Player Matchup

Cthulhu
Cthulhu
MeleNotMelee
Cthulhu
Level 82
God Stats
1W - 1L
1,772 SR
Queue Stats
142W - 100L
1,491 Elo+
Party 2
Nu Wa
Nu Wa
SunkenLyric10
Nu Wa
Level 144
God Stats
4W - 4L
1,500 SR
Queue Stats
167W - 139L
1,642 Elo+
Party 2
Charybdis
Charybdis
VerbalCloth173
Charybdis
Level 116
God Stats
4W - 5L
1,483 SR
Queue Stats
65W - 72L
1,560 Elo+
Party 2
Team Averages
Level 114
1,585 SR
1,564 Elo+

VS

Team Averages
Level 116
1,560 SR
1,498 Elo+
Da Ji
Da Ji
CuJO__28
Da Ji
Level 142
God Stats
1W - 4L
1,679 SR
Queue Stats
228W - 178L
1,626 Elo+
Party 1
Agni
Agni
Xander_543
Agni
Level 156
God Stats
6W - 2L
1,500 SR
Queue Stats
131W - 100L
1,500 Elo+
Party 1
Ymir
Ymir
leonpinto
Ymir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 34L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MeleNotMelee
Cthulhu
17
2 / 1 / 3
11,858
659
14,476
16,068
15,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

19
3 / 1 / 3
12,105
673
14,592
8,701
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
VerbalCloth173
Charybdis
15
1 / 4 / 4
11,289
627
7,413
13,420
4,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CuJO__28
Da Ji
15
5 / 3 / 1
11,291
627
11,832
16,796
6,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 2 / 5
11,221
623
17,252
9,054
2,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
16
0 / 1 / 4
10,478
582
4,130
23,664
16,847
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
6
Kills
6
6
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
CuJO__28
Da Ji
5
3
1
1.83
W
Cthulhu
MeleNotMelee
Cthulhu
2
1
3
3.5
W
3
1
3
4.5
W
Charybdis
VerbalCloth173
Charybdis
1
4
4
0.75
L
1
2
5
1.75
L
Ymir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,481
Damage
33,214
38,189
Taken
49,514
22,702
Mitigated
25,656
6,362
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
CuJO__28
Da Ji
11,832
3,500
0
1,944
16,796
6,017
0
10,104
5,753
0
39,283
W
Cthulhu
MeleNotMelee
Cthulhu
14,476
628
576
2,561
16,068
15,726
189
8,461
7,062
38,261
0
W
14,592
3,023
128
981
8,701
2,885
871
4,775
3,658
56,252
0
W
Charybdis
VerbalCloth173
Charybdis
7,413
2,946
0
2,116
13,420
4,091
909
7,438
5,528
0
35,994
L
17,252
992
0
1,627
9,054
2,792
252
5,718
2,972
67,929
0
L
Ymir
4,130
461
64
8,223
23,664
16,847
198
11,416
11,203
26,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,252
Gold Earned
32,990
191
Minions Killed
221
6
Camps Cleared
10
1,022,309
Distance Traveled
942,708
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,291
627
52
3
9
327,011
4
W
Cthulhu
11,858
659
54
3
0
351,452
4
W
Nu Wa
12,105
673
73
4
3
355,940
3
W
Charybdis
11,289
627
64
4
3
314,917
6
L
Agni
11,221
623
116
6
1
316,913
1
L
Ymir
10,478
582
53
3
0
298,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role