Player Matchup

Ah Puch
Ah Puch
JD651
Ah Puch
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,340 Elo+
Party 1
Sobek
Sobek
JV20025
Sobek
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,340 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SteamFallout
Ah Muzen Cab
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,340 Elo+
Party 1
Team Averages
Level 91
1,500 SR
1,340 Elo+

VS

Team Averages
Level 122
1,609 SR
1,676 Elo+
Nu Wa
Nu Wa
CamelList227779
Nu Wa
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
251W - 213L
1,673 Elo+
Party 2
Fenrir
Fenrir
Neurotic Dub
Fenrir
Level 88
God Stats
3W - 4L
1,874 SR
Queue Stats
145W - 101L
1,683 Elo+
Party 2
Bacchus
Bacchus
Teriyaks
Bacchus
Level 149
God Stats
2W - 4L
1,453 SR
Queue Stats
292W - 254L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JD651
Ah Puch
14
4 / 0 / 9
8,594
859
11,487
7,616
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
JV20025
Sobek
12
6 / 4 / 7
8,587
859
5,273
11,769
11,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
SteamFallout
Ah Muzen Cab
12
4 / 3 / 7
8,363
836
6,533
7,376
2,857
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
7,914
791
6,186
7,533
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
12
2 / 5 / 4
7,577
758
5,628
13,261
7,234
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Teriyaks
Bacchus
10
1 / 4 / 2
7,115
712
3,067
8,211
8,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
14
Kills
7
7
Deaths
14
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
Ah Puch
JD651
Ah Puch
4
0
9
8.5
W
Sobek
JV20025
Sobek
6
4
7
2.38
L
Fenrir
2
5
4
0.8
W
Ah Muzen Cab
SteamFallout
Ah Muzen Cab
4
3
7
2.5
L
Bacchus
Teriyaks
Bacchus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,293
Damage
14,881
26,761
Taken
29,005
17,013
Mitigated
18,081
9,286
Healing
4,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,186
821
0
741
7,533
2,160
111
4,998
2,305
32,079
0
W
Ah Puch
JD651
Ah Puch
11,487
718
0
4,127
7,616
2,942
699
3,964
3,522
40,910
0
W
Sobek
JV20025
Sobek
5,273
1,111
0
3,036
11,769
11,214
245
2,369
8,801
12,360
0
L
Fenrir
5,628
1,490
0
3,345
13,261
7,234
0
7,196
5,898
0
14,370
W
Ah Muzen Cab
SteamFallout
Ah Muzen Cab
6,533
3,258
0
2,123
7,376
2,857
967
2,660
4,560
0
28,333
L
Bacchus
Teriyaks
Bacchus
3,067
604
0
708
8,211
8,687
0
4,442
3,492
7,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,544
Gold Earned
22,606
136
Minions Killed
94
8
Camps Cleared
2
550,674
Distance Traveled
495,424
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,914
791
66
7
1
178,366
1
W
Ah Puch
8,594
859
83
8
3
191,462
2
W
Sobek
8,587
859
6
1
1
175,168
1
L
Fenrir
7,577
758
18
2
1
166,571
0
W
Ah Muzen Cab
8,363
836
47
5
4
184,044
2
L
Bacchus
7,115
712
10
1
0
150,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role