Player Matchup

Merlin
Merlin
A_W_Tha_Breeze
Merlin
Level 137
God Stats
4W - 5L
1,572 SR
Queue Stats
4W - 8L
1,196 Elo+
Solo
Zeus
Zeus
SlyRi31
Zeus
Level 125
God Stats
5W - 3L
1,895 SR
Queue Stats
32W - 23L
1,622 Elo+
Party 2
Freya
Freya
mongoose7101
Freya
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 37L
1,712 Elo+
Solo
Loki
Loki
reidlele
Loki
Level 116
God Stats
4W - 1L
1,500 SR
Queue Stats
120W - 93L
1,629 Elo+
Party 2
Geb
Geb
surgesplurge
Geb
Level 83
God Stats
1W - 1L
1,723 SR
Queue Stats
8W - 10L
1,517 Elo+
Party 2
Team Averages
Level 114
1,638 SR
1,535 Elo+

VS

Team Averages
Level 108
1,592 SR
1,573 Elo+
Da Ji
Da Ji
 
Da Ji
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Bows
Ullr
Level 148
God Stats
33W - 20L
1,663 SR
Queue Stats
395W - 289L
1,624 Elo+
Party 1
Bacchus
Bacchus
Goramz
Bacchus
Level 66
God Stats
4W - 0L
1,459 SR
Queue Stats
299W - 205L
1,617 Elo+
Party 1
Zeus
Zeus
Webepwnin
Zeus
Level 128
God Stats
22W - 6L
1,837 SR
Queue Stats
264W - 169L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 7
7,403
740
3,784
7,190
2,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
SlyRi31
Zeus
13
1 / 6 / 6
7,198
720
10,109
6,309
1,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 6 / 3
7,472
747
6,842
8,244
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
15
4 / 3 / 2
8,609
861
4,034
9,742
4,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 3 / 5
7,127
713
3,579
8,355
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
5 / 0 / 9
8,963
896
3,028
6,682
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
14
2 / 3 / 12
8,413
841
6,295
11,833
10,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
Bows
Ullr
15
6 / 5 / 7
8,563
856
8,839
9,911
3,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Goramz
Bacchus
14
4 / 2 / 7
8,307
831
5,529
10,348
12,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
16
7 / 1 / 8
9,310
931
10,565
4,620
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
11
Kills
24
24
Deaths
11
23
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
0
9
9.5
W
Gilgamesh
 
Gilgamesh
2
3
12
2.67
L
1
6
7
0.75
W
Ullr
Bows
Ullr
6
5
7
1.9
W
Bacchus
Goramz
Bacchus
4
2
7
3.75
L
Zeus
SlyRi31
Zeus
1
6
6
0.67
W
Zeus
7
1
8
11
L
3
6
3
0.75
L
Loki
4
3
2
1.67
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,348
Damage
34,256
39,840
Taken
43,394
17,627
Mitigated
31,675
3,435
Healing
4,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,028
644
0
1,680
6,682
2,751
590
1,704
4,978
0
35,392
W
Gilgamesh
 
Gilgamesh
6,295
1,304
1,109
1,006
11,833
10,732
19
6,698
5,075
0
14,118
L
3,784
464
200
431
7,190
2,476
72
3,029
4,161
17,492
0
W
Ullr
Bows
Ullr
8,839
3,021
0
410
9,911
3,852
122
5,395
4,355
0
25,270
W
Bacchus
Goramz
Bacchus
5,529
410
0
294
10,348
12,784
0
6,877
3,287
10,583
0
L
Zeus
SlyRi31
Zeus
10,109
400
0
223
6,309
1,945
0
2,056
4,253
19,415
0
W
Zeus
10,565
775
0
116
4,620
1,556
1,241
2,743
1,753
34,961
0
L
6,842
2,126
0
988
8,244
3,558
78
3,680
4,564
17,262
1,398
L
Loki
4,034
580
0
1,253
9,742
4,600
0
3,725
6,017
0
28,544
L
3,579
718
0
340
8,355
5,048
210
3,604
4,751
6,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,809
Gold Earned
43,556
132
Minions Killed
206
0
Camps Cleared
0
993,876
Distance Traveled
1,093,205
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,963
896
63
6
0
230,523
3
W
Gilgamesh
8,413
841
28
3
0
247,894
2
L
Merlin
7,403
740
34
3
0
196,338
1
W
Ullr
8,563
856
35
4
0
213,366
2
W
Bacchus
8,307
831
8
1
0
203,771
0
L
Zeus
7,198
720
23
2
0
186,020
0
W
Zeus
9,310
931
72
7
0
197,651
1
L
Freya
7,472
747
28
3
0
183,622
2
L
Loki
8,609
861
42
4
0
206,222
3
L
Geb
7,127
713
5
1
0
221,674
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role