Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Dead Hand Dran
Ah Muzen Cab
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,486 Elo+
Party 3
Tiamat
Tiamat
KitaKirin
Tiamat
Level 108
God Stats
0W - 3L
1,293 SR
Queue Stats
3W - 8L
1,486 Elo+
Party 3
Kali
Kali
Racobly
Kali
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,566 Elo+
Party 2
Pele
Pele
Rasukano
Pele
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 37L
1,596 Elo+
Party 2
Team Averages
Level 121
1,459 SR
1,527 Elo+

VS

Team Averages
Level 127
1,505 SR
1,446 Elo+
Hercules
Hercules
 
Hercules
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
LaChuleta258
Ravana
Level 131
God Stats
7W - 0L
1,631 SR
Queue Stats
311W - 311L
1,612 Elo+
Solo
Sylvanus
Sylvanus
Tůring
Sylvanus
Level 126
God Stats
12W - 17L
1,500 SR
Queue Stats
322W - 346L
1,502 Elo+
Solo
Chang'e
Chang'e
locosmashto
Chang'e
Level 100
God Stats
38W - 49L
1,521 SR
Queue Stats
428W - 485L
1,511 Elo+
Solo
Chronos
Chronos
travisbag
Chronos
Level 146
God Stats
2W - 1L
1,373 SR
Queue Stats
85W - 78L
1,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 3 / 1
6,188
619
3,932
6,369
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
Dead Hand Dran
Ah Muzen Cab
8
0 / 2 / 0
4,782
478
4,042
5,656
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
KitaKirin
Tiamat
7
0 / 4 / 0
4,782
478
2,757
8,075
4,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kali
Racobly
Kali
10
1 / 2 / 1
5,552
555
3,610
7,397
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
10
0 / 2 / 0
5,500
550
2,128
6,253
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 0 / 2
5,867
587
3,062
4,693
3,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
11
7 / 0 / 4
6,972
697
6,415
5,773
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Tůring
Sylvanus
11
2 / 0 / 2
6,302
630
5,368
5,033
2,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
locosmashto
Chang'e
10
1 / 3 / 5
6,202
620
3,602
6,042
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
travisbag
Chronos
10
0 / 0 / 5
5,746
575
3,780
4,972
1,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
13
13
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
1
0.83
W
Hercules
 
Hercules
3
0
2
4
L
Ah Muzen Cab
Dead Hand Dran
Ah Muzen Cab
0
2
0
0
L
Tiamat
KitaKirin
Tiamat
0
4
0
0
W
Ravana
7
0
4
9
L
Kali
Racobly
Kali
1
2
1
0.75
L
Pele
0
2
0
0
W
Sylvanus
Tůring
Sylvanus
2
0
2
3
W
Chang'e
locosmashto
Chang'e
1
3
5
1.17
W
Chronos
travisbag
Chronos
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,469
Damage
22,227
33,750
Taken
26,513
11,710
Mitigated
11,053
9,415
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,932
1,956
0
2,337
6,369
1,430
642
2,900
3,469
36,299
0
W
Hercules
 
Hercules
3,062
917
276
1,779
4,693
3,182
0
967
3,726
0
12,324
L
Ah Muzen Cab
Dead Hand Dran
Ah Muzen Cab
4,042
1,421
294
1,844
5,656
1,306
0
2,356
3,300
0
23,011
L
Tiamat
KitaKirin
Tiamat
2,757
313
194
1,861
8,075
4,940
0
2,477
5,598
16,197
0
W
Ravana
6,415
2,090
0
2,164
5,773
1,959
74
958
4,815
0
31,351
L
Kali
Racobly
Kali
3,610
1,427
0
1,091
7,397
1,991
0
1,537
5,860
0
30,649
L
Pele
2,128
195
0
1,794
6,253
2,043
102
2,165
4,088
0
29,483
W
Sylvanus
Tůring
Sylvanus
5,368
2,397
388
2,737
5,033
2,434
845
832
4,201
27,040
6,041
W
Chang'e
locosmashto
Chang'e
3,602
40
653
1,654
6,042
1,928
0
2,877
3,165
26,924
0
W
Chronos
travisbag
Chronos
3,780
1,232
0
2,171
4,972
1,550
334
1,055
3,917
32,172
6,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,804
Gold Earned
31,089
278
Minions Killed
306
0
Camps Cleared
0
957,847
Distance Traveled
1,014,966
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,188
619
80
8
0
177,688
4
W
Hercules
5,867
587
24
2
0
211,398
2
L
Ah Muzen Cab
4,782
478
50
5
0
177,773
0
L
Tiamat
4,782
478
20
2
0
164,879
2
W
Ravana
6,972
697
56
6
0
229,498
1
L
Kali
5,552
555
69
7
0
225,927
1
L
Pele
5,500
550
59
6
0
211,580
0
W
Sylvanus
6,302
630
67
7
0
178,678
2
W
Chang'e
6,202
620
66
7
0
209,198
0
W
Chronos
5,746
575
93
9
0
186,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role