Player Matchup

Artemis
Artemis
Julz3169
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,500 Elo+
Party 1
Loki
Loki
LG Dawnz
Loki
Level 31
God Stats
17W - 19L
1,300 SR
Queue Stats
77W - 94L
1,121 Elo+
Party 1
Chaac
Chaac
PsycoticMUDPIE
Chaac
Level 60
God Stats
2W - 2L
1,819 SR
Queue Stats
16W - 22L
1,493 Elo+
Party 2
Geb
Geb
Secretism
Geb
Level 17
God Stats
0W - 3L
1,144 SR
Queue Stats
4W - 8L
1,121 Elo+
Party 1
Olorun
Olorun
theselflessghost
Olorun
Level 30
God Stats
0W - 1L
1,315 SR
Queue Stats
7W - 9L
1,489 Elo+
Party 2
Team Averages
Level 33
1,416 SR
1,345 Elo+

VS

Team Averages
Level 71
1,541 SR
1,365 Elo+
Neith
Neith
MLF_hunterNEMO
Neith
Level 55
God Stats
12W - 6L
1,638 SR
Queue Stats
166W - 184L
1,359 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Pinkwarrior101
Tsukuyomi
Level 119
God Stats
3W - 5L
1,500 SR
Queue Stats
394W - 459L
1,455 Elo+
Party 3
Bacchus
Bacchus
SSG_JLO101
Bacchus
Level 22
God Stats
11W - 8L
1,691 SR
Queue Stats
119W - 110L
1,357 Elo+
Party 4
Guan Yu
Guan Yu
SupaBlaze
Guan Yu
Level 4
God Stats
2W - 4L
1,161 SR
Queue Stats
2W - 4L
1,176 Elo+
Party 3
Chronos
Chronos
cubanito-mode103
Chronos
Level 156
God Stats
6W - 4L
1,715 SR
Queue Stats
521W - 548L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Julz3169
Artemis
14
1 / 10 / 1
8,648
393
13,591
18,677
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
14
0 / 7 / 0
8,776
399
5,765
19,671
5,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 0
6,732
306
3,418
12,829
6,441
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 6 / 0
8,211
373
4,799
22,768
19,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 7 / 1
9,373
426
12,614
17,740
7,664
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 15
12,117
551
26,011
14,345
6,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Pinkwarrior101
Tsukuyomi
18
7 / 0 / 10
11,706
532
15,577
15,356
6,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
SSG_JLO101
Bacchus
17
9 / 1 / 16
12,055
548
8,956
16,580
28,166
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
SupaBlaze
Guan Yu
17
3 / 1 / 8
11,214
510
3,260
9,886
9,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 2 / 12
11,767
535
18,135
20,288
9,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
95
4
Kills
34
34
Deaths
5
2
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Artemis
Julz3169
Artemis
1
10
1
0.15
L
Loki
0
7
0
0
W
11
1
15
18.5
W
Tsukuyomi
Pinkwarrior101
Tsukuyomi
7
0
10
12
L
0
4
0
0
W
Bacchus
SSG_JLO101
Bacchus
9
1
16
17
L
0
6
0
0
W
Guan Yu
SupaBlaze
Guan Yu
3
1
8
7
W
4
2
12
5
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,187
Damage
71,939
91,685
Taken
76,455
45,940
Mitigated
60,845
17,469
Healing
25,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Julz3169
Artemis
13,591
5,708
0
3,517
18,677
6,359
0
5,870
12,575
0
61,264
L
Loki
5,765
889
0
3,859
19,671
5,921
0
3,399
16,224
0
57,849
W
26,011
11,648
634
6,203
14,345
6,075
3,944
3,865
10,480
0
87,496
W
Tsukuyomi
Pinkwarrior101
Tsukuyomi
15,577
4,228
0
6,406
15,356
6,983
2,082
2,540
12,816
0
88,615
L
3,418
231
0
1,513
12,829
6,441
0
1,532
11,229
0
23,534
W
Bacchus
SSG_JLO101
Bacchus
8,956
1,132
0
1,538
16,580
28,166
975
2,788
13,792
34,219
0
L
4,799
183
198
3,147
22,768
19,555
0
9,234
13,296
24,018
0
W
Guan Yu
SupaBlaze
Guan Yu
3,260
598
1,790
1,948
9,886
9,951
278
1,883
8,003
5,774
46,140
W
18,135
5,605
0
6,522
20,288
9,670
6,132
5,131
15,157
88,112
5,070
L
12,614
5,366
158
5,077
17,740
7,664
0
6,276
11,234
53,567
5,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,740
Gold Earned
58,859
357
Minions Killed
555
0
Camps Cleared
0
1,546,228
Distance Traveled
2,098,782
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,648
393
84
4
0
306,278
1
L
Loki
8,776
399
119
5
0
338,644
0
W
Neith
12,117
551
137
6
0
380,384
2
W
Tsukuyomi
11,706
532
115
5
0
483,051
10
L
Chaac
6,732
306
39
2
0
177,678
0
W
Bacchus
12,055
548
31
1
0
443,252
2
L
Geb
8,211
373
21
1
0
355,996
0
W
Guan Yu
11,214
510
120
5
0
401,308
3
W
Chronos
11,767
535
152
7
0
390,787
1
L
Olorun
9,373
426
94
4
0
367,632
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role