Player Matchup

Ares
Ares
Platinum III
 
Ares
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Platinum III
IRunTreYFlex
Cerberus
Platinum III
Level 105
God Stats
17W - 2L
2,014 SR
Queue Stats
26W - 8L
2,075 MMR
Party 2
Bastet
Bastet
Gold II
LLETTERS
Bastet
Gold II
Level 155
God Stats
7W - 2L
1,898 SR
Queue Stats
25W - 11L
1,885 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,804 SR
1,820 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,654 SR
1,891 MMR
Chronos
Chronos
Platinum II
 
Chronos
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Platinum V
Dragon2Imagine
Artio
Platinum V
Level 139
God Stats
16W - 11L
1,963 SR
Queue Stats
268W - 323L
1,928 MMR
Party 1
Achilles
Achilles
Diamond III
RatMaïn
Achilles
Diamond III
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
251W - 150L
2,246 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
3 / 1 / 10
10,339
795
11,127
15,321
18,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
IRunTreYFlex
Cerberus
14
3 / 1 / 10
9,499
731
6,593
16,339
16,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
LLETTERS
Bastet
16
8 / 1 / 6
10,744
826
20,625
12,604
6,589
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GilgameshGebThothFenrirSol

VS

Bans
Ah Muzen CabAwilixPersephoneScyllaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 6 / 3
7,960
612
6,322
11,380
4,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 3
7,797
600
7,052
17,796
20,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
RatMaïn
Achilles
13
3 / 6 / 0
8,831
679
13,286
18,376
18,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
14
Kills
3
3
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
10
8
L
Chronos
 
Chronos
0
6
3
0.25
L
0
2
3
0.75
W
Cerberus
IRunTreYFlex
Cerberus
3
1
10
8
W
Bastet
LLETTERS
Bastet
8
1
6
11
L
Achilles
RatMaïn
Achilles
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,345
Damage
26,660
44,264
Taken
47,552
41,953
Mitigated
43,284
19,592
Healing
9,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
11,127
796
1,343
5,003
15,321
18,667
367
3,516
11,407
31,014
0
L
Chronos
 
Chronos
6,322
2,050
0
1,789
11,380
4,254
1,056
4,847
6,533
27,498
1,736
L
7,052
298
1,171
4,260
17,796
20,959
0
6,491
11,305
19,193
0
W
Cerberus
IRunTreYFlex
Cerberus
6,593
778
973
6,330
16,339
16,697
104
5,174
10,696
30,369
0
W
Bastet
LLETTERS
Bastet
20,625
4,302
0
5,943
12,604
6,589
1,143
4,057
8,233
0
57,383
L
Achilles
RatMaïn
Achilles
13,286
3,659
0
2,208
18,376
18,071
538
6,578
11,798
0
20,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,582
Gold Earned
24,588
175
Minions Killed
113
9
Camps Cleared
1
787,132
Distance Traveled
663,806
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,339
795
33
3
1
259,411
3
L
Chronos
7,960
612
54
4
0
199,178
5
L
Artio
7,797
600
33
3
1
236,106
5
W
Cerberus
9,499
731
61
5
5
243,027
2
W
Bastet
10,744
826
81
6
3
284,694
2
L
Achilles
8,831
679
26
2
0
228,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role