Player Matchup

Rama
Rama
Championwow
Rama
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,500 Elo+
Party 2
Sol
Sol
Chechenque
Sol
Level 88
God Stats
13W - 16L
1,500 SR
Queue Stats
124W - 143L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
KlytParks
Kukulkan
Level 127
God Stats
5W - 6L
1,500 SR
Queue Stats
93W - 96L
1,330 Elo+
Party 3
Pele
Pele
Smasher1169
Pele
Level 97
God Stats
9W - 7L
1,523 SR
Queue Stats
107W - 116L
1,085 Elo+
Party 3
Sylvanus
Sylvanus
VokulNero
Sylvanus
Level 109
God Stats
16W - 15L
1,747 SR
Queue Stats
255W - 262L
1,547 Elo+
Solo
Team Averages
Level 89
1,554 SR
1,392 Elo+

VS

Team Averages
Level 83
1,462 SR
1,481 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BlueNH
Ullr
Level 29
God Stats
1W - 2L
1,193 SR
Queue Stats
50W - 50L
1,456 Elo+
Party 1
Ne Zha
Ne Zha
No-v-aa
Ne Zha
Level 104
God Stats
14W - 17L
1,618 SR
Queue Stats
255W - 284L
1,447 Elo+
Party 1
Olorun
Olorun
tacticsmatt
Olorun
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 134L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,477
534
2,592
6,176
1,322
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
12 / 3 / 3
9,777
698
16,842
19,627
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
KlytParks
Kukulkan
12
3 / 5 / 6
7,992
571
7,329
8,785
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 4 / 8
8,012
572
6,900
11,470
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
VokulNero
Sylvanus
12
3 / 2 / 8
8,050
575
5,763
15,863
11,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
4 / 3 / 1
8,020
573
10,126
12,176
7,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
 
Ganesha
10
1 / 4 / 10
7,057
504
8,914
12,115
12,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
BlueNH
Ullr
10
4 / 4 / 4
6,652
475
10,315
10,552
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
No-v-aa
Ne Zha
12
4 / 5 / 4
7,564
540
11,394
10,604
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
11
3 / 5 / 4
7,013
501
4,913
8,649
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
39
21
Kills
16
16
Deaths
21
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
4
3
1
1.5
L
Ganesha
 
Ganesha
1
4
10
1.5
L
Ullr
BlueNH
Ullr
4
4
4
1.5
W
1
2
1
0.75
W
12
3
3
4.5
W
Kukulkan
KlytParks
Kukulkan
3
5
6
1.2
L
Ne Zha
No-v-aa
Ne Zha
4
5
4
1.2
W
2
4
8
1.5
W
Sylvanus
VokulNero
Sylvanus
3
2
8
3.5
L
Olorun
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,426
Damage
45,662
61,921
Taken
54,096
22,905
Mitigated
29,633
31,102
Healing
12,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
10,126
4,811
0
4,287
12,176
7,900
0
6,760
5,387
0
48,310
L
Ganesha
 
Ganesha
8,914
891
0
2,091
12,115
12,107
154
6,727
5,272
20,470
0
L
Ullr
BlueNH
Ullr
10,315
4,551
413
3,176
10,552
3,196
744
6,924
3,596
0
28,656
W
2,592
1,932
0
1,426
6,176
1,322
1,365
1,073
5,103
0
29,518
W
16,842
6,186
601
12,587
19,627
5,078
4,310
5,672
13,955
60,858
3,155
W
Kukulkan
KlytParks
Kukulkan
7,329
464
0
650
8,785
2,081
74
3,099
5,686
39,784
0
L
Ne Zha
No-v-aa
Ne Zha
11,394
3,291
0
795
10,604
3,430
0
3,035
7,503
0
46,175
W
6,900
1,422
0
3,693
11,470
3,205
0
2,144
9,326
0
42,110
W
Sylvanus
VokulNero
Sylvanus
5,763
905
4,723
7,422
15,863
11,219
339
1,839
14,024
19,180
0
L
Olorun
4,913
1,834
180
1,231
8,649
3,000
0
5,579
2,930
31,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,308
Gold Earned
36,306
380
Minions Killed
302
0
Camps Cleared
0
1,284,932
Distance Traveled
1,271,537
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,020
573
90
6
0
228,417
2
L
Ganesha
7,057
504
11
1
0
243,172
3
L
Ullr
6,652
475
55
4
0
259,628
1
W
Rama
7,477
534
77
6
0
261,879
0
W
Sol
9,777
698
112
8
0
242,700
3
W
Kukulkan
7,992
571
85
6
0
245,603
0
L
Ne Zha
7,564
540
75
5
0
275,111
1
W
Pele
8,012
572
80
6
0
298,062
0
W
Sylvanus
8,050
575
26
2
0
236,688
2
L
Olorun
7,013
501
71
5
0
265,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role