Player Matchup

Bastet
Bastet
AaronDDS
Bastet
Level 123
God Stats
16W - 18L
1,514 SR
Queue Stats
145W - 182L
1,652 Elo+
Party 1
Ganesha
Ganesha
Bag Alert8926
Ganesha
Level 127
God Stats
8W - 3L
1,500 SR
Queue Stats
183W - 231L
1,652 Elo+
Party 1
Scylla
Scylla
Big Ole Beenis
Scylla
Level 115
God Stats
10W - 6L
1,950 SR
Queue Stats
72W - 105L
1,580 Elo+
Party 1
Chiron
Chiron
Cahmaro
Chiron
Level 141
God Stats
13W - 7L
1,737 SR
Queue Stats
179W - 223L
1,652 Elo+
Party 1
Sun Wukong
Sun Wukong
NocuousNick
Sun Wukong
Level 109
God Stats
8W - 6L
1,500 SR
Queue Stats
250W - 237L
1,678 Elo+
Solo
Team Averages
Level 123
1,640 SR
1,643 Elo+

VS

Team Averages
Level 145
1,663 SR
1,583 Elo+
Gilgamesh
Gilgamesh
Agustino34
Gilgamesh
Level 128
God Stats
1W - 2L
1,715 SR
Queue Stats
75W - 84L
1,656 Elo+
Solo
Bacchus
Bacchus
KingDoMOreo
Bacchus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,633 Elo+
Party 2
Janus
Janus
LoneWolfKing078
Janus
Level 160
God Stats
14W - 34L
1,783 SR
Queue Stats
1,366W - 1,285L
1,537 Elo+
Party 2
Charybdis
Charybdis
TensaZenMiamitsu
Charybdis
Level 140
God Stats
24W - 32L
1,579 SR
Queue Stats
1,164W - 1,009L
1,496 Elo+
Party 2
Odin
Odin
piggy812
Odin
Level 152
God Stats
2W - 2L
1,736 SR
Queue Stats
435W - 433L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AaronDDS
Bastet
20
9 / 1 / 10
17,079
633
18,113
19,125
10,395
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
19
0 / 3 / 19
14,225
527
8,255
21,017
29,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
2 / 3 / 7
14,720
545
12,514
14,192
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Cahmaro
Chiron
20
14 / 3 / 5
17,177
636
29,246
20,813
8,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
NocuousNick
Sun Wukong
20
4 / 0 / 7
17,744
657
14,418
16,070
13,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Agustino34
Gilgamesh
20
0 / 6 / 2
12,465
462
15,208
29,568
32,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
KingDoMOreo
Bacchus
15
2 / 5 / 6
11,058
410
10,549
21,833
29,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 5 / 0
12,608
467
11,722
15,356
5,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
20
4 / 6 / 0
12,876
477
9,171
19,335
6,006
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
18
0 / 7 / 5
11,321
419
8,655
21,089
7,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
23
29
Kills
10
10
Deaths
29
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
AaronDDS
Bastet
9
1
10
14
L
Gilgamesh
Agustino34
Gilgamesh
0
6
2
0.17
W
Ganesha
0
3
19
3.17
W
2
3
7
1.83
W
Chiron
Cahmaro
Chiron
14
3
5
5.5
L
Bacchus
KingDoMOreo
Bacchus
2
5
6
1
L
4
5
0
0.8
W
Sun Wukong
NocuousNick
Sun Wukong
4
0
7
7.5
L
Charybdis
4
6
0
0.67
L
Odin
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,546
Damage
55,305
91,217
Taken
107,181
66,292
Mitigated
80,239
43,447
Healing
21,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
AaronDDS
Bastet
18,113
5,407
0
9,732
19,125
10,395
2,998
3,596
14,756
0
158,068
L
Gilgamesh
Agustino34
Gilgamesh
15,208
2,348
0
6,788
29,568
32,637
0
3,371
26,197
0
106,410
W
Ganesha
8,255
1,036
796
4,940
21,017
29,909
204
4,594
15,999
39,005
0
W
12,514
579
234
4,223
14,192
4,540
1,241
5,568
8,348
88,687
0
W
Chiron
Cahmaro
Chiron
29,246
20,101
1,072
12,981
20,813
8,138
2,902
6,178
14,487
0
160,926
L
Bacchus
KingDoMOreo
Bacchus
10,549
1,355
681
2,769
21,833
29,243
0
5,262
16,571
25,366
0
L
11,722
356
90
2,740
15,356
5,006
0
2,961
12,395
101,412
0
W
Sun Wukong
NocuousNick
Sun Wukong
14,418
2,550
0
9,469
16,070
13,310
1,008
2,551
12,430
0
138,721
L
Charybdis
9,171
4,430
0
5,259
19,335
6,006
0
1,894
17,441
0
90,682
L
Odin
8,655
1,478
0
3,478
21,089
7,347
407
7,281
13,808
0
84,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,945
Gold Earned
60,328
798
Minions Killed
728
0
Camps Cleared
0
2,768,051
Distance Traveled
2,627,412
29
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
17,079
633
193
7
0
638,373
7
L
Gilgamesh
12,465
462
216
8
0
477,996
4
W
Ganesha
14,225
527
9
0
0
558,205
9
W
Scylla
14,720
545
142
5
0
506,379
9
W
Chiron
17,177
636
208
8
0
514,748
3
L
Bacchus
11,058
410
11
0
0
526,279
12
L
Janus
12,608
467
194
7
0
535,982
4
W
Sun Wukong
17,744
657
246
9
0
550,346
1
L
Charybdis
12,876
477
170
6
0
498,847
4
L
Odin
11,321
419
137
5
0
588,308
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role