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Loneloverttv
Nemesis
15
2 / 8 / 2
9,236
513
9,209
20,089
5,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Porky274
Apollo
15
1 / 4 / 2
9,407
523
6,696
11,031
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Raviel008
Bacchus
14
5 / 6 / 1
9,880
549
7,525
17,699
11,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
19
30
Kills
10
10
Deaths
30
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
DustyMill
Janus
0
7
4
0.29
L
Mulan
Fovuz
Mulan
2
5
0
0.4
W
Raijin
HeartG0ld
Raijin
8
2
11
6.75
L
Nemesis
Loneloverttv
Nemesis
2
8
2
0.38
L
Apollo
Porky274
Apollo
1
4
2
0.5
L
Bacchus
Raviel008
Bacchus
5
6
1
0.92
W
3
3
4
1.67
W
Charybdis
ShortnStout
Charybdis
5
1
7
8.5
W
Atlas
TookEm
Atlas
1
0
14
8
W
Pele
13
4
5
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,209
Damage
38,474
63,014
Taken
79,924
38,411
Mitigated
36,393
16,852
Healing
20,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DustyMill
Janus
3,159
310
63
1,933
13,380
2,219
0
6,309
7,071
48,778
0
L
Mulan
Fovuz
Mulan
11,885
2,934
0
7,050
17,725
14,894
0
2,169
14,554
0
57,412
W
Raijin
HeartG0ld
Raijin
20,075
1,227
0
398
9,742
3,634
0
2,497
7,187
96,781
0
L
Nemesis
Loneloverttv
Nemesis
9,209
4,080
0
6,262
20,089
5,105
0
5,395
14,657
0
67,375
L
Apollo
Porky274
Apollo
6,696
3,873
0
2,884
11,031
2,360
0
3,225
7,806
0
57,697
L
Bacchus
Raviel008
Bacchus
7,525
601
301
1,912
17,699
11,815
0
9,117
8,542
24,396
6,011
W
10,264
4,268
0
5,177
16,440
16,538
638
693
14,867
0
59,865
W
Charybdis
ShortnStout
Charybdis
8,815
2,806
0
5,583
10,095
3,046
668
1,534
8,561
0
86,406
W
Atlas
TookEm
Atlas
6,140
2,041
0
3,596
11,662
9,451
0
2,559
8,948
29,084
0
W
Pele
17,915
5,061
0
2,098
15,075
5,742
0
2,597
12,268
0
88,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,874
Gold Earned
46,993
579
Minions Killed
518
0
Camps Cleared
0
1,839,806
Distance Traveled
1,715,729
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,980
499
129
7
0
343,471
4
L
Mulan
9,490
527
122
7
0
311,360
2
W
Raijin
11,793
655
164
9
0
365,689
3
L
Nemesis
9,236
513
111
6
0
364,382
2
L
Apollo
9,407
523
119
7
0
342,943
3
L
Bacchus
9,880
549
37
2
0
353,573
4
W
Osiris
10,338
574
116
6
0
337,379
1
W
Charybdis
10,370
576
133
7
0
333,283
2
W
Atlas
9,688
538
35
2
0
413,508
4
W
Pele
11,685
649
131
7
0
389,947
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role