Player Matchup

Horus
Horus
Artimus25
Horus
Level 25
God Stats
5W - 2L
1,436 SR
Queue Stats
53W - 58L
1,338 Elo+
Party 1
Merlin
Merlin
Bradley_ZLP4
Merlin
Level 81
God Stats
28W - 26L
1,494 SR
Queue Stats
73W - 86L
1,513 Elo+
Party 2
Achilles
Achilles
HerrBoltzmann
Achilles
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 152L
1,300 Elo+
Party 1
Freya
Freya
Lionnetti
Freya
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
95W - 99L
1,376 Elo+
Party 1
Arachne
Arachne
TorchedTips
Arachne
Level 65
God Stats
21W - 17L
1,674 SR
Queue Stats
75W - 88L
1,513 Elo+
Party 2
Team Averages
Level 61
1,521 SR
1,408 Elo+

VS

Team Averages
Level 44
1,597 SR
1,544 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
Amurathurr
Chiron
Level 29
God Stats
24W - 21L
1,793 SR
Queue Stats
82W - 81L
1,525 Elo+
Party 3
Achilles
Achilles
Avengtrix
Achilles
Level 76
God Stats
0W - 3L
1,248 SR
Queue Stats
41W - 37L
1,565 Elo+
Solo
Thanatos
Thanatos
ObliterateX
Thanatos
Level 62
God Stats
25W - 27L
1,750 SR
Queue Stats
141W - 139L
1,545 Elo+
Party 3
Kukulkan
Kukulkan
VersacePoptart
Kukulkan
Level 14
God Stats
6W - 6L
1,695 SR
Queue Stats
7W - 9L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Artimus25
Horus
12
0 / 3 / 7
8,263
486
4,030
13,724
9,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
17
3 / 0 / 0
10,116
595
4,739
3,559
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
HerrBoltzmann
Achilles
15
1 / 1 / 0
8,869
522
6,671
10,641
12,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
Lionnetti
Freya
13
6 / 2 / 3
8,725
513
15,008
11,716
3,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
TorchedTips
Arachne
15
1 / 2 / 1
8,791
517
5,725
13,470
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 2 / 6
7,393
435
6,652
15,503
16,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
Amurathurr
Chiron
13
3 / 5 / 3
8,308
489
8,544
10,718
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Avengtrix
Achilles
15
1 / 1 / 1
8,844
520
8,033
12,264
13,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
ObliterateX
Thanatos
14
4 / 2 / 3
8,604
506
7,843
11,133
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
13
0 / 1 / 1
7,479
440
794
4,686
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
8
8
Deaths
11
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
6
1.5
L
Chiron
Amurathurr
Chiron
3
5
3
0.9
W
Horus
Artimus25
Horus
0
3
7
1.17
L
Achilles
Avengtrix
Achilles
1
1
1
1.5
W
Merlin
3
0
0
3
W
Achilles
HerrBoltzmann
Achilles
1
1
0
1
W
Freya
Lionnetti
Freya
6
2
3
3.75
L
Thanatos
ObliterateX
Thanatos
4
2
3
2.75
W
Arachne
TorchedTips
Arachne
1
2
1
0.75
L
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,173
Damage
31,866
53,110
Taken
54,304
32,578
Mitigated
40,019
21,756
Healing
22,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,652
2,279
0
3,803
15,503
16,121
0
7,638
7,865
18,910
0
L
Chiron
Amurathurr
Chiron
8,544
4,672
590
3,144
10,718
3,275
0
6,205
4,513
0
47,416
W
Horus
Artimus25
Horus
4,030
1,651
1,368
5,013
13,724
9,006
0
2,453
10,873
0
25,181
L
Achilles
Avengtrix
Achilles
8,033
1,620
0
3,235
12,264
13,497
114
0
11,315
11,689
47,338
W
Merlin
4,739
0
69
1,336
3,559
1,336
0
425
3,134
76,913
0
W
Achilles
HerrBoltzmann
Achilles
6,671
1,740
20
4,288
10,641
12,841
496
1,734
8,907
0
49,418
W
Freya
Lionnetti
Freya
15,008
6,834
0
4,470
11,716
3,409
0
3,454
8,262
44,518
0
L
Thanatos
ObliterateX
Thanatos
7,843
2,004
0
11,064
11,133
5,262
0
3,884
7,206
0
48,278
W
Arachne
TorchedTips
Arachne
5,725
2,873
0
5,192
13,470
5,986
0
1,683
11,787
0
70,000
L
Kukulkan
794
0
0
1,045
4,686
1,864
0
2,020
2,666
40,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,764
Gold Earned
40,628
477
Minions Killed
425
0
Camps Cleared
0
1,669,306
Distance Traveled
1,629,132
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,393
435
20
1
0
329,064
5
L
Chiron
8,308
489
91
5
0
312,475
10
W
Horus
8,263
486
29
2
0
314,970
4
L
Achilles
8,844
520
131
8
0
344,409
1
W
Merlin
10,116
595
154
9
0
342,992
0
W
Achilles
8,869
522
100
6
0
312,852
5
W
Freya
8,725
513
84
5
0
327,726
1
L
Thanatos
8,604
506
85
5
0
341,371
5
W
Arachne
8,791
517
110
6
0
370,766
0
L
Kukulkan
7,479
440
98
6
0
301,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role