Player Matchup

Hel
Hel
DigitalDeity-
Hel
Level 126
God Stats
4W - 0L
1,500 SR
Queue Stats
168W - 156L
1,619 Elo+
Party 1
Set
Set
MaIefical
Set
Level 122
God Stats
3W - 4L
1,500 SR
Queue Stats
214W - 201L
1,635 Elo+
Party 1
Gilgamesh
Gilgamesh
TheGrizzlyZio
Gilgamesh
Level 139
God Stats
45W - 18L
1,713 SR
Queue Stats
143W - 114L
1,662 Elo+
Party 1
Team Averages
Level 129
1,571 SR
1,639 Elo+

VS

Team Averages
Level 106
1,436 SR
1,351 Elo+
Set
Set
Dread_Hybrid
Set
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,460 Elo+
Party 2
Zeus
Zeus
VileMagicMills
Zeus
Level 121
God Stats
7W - 11L
1,500 SR
Queue Stats
234W - 276L
1,500 Elo+
Solo
Atlas
Atlas
pantiecat
Atlas
Level 156
God Stats
0W - 1L
1,309 SR
Queue Stats
1W - 2L
1,092 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 4 / 8
13,256
884
21,854
15,811
6,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
7 / 3 / 14
12,256
817
16,341
20,567
12,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
TheGrizzlyZio
Gilgamesh
14
3 / 3 / 11
10,444
696
9,553
18,406
21,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 5
10,165
678
5,825
15,782
5,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 8 / 5
10,986
732
16,823
13,910
3,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
pantiecat
Atlas
14
2 / 7 / 8
10,923
728
11,196
24,145
25,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
27
23
Kills
9
10
Deaths
23
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
13
4
8
4.25
L
2
8
5
0.56
W
7
3
14
4.67
W
Gilgamesh
TheGrizzlyZio
Gilgamesh
3
3
11
2.83
L
5
8
5
0.94
L
Atlas
pantiecat
Atlas
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,748
Damage
33,844
54,784
Taken
53,837
40,514
Mitigated
34,727
20,265
Healing
5,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,854
2,143
6,782
9,350
15,811
6,586
648
9,325
6,415
52,263
0
L
5,825
2,699
0
277
15,782
5,619
145
8,475
6,927
0
22,041
W
16,341
5,118
0
2,716
20,567
12,024
1,327
10,447
10,078
323
49,391
W
Gilgamesh
TheGrizzlyZio
Gilgamesh
9,553
1,398
0
1,417
18,406
21,904
297
8,568
9,838
0
24,067
L
16,823
2,318
0
1,810
13,910
3,919
160
5,745
7,855
54,411
0
L
Atlas
pantiecat
Atlas
11,196
3,024
459
3,307
24,145
25,189
0
8,149
14,612
24,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,956
Gold Earned
32,074
169
Minions Killed
146
8
Camps Cleared
5
840,325
Distance Traveled
747,943
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,256
884
72
5
1
270,528
0
L
Set
10,165
678
27
2
4
243,034
0
W
Set
12,256
817
71
5
5
297,512
1
W
Gilgamesh
10,444
696
26
2
2
272,285
0
L
Zeus
10,986
732
82
5
1
220,710
4
L
Atlas
10,923
728
37
2
0
284,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role