Player Matchup

Cthulhu
Cthulhu
Kim__Tae_hyung
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Loki
Loki
MobilizedEagle4
Loki
Level 125
God Stats
6W - 6L
1,448 SR
Queue Stats
170W - 168L
1,654 Elo+
Party 1
Hel
Hel
Zandyr
Hel
Level 128
God Stats
7W - 5L
1,393 SR
Queue Stats
141W - 117L
1,411 Elo+
Party 1
Team Averages
Level 92
1,447 SR
1,521 Elo+

VS

Team Averages
Level 100
1,516 SR
1,552 Elo+
Achilles
Achilles
IllicitCupid929
Achilles
Level 89
God Stats
2W - 1L
1,557 SR
Queue Stats
30W - 17L
1,681 Elo+
Party 2
Merlin
Merlin
killyesomore-kil
Merlin
Level 109
God Stats
6W - 2L
1,490 SR
Queue Stats
42W - 42L
1,478 Elo+
Solo
Bastet
Bastet
xKryptSlayer
Bastet
Level 101
God Stats
14W - 13L
1,500 SR
Queue Stats
381W - 362L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,985
599
11,358
13,765
8,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 4 / 3
9,272
618
4,398
9,623
2,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
Zandyr
Hel
12
0 / 9 / 5
8,589
573
5,209
13,026
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
3 / 2 / 10
10,088
673
9,852
13,419
9,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 1 / 10
10,937
729
9,727
6,315
2,512
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
15
8 / 2 / 7
10,835
722
13,384
12,179
5,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
5
Kills
16
16
Deaths
5
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
2
10
4
L
3
3
2
1.33
L
2
4
3
0.88
L
Hel
Zandyr
Hel
0
9
5
0.28
W
5
1
10
10
W
Bastet
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,965
Damage
32,963
36,414
Taken
31,913
14,656
Mitigated
17,461
10,183
Healing
7,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
9,852
3,140
0
2,857
13,419
9,131
320
7,438
5,339
0
30,141
L
11,358
517
356
2,223
13,765
8,699
0
5,345
7,794
23,484
0
L
4,398
992
0
1,670
9,623
2,950
0
2,518
6,671
0
29,907
L
Hel
Zandyr
Hel
5,209
196
2,989
2,945
13,026
3,007
0
2,386
10,029
23,522
0
W
9,727
139
1,031
382
6,315
2,512
117
2,716
3,391
45,823
0
W
Bastet
13,384
2,406
0
3,287
12,179
5,818
0
5,824
6,113
0
34,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,846
Gold Earned
31,860
127
Minions Killed
180
3
Camps Cleared
10
771,802
Distance Traveled
827,181
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,088
673
48
3
1
289,694
5
L
Cthulhu
8,985
599
19
1
0
282,114
4
L
Loki
9,272
618
66
4
3
236,029
5
L
Hel
8,589
573
42
3
0
253,659
4
W
Merlin
10,937
729
89
6
3
256,802
1
W
Bastet
10,835
722
43
3
6
280,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role