Player Matchup

Sobek
Sobek
Frarg
Sobek
Level 46
God Stats
12W - 9L
1,516 SR
Queue Stats
138W - 203L
1,376 Elo+
Party 1
Zeus
Zeus
SANTAANA
Zeus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 17L
1,560 Elo+
Party 2
Nox
Nox
kobexdsmurf
Nox
Level 22
God Stats
17W - 23L
1,551 SR
Queue Stats
27W - 41L
1,399 Elo+
Solo
Ne Zha
Ne Zha
lHonguitol
Ne Zha
Level 29
God Stats
4W - 1L
1,539 SR
Queue Stats
8W - 2L
1,505 Elo+
Party 2
Rama
Rama
sinnersweare
Rama
Level 60
God Stats
4W - 2L
1,860 SR
Queue Stats
132W - 200L
1,335 Elo+
Party 1
Team Averages
Level 61
1,593 SR
1,435 Elo+

VS

Team Averages
Level 19
1,489 SR
1,394 Elo+
Cabrakan
Cabrakan
Heféstion
Cabrakan
Level 13
God Stats
1W - 2L
1,512 SR
Queue Stats
2W - 3L
1,377 Elo+
Party 3
Poseidon
Poseidon
Kerberoo
Poseidon
Level 18
God Stats
0W - 2L
1,303 SR
Queue Stats
5W - 6L
1,397 Elo+
Party 3
Neith
Neith
Sînón
Neith
Level 15
God Stats
0W - 2L
1,285 SR
Queue Stats
2W - 5L
1,300 Elo+
Party 3
Sol
Sol
jomguez
Sol
Level 17
God Stats
4W - 5L
1,424 SR
Queue Stats
5W - 6L
1,397 Elo+
Party 3
Bastet
Bastet
xluna9852
Bastet
Level 33
God Stats
0W - 1L
1,924 SR
Queue Stats
42W - 65L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Frarg
Sobek
17
5 / 3 / 17
10,311
793
4,247
15,278
15,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
19
10 / 1 / 8
11,027
848
23,111
9,680
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
6 / 2 / 13
9,961
766
7,270
8,580
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
lHonguitol
Ne Zha
15
4 / 3 / 8
8,981
691
9,513
9,823
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
6 / 1 / 18
10,109
778
10,425
9,119
3,859
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Heféstion
Cabrakan
15
2 / 4 / 3
9,231
710
6,466
18,270
21,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
Kerberoo
Poseidon
15
2 / 7 / 1
8,676
667
7,680
11,111
4,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
Sînón
Neith
16
3 / 6 / 2
9,552
735
8,911
13,498
5,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sol
15
2 / 8 / 2
8,933
687
5,195
14,010
4,739
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
xluna9852
Bastet
15
1 / 7 / 4
8,739
672
9,574
12,872
5,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
22
31
Kills
10
10
Deaths
32
64
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
Frarg
Sobek
5
3
17
4.5
L
Cabrakan
Heféstion
Cabrakan
2
4
3
0.88
L
Poseidon
Kerberoo
Poseidon
2
7
1
0.36
W
Zeus
10
1
8
14
L
Neith
Sînón
Neith
3
6
2
0.67
L
Sol
2
8
2
0.38
W
6
2
13
6.25
W
Ne Zha
lHonguitol
Ne Zha
4
3
8
2.67
W
6
1
18
15
L
Bastet
xluna9852
Bastet
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,566
Damage
37,826
52,480
Taken
69,761
30,485
Mitigated
40,736
11,499
Healing
8,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Frarg
Sobek
4,247
190
0
4,157
15,278
15,415
270
4,644
10,170
10,429
0
L
Cabrakan
Heféstion
Cabrakan
6,466
737
653
2,269
18,270
21,432
81
7,367
10,903
13,164
0
L
Poseidon
Kerberoo
Poseidon
7,680
1,029
108
1,198
11,111
4,088
222
6,043
5,068
29,087
0
W
Zeus
23,111
1,063
0
3,375
9,680
3,850
1,340
2,837
6,677
64,265
0
L
Neith
Sînón
Neith
8,911
2,196
63
662
13,498
5,291
0
8,498
5,000
0
27,605
L
Sol
5,195
1,297
553
1,682
14,010
4,739
1,118
6,538
7,472
30,237
0
W
7,270
867
990
998
8,580
3,533
567
3,514
4,836
33,933
0
W
Ne Zha
lHonguitol
Ne Zha
9,513
1,113
0
504
9,823
3,828
377
4,355
5,368
0
21,692
W
10,425
6,982
0
1,475
9,119
3,859
1,374
2,873
6,088
0
34,129
L
Bastet
xluna9852
Bastet
9,574
1,858
0
1,764
12,872
5,186
180
6,182
6,690
0
17,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,389
Gold Earned
45,131
235
Minions Killed
162
0
Camps Cleared
0
1,260,774
Distance Traveled
1,203,786
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,311
793
8
1
0
264,210
1
L
Cabrakan
9,231
710
17
1
0
243,363
0
L
Poseidon
8,676
667
56
4
0
248,819
0
W
Zeus
11,027
848
97
7
0
258,527
3
L
Neith
9,552
735
32
2
0
230,345
1
L
Sol
8,933
687
41
3
0
230,902
0
W
Nox
9,961
766
57
4
0
245,504
4
W
Ne Zha
8,981
691
19
1
0
248,630
0
W
Rama
10,109
778
54
4
0
243,903
1
L
Bastet
8,739
672
16
1
0
250,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role