Player Matchup

Olorun
Olorun
Ermac22
Olorun
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 25L
1,477 Elo+
Solo
Artio
Artio
MasterCras
Artio
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,556 Elo+
Solo
Horus
Horus
Ventorum
Horus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,734 Elo+
Party 2
Neith
Neith
War777666
Neith
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,734 Elo+
Party 2
Aphrodite
Aphrodite
jony_em
Aphrodite
Level 120
God Stats
7W - 6L
1,139 SR
Queue Stats
167W - 186L
1,497 Elo+
Solo
Team Averages
Level 111
1,428 SR
1,600 Elo+

VS

Team Averages
Level 114
1,512 SR
1,510 Elo+
Artemis
Artemis
 
Artemis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
ARoundHouseKic
Agni
Level 109
God Stats
1W - 4L
1,500 SR
Queue Stats
250W - 240L
1,545 Elo+
Solo
Thor
Thor
MaidInKorea
Thor
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
PatronOfLostShtt
Sun Wukong
Level 119
God Stats
6W - 11L
1,562 SR
Queue Stats
107W - 104L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
TubrculosisJones
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ermac22
Olorun
18
1 / 1 / 8
10,963
685
15,412
12,168
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
17
1 / 1 / 11
11,728
733
11,420
28,340
35,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Ventorum
Horus
16
0 / 1 / 8
10,943
684
6,823
13,458
14,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
War777666
Neith
19
4 / 1 / 4
12,038
752
15,001
8,990
3,587
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
jony_em
Aphrodite
19
7 / 3 / 4
12,257
766
16,656
16,531
9,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
1 / 4 / 3
10,003
625
12,370
15,677
5,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
3 / 2 / 3
11,296
706
20,586
14,971
5,715
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 5 / 1
10,228
639
6,117
13,230
4,659
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
PatronOfLostShtt
Sun Wukong
17
0 / 1 / 4
10,407
650
8,853
18,944
12,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
0 / 1 / 6
9,910
619
15,363
17,297
16,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
13
Kills
7
7
Deaths
13
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
4
3
0.63
L
3
2
3
2.25
W
Olorun
Ermac22
Olorun
1
1
8
5
L
3
5
1
0.7
W
Artio
1
1
11
6.5
L
Sun Wukong
PatronOfLostShtt
Sun Wukong
0
1
4
2
L
0
1
6
3
W
Horus
Ventorum
Horus
0
1
8
4
W
Neith
War777666
Neith
4
1
4
6
W
Aphrodite
jony_em
Aphrodite
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,312
Damage
63,289
79,487
Taken
80,119
68,590
Mitigated
45,580
48,706
Healing
19,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
12,370
4,758
0
4,003
15,677
5,924
0
8,979
6,698
0
33,083
L
20,586
929
467
3,798
14,971
5,715
186
8,311
6,660
62,440
0
W
Olorun
Ermac22
Olorun
15,412
6,348
1,776
5,091
12,168
5,652
3,717
4,920
7,037
49,669
0
L
6,117
1,083
0
1,003
13,230
4,659
0
7,770
5,460
0
17,462
W
Artio
11,420
1,076
1,311
5,436
28,340
35,029
700
10,716
16,959
32,019
0
L
Sun Wukong
PatronOfLostShtt
Sun Wukong
8,853
997
1,656
4,042
18,944
12,327
52
9,423
9,521
0
44,125
L
15,363
781
1,419
3,236
17,297
16,955
78
9,005
8,292
38,957
0
W
Horus
Ventorum
Horus
6,823
2,843
6,010
5,741
13,458
14,833
409
5,293
7,907
0
15,009
W
Neith
War777666
Neith
15,001
3,517
0
2,028
8,990
3,587
4,606
4,273
4,629
0
56,655
W
Aphrodite
jony_em
Aphrodite
16,656
1,625
12,213
9,100
16,531
9,489
2,529
9,149
7,006
52,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,929
Gold Earned
51,844
268
Minions Killed
260
0
Camps Cleared
0
1,526,446
Distance Traveled
1,560,883
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,003
625
50
3
0
271,322
0
L
Agni
11,296
706
80
5
0
336,018
1
W
Olorun
10,963
685
64
4
0
295,357
1
L
Thor
10,228
639
23
1
0
289,947
2
W
Artio
11,728
733
26
2
0
307,024
0
L
Sun Wukong
10,407
650
68
4
0
329,356
0
L
Cthulhu
9,910
619
39
2
0
334,240
1
W
Horus
10,943
684
17
1
0
328,055
0
W
Neith
12,038
752
93
6
0
312,094
0
W
Aphrodite
12,257
766
68
4
0
283,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role