Player Matchup

Medusa
Medusa
Hitman09
Medusa
Level 81
God Stats
7W - 7L
1,805 SR
Queue Stats
235W - 285L
1,442 Elo+
Party 1
Thanatos
Thanatos
Invictodejinetes
Thanatos
Level 108
God Stats
2W - 8L
1,500 SR
Queue Stats
29W - 41L
1,410 Elo+
Party 2
Geb
Geb
Laquanda5306
Geb
Level 90
God Stats
12W - 10L
1,652 SR
Queue Stats
264W - 320L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
TurinTurambar17
Kukulkan
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,369 Elo+
Party 2
Jormungandr
Jormungandr
chronnos26
Jormungandr
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 68L
1,452 Elo+
Party 2
Team Averages
Level 79
1,591 SR
1,427 Elo+

VS

Team Averages
Level 51
1,471 SR
1,505 Elo+
Ares
Ares
AnimeBussy
Ares
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
IIShadeII
Sun Wukong
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,776 Elo+
Party 3
Cupid
Cupid
Redxcloud
Cupid
Level 42
God Stats
3W - 2L
1,735 SR
Queue Stats
15W - 14L
1,547 Elo+
Party 3
Tiamat
Tiamat
dishonored169
Tiamat
Level 49
God Stats
2W - 7L
1,230 SR
Queue Stats
40W - 35L
1,308 Elo+
Party 3
Serqet
Serqet
iN1nja
Serqet
Level 56
God Stats
6W - 14L
1,389 SR
Queue Stats
27W - 48L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hitman09
Medusa
20
1 / 4 / 1
11,519
549
4,210
11,969
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 1 / 9
11,433
544
13,902
17,193
7,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
1 / 0 / 14
10,224
487
12,099
13,608
13,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
18
12 / 3 / 2
12,156
579
15,341
10,001
4,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
chronnos26
Jormungandr
16
0 / 5 / 4
10,423
496
6,824
14,928
13,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 0
7,705
367
9,462
15,055
4,239
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
IIShadeII
Sun Wukong
16
4 / 3 / 2
10,646
507
14,950
17,271
13,067
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Redxcloud
Cupid
15
1 / 5 / 4
9,330
444
6,934
11,525
2,651
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 7 / 2
8,525
406
5,965
11,736
4,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
iN1nja
Serqet
17
3 / 3 / 4
10,688
509
10,001
16,817
5,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
23
Kills
13
13
Deaths
23
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
W
Medusa
Hitman09
Medusa
1
4
1
0.38
L
Sun Wukong
IIShadeII
Sun Wukong
4
3
2
1.67
W
9
1
9
13.5
W
1
0
14
8
L
Cupid
Redxcloud
Cupid
1
5
4
0.6
W
Kukulkan
12
3
2
4.33
W
Jormungandr
chronnos26
Jormungandr
0
5
4
0.4
L
1
7
2
0.29
L
Serqet
iN1nja
Serqet
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,376
Damage
47,312
67,699
Taken
72,404
43,268
Mitigated
29,726
28,191
Healing
22,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,462
422
574
3,046
15,055
4,239
0
6,677
8,378
17,492
0
W
Medusa
Hitman09
Medusa
4,210
1,773
0
4,875
11,969
4,812
2,724
3,621
8,320
0
112,676
L
Sun Wukong
IIShadeII
Sun Wukong
14,950
2,642
0
7,468
17,271
13,067
264
9,924
7,347
4,381
58,579
W
13,902
1,314
0
15,078
17,193
7,034
22
2,462
13,836
0
83,019
W
12,099
569
897
4,125
13,608
13,483
0
4,097
8,859
26,595
10,488
L
Cupid
Redxcloud
Cupid
6,934
3,720
312
2,952
11,525
2,651
332
4,200
7,325
0
56,181
W
Kukulkan
15,341
789
0
1,204
10,001
4,595
0
3,869
5,416
72,076
0
W
Jormungandr
chronnos26
Jormungandr
6,824
2,895
78
1,934
14,928
13,344
290
2,331
11,244
60,368
0
L
5,965
41
0
1,363
11,736
4,000
0
6,108
5,628
37,165
0
L
Serqet
iN1nja
Serqet
10,001
1,892
0
7,131
16,817
5,769
74
5,132
11,685
0
74,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,755
Gold Earned
46,894
614
Minions Killed
445
0
Camps Cleared
0
2,087,550
Distance Traveled
2,077,716
16
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,705
367
17
1
0
421,138
14
W
Medusa
11,519
549
182
9
0
362,740
4
L
Sun Wukong
10,646
507
108
5
0
399,845
2
W
Thanatos
11,433
544
123
6
0
471,256
3
W
Geb
10,224
487
47
2
0
481,848
1
L
Cupid
9,330
444
116
6
0
383,117
2
W
Kukulkan
12,156
579
136
6
0
411,414
5
W
Jormungandr
10,423
496
126
6
0
360,292
3
L
Tiamat
8,525
406
77
4
0
377,652
2
L
Serqet
10,688
509
127
6
0
495,964
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role