Player Matchup

Ratatoskr
Ratatoskr
 
Ratatoskr
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
ADANWARRIOR13
The Morrigan
Level 68
God Stats
3W - 0L
1,701 SR
Queue Stats
52W - 41L
1,691 Elo+
Party 1
Anhur
Anhur
DarkKhyros
Anhur
Level 73
God Stats
1W - 4L
1,500 SR
Queue Stats
294W - 263L
1,588 Elo+
Party 1
Cthulhu
Cthulhu
KillSwitch16421
Cthulhu
Level 69
God Stats
9W - 7L
1,500 SR
Queue Stats
202W - 177L
1,478 Elo+
Solo
Tyr
Tyr
VX Peredo XV
Tyr
Level 85
God Stats
2W - 0L
1,796 SR
Queue Stats
111W - 103L
1,508 Elo+
Party 1
Team Averages
Level 67
1,599 SR
1,553 Elo+

VS

Team Averages
Level 50
1,491 SR
1,413 Elo+
Da Ji
Da Ji
EzHunter
Da Ji
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,264 Elo+
Party 2
Atlas
Atlas
King Ghidorah36
Atlas
Level 98
God Stats
10W - 14L
1,816 SR
Queue Stats
17W - 19L
1,775 Elo+
Solo
Neith
Neith
LordRock0red
Neith
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,264 Elo+
Party 2
Cthulhu
Cthulhu
Lorenzothe4th
Cthulhu
Level 49
God Stats
11W - 17L
1,138 SR
Queue Stats
15W - 26L
1,264 Elo+
Party 2
Nemesis
Nemesis
retrds
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
8
5 / 1 / 0
5,115
731
2,193
4,237
1,119
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Morrigan
ADANWARRIOR13
The Morrigan
10
4 / 2 / 2
5,730
819
4,191
3,897
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
8
2 / 2 / 3
4,633
662
3,064
5,445
1,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
3 / 1 / 3
5,064
723
3,066
4,114
1,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 0 / 1
5,001
714
1,012
2,842
1,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
EzHunter
Da Ji
7
4 / 6 / 0
4,841
692
2,399
6,108
1,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 3 / 2
4,182
597
2,780
6,258
3,172
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

6
1 / 4 / 2
4,200
600
3,044
4,584
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
7
0 / 1 / 0
3,966
567
1,050
3,111
2,412
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
retrds
Nemesis
1
0 / 0 / 0
1,428
204
0
0
0

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
14
Kills
6
6
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
5
1
0
5
W
The Morrigan
ADANWARRIOR13
The Morrigan
4
2
2
2.5
W
Anhur
2
2
3
1.75
L
Da Ji
EzHunter
Da Ji
4
6
0
0.67
W
3
1
3
4.5
L
1
3
2
0.67
L
1
4
2
0.5
L
Cthulhu
0
1
0
0
W
0
0
1
0.5
L
Nemesis
retrds
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,526
Damage
9,273
20,535
Taken
20,061
6,351
Mitigated
8,225
8,250
Healing
4,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
2,193
822
0
2,211
4,237
1,119
0
0
4,237
0
19,975
W
The Morrigan
ADANWARRIOR13
The Morrigan
4,191
1,135
0
874
3,897
1,137
261
640
3,256
33,748
973
W
Anhur
3,064
1,650
0
1,751
5,445
1,100
0
1,185
4,260
0
23,467
L
Da Ji
EzHunter
Da Ji
2,399
1,074
0
567
6,108
1,596
0
2,198
3,910
0
10,316
W
3,066
207
74
1,767
4,114
1,552
350
955
3,159
17,233
0
L
2,780
1,141
284
1,883
6,258
3,172
0
3,049
3,209
12,384
0
L
3,044
1,371
126
678
4,584
1,045
52
1,037
3,547
0
16,594
L
Cthulhu
1,050
63
0
874
3,111
2,412
0
0
2,903
14,866
0
W
1,012
44
0
1,573
2,842
1,443
0
1,050
1,792
0
22,565
L
Nemesis
retrds
Nemesis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,543
Gold Earned
18,617
260
Minions Killed
89
0
Camps Cleared
0
764,641
Distance Traveled
577,262
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
5,115
731
52
7
0
165,251
0
W
The Morrigan
5,730
819
70
10
0
120,919
0
W
Anhur
4,633
662
35
5
0
155,657
0
L
Da Ji
4,841
692
23
3
0
141,099
3
W
Cthulhu
5,064
723
34
5
0
168,839
0
L
Atlas
4,182
597
15
2
0
149,509
0
L
Neith
4,200
600
33
5
0
131,419
1
L
Cthulhu
3,966
567
18
3
0
155,235
0
W
Tyr
5,001
714
69
10
0
153,975
1
L
Nemesis
1,428
204
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role