Player Matchup

Set
Set
Cyrillic
Set
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,827 Elo+
Party 2
Freya
Freya
DougDimmaDabb
Freya
Level 140
God Stats
5W - 3L
1,857 SR
Queue Stats
125W - 119L
1,636 Elo+
Party 2
Achilles
Achilles
Infa
Achilles
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 70L
1,505 Elo+
Party 2
Horus
Horus
Jayson
Horus
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 48L
1,500 Elo+
Party 2
Scylla
Scylla
gamstr1234
Scylla
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 31L
1,480 Elo+
Party 2
Team Averages
Level 142
1,571 SR
1,590 Elo+

VS

Team Averages
Level 150
1,459 SR
1,618 Elo+
Atlas
Atlas
BMMelater
Atlas
Level 155
God Stats
1W - 3L
1,294 SR
Queue Stats
274W - 211L
1,617 Elo+
Party 1
Ra
Ra
Bolevshik
Ra
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
319W - 195L
1,750 Elo+
Party 1
Ah Puch
Ah Puch
KentBeef
Ah Puch
Level 154
God Stats
3W - 3L
1,500 SR
Queue Stats
300W - 216L
1,539 Elo+
Party 1
Loki
Loki
XDHeheXDD
Loki
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
274W - 198L
1,490 Elo+
Party 1
Hera
Hera
brennanhen
Hera
Level 148
God Stats
4W - 3L
1,500 SR
Queue Stats
215W - 206L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 0
10,638
626
8,143
11,741
8,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
9 / 4 / 5
10,772
634
14,918
16,416
5,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Infa
Achilles
17
7 / 2 / 5
10,254
603
6,451
13,760
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Jayson
Horus
16
2 / 1 / 12
9,495
559
5,900
11,514
7,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
gamstr1234
Scylla
16
3 / 0 / 4
9,359
551
3,557
6,109
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BMMelater
Atlas
15
2 / 3 / 1
9,136
537
7,771
10,706
8,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 5 / 2
8,887
523
3,704
11,033
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
KentBeef
Ah Puch
15
2 / 4 / 2
9,249
544
7,348
8,668
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
15
1 / 6 / 2
8,557
503
5,882
11,957
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 8 / 2
8,039
473
10,618
9,136
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
26
Kills
8
8
Deaths
26
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Atlas
BMMelater
Atlas
2
3
1
0.83
L
1
5
2
0.4
W
5
1
0
5
W
9
4
5
2.88
W
Achilles
Infa
Achilles
7
2
5
4.75
W
Horus
Jayson
Horus
2
1
12
8
L
Ah Puch
KentBeef
Ah Puch
2
4
2
0.75
L
Loki
1
6
2
0.33
L
2
8
2
0.38
W
Scylla
gamstr1234
Scylla
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,969
Damage
35,323
59,540
Taken
51,500
29,033
Mitigated
19,238
25,771
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
BMMelater
Atlas
7,771
1,215
73
3,335
10,706
8,443
0
1,230
9,476
60,419
0
L
3,704
428
200
3,823
11,033
3,104
0
4,795
6,238
62,541
0
W
8,143
3,042
0
5,587
11,741
8,641
0
5,436
5,671
0
76,451
W
14,918
5,470
0
7,962
16,416
5,509
187
7,340
9,028
82,472
0
W
Achilles
Infa
Achilles
6,451
738
0
6,316
13,760
5,184
391
6,682
6,998
0
64,945
W
Horus
Jayson
Horus
5,900
2,428
844
3,268
11,514
7,773
215
4,862
6,609
0
33,083
L
Ah Puch
KentBeef
Ah Puch
7,348
43
0
1,630
8,668
2,477
0
3,003
5,665
69,526
0
L
Loki
5,882
1,438
0
2,022
11,957
3,247
0
6,083
5,874
0
55,709
L
10,618
2,144
0
280
9,136
1,967
0
2,990
6,146
39,818
0
W
Scylla
gamstr1234
Scylla
3,557
954
0
1,794
6,109
1,926
54
4,316
1,793
69,745
2,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,518
Gold Earned
43,868
628
Minions Killed
534
0
Camps Cleared
0
1,804,376
Distance Traveled
1,616,181
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,136
537
109
6
0
325,512
3
L
Ra
8,887
523
131
8
0
347,434
0
W
Set
10,638
626
146
9
0
385,877
3
W
Freya
10,772
634
153
9
0
302,398
3
W
Achilles
10,254
603
130
8
0
420,253
6
W
Horus
9,495
559
44
3
0
356,534
3
L
Ah Puch
9,249
544
134
8
0
327,012
0
L
Loki
8,557
503
96
6
0
327,232
1
L
Hera
8,039
473
64
4
0
288,991
5
W
Scylla
9,359
551
155
9
0
339,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role