Player Matchup

Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
ChinaBiden
Atlas
Level 18
God Stats
23W - 10L
2,017 SR
Queue Stats
28W - 13L
1,949 Elo+
Party 4
Neith
Neith
FaneTheGodwoken
Neith
Level 22
God Stats
7W - 1L
1,941 SR
Queue Stats
24W - 7L
1,886 Elo+
Party 3
Merlin
Merlin
mistaOGfresh
Merlin
Level 160
God Stats
3W - 0L
1,824 SR
Queue Stats
21W - 7L
1,742 Elo+
Party 3
Eset
Eset
plotifer
Eset
Level 85
God Stats
11W - 8L
1,816 SR
Queue Stats
185W - 137L
1,783 Elo+
Party 4
Team Averages
Level 86
1,820 SR
1,772 Elo+

VS

Team Averages
Level 102
1,575 SR
1,645 Elo+
Kali
Kali
 
Kali
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Emceeh
Freya
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,874 Elo+
Party 1
Sol
Sol
Yojanz
Sol
Level 28
God Stats
1W - 1L
1,875 SR
Queue Stats
2W - 1L
1,853 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 2 / 9
7,269
727
3,387
7,024
5,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
14
1 / 0 / 13
7,981
798
6,125
8,566
6,158
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 2 / 11
8,562
856
10,779
8,341
3,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
16
8 / 0 / 8
8,553
855
15,339
5,528
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Eset
13
1 / 2 / 13
7,146
715
7,275
6,322
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
5 / 3 / 1
7,747
775
6,634
9,362
4,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
 
Atlas
12
0 / 1 / 3
6,947
695
5,355
8,495
6,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
12
0 / 4 / 3
6,658
666
7,774
13,053
7,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Freya
Emceeh
Freya
13
1 / 7 / 0
7,005
701
3,304
11,801
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sol
Yojanz
Sol
13
0 / 5 / 0
6,917
692
2,925
8,647
2,723
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
13
19
Kills
6
6
Deaths
20
54
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
2
9
3.75
L
Kali
 
Kali
5
3
1
1.83
L
Atlas
 
Atlas
0
1
3
1.5
L
Gilgamesh
 
Gilgamesh
0
4
3
0.38
W
Atlas
1
0
13
7.5
L
Freya
Emceeh
Freya
1
7
0
0.14
W
6
2
11
5.75
L
Sol
Yojanz
Sol
0
5
0
0
W
Merlin
8
0
8
12
W
Eset
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,905
Damage
25,992
35,781
Taken
51,358
19,070
Mitigated
24,178
17,219
Healing
9,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,387
1,405
6,279
3,884
7,024
5,342
280
1,830
5,011
0
4,905
L
Kali
 
Kali
6,634
1,743
139
2,722
9,362
4,439
0
5,885
3,374
0
19,480
L
Atlas
 
Atlas
5,355
1,481
131
2,068
8,495
6,213
0
4,831
3,430
10,964
0
L
Gilgamesh
 
Gilgamesh
7,774
1,350
110
2,259
13,053
7,046
0
7,505
5,074
0
16,944
W
Atlas
6,125
2,133
749
2,397
8,566
6,158
88
2,951
5,300
16,485
0
L
Freya
Emceeh
Freya
3,304
1,356
0
1,557
11,801
3,757
0
6,220
5,281
18,271
0
W
10,779
5,390
0
2,188
8,341
3,396
1,935
3,470
4,791
0
36,020
L
Sol
Yojanz
Sol
2,925
1,300
0
822
8,647
2,723
3,387
3,507
4,862
21,912
0
W
Merlin
15,339
1,021
0
0
5,528
2,239
0
1,837
3,691
38,284
0
W
Eset
7,275
357
862
860
6,322
1,935
221
1,496
4,714
13,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,511
Gold Earned
35,274
183
Minions Killed
141
0
Camps Cleared
0
1,052,242
Distance Traveled
934,734
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,269
727
9
1
0
208,639
3
L
Kali
7,747
775
36
4
0
178,952
4
L
Atlas
6,947
695
3
0
0
199,924
1
L
Gilgamesh
6,658
666
24
2
0
187,349
2
W
Atlas
7,981
798
19
2
0
223,729
0
L
Freya
7,005
701
43
4
0
187,112
0
W
Neith
8,562
856
64
6
0
187,598
0
L
Sol
6,917
692
35
4
0
181,397
1
W
Merlin
8,553
855
62
6
0
219,121
4
W
Eset
7,146
715
29
3
0
213,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role