Player Matchup

Da Ji
Da Ji
Silver II
 
Da Ji
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
CAPSMOKER
Apollo
Bronze III
Level 125
God Stats
4W - 2L
1,663 SR
Queue Stats
342W - 342L
1,390 MMR
Solo
Pele
Pele
Bronze III
DontPokeMyTushie
Pele
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,455 MMR
Party 1
Ra
Ra
Silver V
YeXίu
Ra
Silver V
Level 159
God Stats
5W - 5L
1,500 SR
Queue Stats
141W - 131L
1,317 MMR
Party 1
Fafnir
Fafnir
Silver III
ttowel
Fafnir
Silver III
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,400 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,533 SR
1,413 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,607 SR
1,415 MMR
Horus
Horus
Gold III
 
Horus
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver IV
Billscoby
Medusa
Silver IV
Level 97
God Stats
1W - 2L
1,736 SR
Queue Stats
17W - 23L
1,402 MMR
Solo
Achilles
Achilles
Gold IV
Gengibrxnx
Achilles
Gold IV
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
809W - 814L
1,455 MMR
Party 2
Merlin
Merlin
Silver V
Piedrini
Merlin
Silver V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
644W - 635L
1,334 MMR
Party 2
Bellona
Bellona
Silver III
Ålco
Bellona
Silver III
Level 156
God Stats
5W - 3L
1,800 SR
Queue Stats
82W - 105L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
10 / 3 / 9
10,559
587
14,803
14,893
6,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Apollo
CAPSMOKER
Apollo
16
1 / 4 / 6
9,743
541
8,173
12,898
3,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 2 / 7
10,688
594
10,935
16,451
9,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
17
8 / 2 / 8
10,908
606
12,339
9,119
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
ttowel
Fafnir
12
1 / 2 / 11
8,512
473
5,536
15,445
18,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GebAh Muzen CabAtlasThoth

VS

Bans
BastetNemesisCamazotzCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
4 / 5 / 6
8,665
481
9,125
15,286
11,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Billscoby
Medusa
16
3 / 3 / 1
10,311
573
10,760
11,183
4,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Gengibrxnx
Achilles
14
3 / 4 / 3
9,408
523
12,720
18,904
17,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Merlin
Piedrini
Merlin
15
0 / 7 / 4
9,223
512
5,798
10,879
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Ålco
Bellona
16
3 / 4 / 4
9,640
536
13,832
15,917
11,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
31
23
Kills
13
13
Deaths
23
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
3
9
4.83
L
Horus
 
Horus
4
5
6
1.4
L
Medusa
Billscoby
Medusa
3
3
1
1.17
W
Apollo
CAPSMOKER
Apollo
1
4
6
1
W
3
2
7
3.25
L
Achilles
Gengibrxnx
Achilles
3
4
3
1.13
L
Merlin
Piedrini
Merlin
0
7
4
0.29
W
Ra
8
2
8
6
W
Fafnir
ttowel
Fafnir
1
2
11
3.25
L
Bellona
Ålco
Bellona
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,786
Damage
52,235
68,806
Taken
72,169
40,418
Mitigated
47,658
26,142
Healing
14,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
14,803
3,662
0
1,645
14,893
6,344
1,442
1,408
13,252
0
53,728
L
Horus
 
Horus
9,125
4,538
1,426
3,192
15,286
11,528
204
6,460
8,826
0
26,512
L
Medusa
Billscoby
Medusa
10,760
5,396
0
3,993
11,183
4,124
958
696
10,487
0
84,754
W
Apollo
CAPSMOKER
Apollo
8,173
4,946
0
4,227
12,898
3,537
2,892
0
12,756
0
68,856
W
10,935
3,293
0
7,308
16,451
9,263
843
639
15,119
0
76,801
L
Achilles
Gengibrxnx
Achilles
12,720
3,064
0
4,531
18,904
17,531
116
3,793
15,111
0
53,509
L
Merlin
Piedrini
Merlin
5,798
294
0
625
10,879
3,020
0
3,184
7,695
71,486
2,775
W
Ra
12,339
1,714
3,489
3,697
9,119
3,233
993
1,612
7,461
75,233
0
W
Fafnir
ttowel
Fafnir
5,536
1,884
0
5,776
15,445
18,041
201
1,855
13,415
13,422
0
L
Bellona
Ålco
Bellona
13,832
5,285
0
1,180
15,917
11,455
208
3,742
12,175
0
81,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,410
Gold Earned
47,247
532
Minions Killed
552
0
Camps Cleared
0
1,835,127
Distance Traveled
1,759,575
41
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,559
587
73
4
0
359,044
6
L
Horus
8,665
481
33
2
0
336,988
2
L
Medusa
10,311
573
149
8
0
346,573
6
W
Apollo
9,743
541
133
7
0
345,273
7
W
Pele
10,688
594
154
9
0
370,195
9
L
Achilles
9,408
523
105
6
0
356,019
2
L
Merlin
9,223
512
140
8
0
316,168
1
W
Ra
10,908
606
157
9
0
398,546
7
W
Fafnir
8,512
473
15
1
0
362,069
12
L
Bellona
9,640
536
125
7
0
403,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role