Player Matchup

King Arthur
King Arthur
DerkJuegaJuegos
King Arthur
Level 108
God Stats
7W - 3L
1,403 SR
Queue Stats
163W - 143L
1,162 Elo+
Party 2
Fenrir
Fenrir
GoldenxDarkness
Fenrir
Level 157
God Stats
2W - 10L
1,500 SR
Queue Stats
451W - 440L
1,470 Elo+
Solo
Sobek
Sobek
Lil Ninja FJ
Sobek
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 24L
1,289 Elo+
Party 2
Baron Samedi
Baron Samedi
Uirb
Baron Samedi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,472 Elo+
Solo
Neith
Neith
porkCHANGEmein
Neith
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,497 Elo+
Solo
Team Averages
Level 111
1,481 SR
1,378 Elo+

VS

Team Averages
Level 103
1,431 SR
1,388 Elo+
Charybdis
Charybdis
AGirlNamedRegina
Charybdis
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 76L
1,393 Elo+
Party 1
Ymir
Ymir
DripFrieza
Ymir
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 55L
1,312 Elo+
Party 1
Gilgamesh
Gilgamesh
OneRealGabe
Gilgamesh
Level 101
God Stats
0W - 5L
1,156 SR
Queue Stats
26W - 64L
1,373 Elo+
Party 1
Raijin
Raijin
WeebishFiend
Raijin
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 152L
1,275 Elo+
Party 1
Nike
Nike
Zoocar123
Nike
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 54L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DerkJuegaJuegos
King Arthur
14
4 / 1 / 5
8,493
566
9,428
12,371
12,620
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

14
9 / 0 / 4
8,353
557
10,170
11,061
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 13
7,621
508
4,875
15,473
16,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Uirb
Baron Samedi
13
5 / 2 / 4
8,206
547
7,178
9,483
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 5
8,911
594
8,020
6,878
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
11
1 / 5 / 2
6,685
446
10,021
9,071
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 3
7,083
472
3,720
13,134
11,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
OneRealGabe
Gilgamesh
12
0 / 3 / 1
6,889
459
5,808
11,811
5,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Raijin
13
3 / 6 / 0
8,105
540
6,190
8,759
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
10
0 / 5 / 1
6,655
444
8,592
12,709
13,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
22
Kills
4
5
Deaths
22
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
1
5
2
0.4
W
King Arthur
DerkJuegaJuegos
King Arthur
4
1
5
6.5
L
0
3
3
0.5
W
9
0
4
11
W
1
1
13
7.5
L
Gilgamesh
OneRealGabe
Gilgamesh
0
3
1
0.17
W
Baron Samedi
Uirb
Baron Samedi
5
2
4
3.5
L
Raijin
3
6
0
0.5
L
Nike
0
5
1
0.1
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,671
Damage
34,331
55,266
Taken
55,484
40,272
Mitigated
36,062
22,511
Healing
12,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
10,021
5,418
0
1,239
9,071
3,298
1,180
3,238
5,730
0
40,293
W
King Arthur
DerkJuegaJuegos
King Arthur
9,428
526
0
3,460
12,371
12,620
34
2,093
9,500
0
52,587
L
3,720
362
427
3,823
13,134
11,274
110
2,259
10,786
26,408
0
W
10,170
4,041
0
5,150
11,061
4,070
0
1,286
9,282
0
42,079
W
4,875
699
832
5,878
15,473
16,806
128
2,642
12,657
18,746
0
L
Gilgamesh
OneRealGabe
Gilgamesh
5,808
1,647
0
3,944
11,811
5,344
0
1,776
9,890
0
49,675
W
Baron Samedi
Uirb
Baron Samedi
7,178
875
629
3,567
9,483
4,113
0
3,094
6,121
45,773
0
L
Raijin
6,190
339
0
748
8,759
3,070
1,052
2,255
6,388
41,448
0
L
Nike
8,592
585
0
2,263
12,709
13,076
0
1,998
10,637
0
36,587
W
8,020
2,459
0
2,995
6,878
2,663
87
278
6,520
0
61,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,584
Gold Earned
35,417
401
Minions Killed
355
0
Camps Cleared
0
1,413,045
Distance Traveled
1,275,312
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,685
446
61
4
0
251,925
2
W
King Arthur
8,493
566
105
7
0
288,467
4
L
Ymir
7,083
472
45
3
0
269,267
1
W
Fenrir
8,353
557
66
4
0
317,256
3
W
Sobek
7,621
508
26
2
0
284,990
1
L
Gilgamesh
6,889
459
85
6
0
294,259
3
W
Baron Samedi
8,206
547
83
6
0
253,664
4
L
Raijin
8,105
540
83
6
0
208,689
1
L
Nike
6,655
444
81
5
0
251,172
1
W
Neith
8,911
594
121
8
0
268,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role