Player Matchup

Jormungandr
Jormungandr
CheddaCowboy
Jormungandr
Level 29
God Stats
1W - 2L
1,263 SR
Queue Stats
120W - 114L
1,517 Elo+
Party 1
Thoth
Thoth
Gru Fart Gun
Thoth
Level 63
God Stats
12W - 12L
1,500 SR
Queue Stats
44W - 43L
1,530 Elo+
Party 1
Hun Batz
Hun Batz
jacobdonohue
Hun Batz
Level 27
God Stats
3W - 2L
1,285 SR
Queue Stats
49W - 38L
1,417 Elo+
Party 1
Team Averages
Level 40
1,349 SR
1,488 Elo+

VS

Team Averages
Level 52
1,574 SR
1,137 Elo+
Neith
Neith
Gibby9363
Neith
Level 6
God Stats
0W - 4L
1,484 SR
Queue Stats
0W - 5L
1,137 Elo+
Party 2
Scylla
Scylla
Luv Grizzlii
Scylla
Level 62
God Stats
1W - 1L
1,738 SR
Queue Stats
8W - 13L
1,137 Elo+
Party 2
Gilgamesh
Gilgamesh
xxBoogeyxx
Gilgamesh
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,137 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CheddaCowboy
Jormungandr
19
3 / 0 / 11
14,857
743
12,359
14,236
23,329
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
11 / 1 / 5
15,986
799
22,761
12,752
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
jacobdonohue
Hun Batz
16
4 / 5 / 5
12,918
646
11,395
14,726
4,490
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gibby9363
Neith
18
2 / 4 / 3
12,317
616
9,439
11,221
3,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
16
3 / 10 / 2
12,547
627
10,257
17,811
3,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gilgamesh
xxBoogeyxx
Gilgamesh
17
1 / 4 / 5
11,916
596
12,313
26,852
18,003
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
18
Kills
6
6
Deaths
18
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CheddaCowboy
Jormungandr
3
0
11
8.5
L
Neith
Gibby9363
Neith
2
4
3
0.88
W
11
1
5
13.5
L
Scylla
3
10
2
0.4
W
Hun Batz
jacobdonohue
Hun Batz
4
5
5
1.3
L
Gilgamesh
xxBoogeyxx
Gilgamesh
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,515
Damage
32,009
41,714
Taken
55,884
32,049
Mitigated
24,953
9,812
Healing
2,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CheddaCowboy
Jormungandr
12,359
1,974
550
4,464
14,236
23,329
642
2,899
11,145
31,464
0
L
Neith
Gibby9363
Neith
9,439
1,742
0
1,138
11,221
3,063
25
7,953
3,268
0
32,084
W
22,761
1,456
0
3,420
12,752
4,230
1,085
3,199
9,393
88,728
0
L
Scylla
10,257
577
0
669
17,811
3,887
0
11,393
6,418
62,243
0
W
Hun Batz
jacobdonohue
Hun Batz
11,395
2,558
0
1,378
14,726
4,490
1,024
4,120
10,407
0
64,675
L
Gilgamesh
xxBoogeyxx
Gilgamesh
12,313
2,372
0
496
26,852
18,003
0
16,706
10,146
0
42,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,761
Gold Earned
36,780
233
Minions Killed
194
11
Camps Cleared
7
1,040,465
Distance Traveled
1,067,999
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,857
743
30
2
0
280,552
0
L
Neith
12,317
616
44
2
0
357,981
0
W
Thoth
15,986
799
144
7
2
366,467
1
L
Scylla
12,547
627
91
5
3
318,065
2
W
Hun Batz
12,918
646
59
3
9
393,446
4
L
Gilgamesh
11,916
596
59
3
4
391,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role