Player Matchup

Athena
Athena
ActuaIIY No
Athena
Level 158
God Stats
2W - 0L
1,735 SR
Queue Stats
26W - 27L
1,515 Elo+
Party 1
Ymir
Ymir
Bolc 53
Ymir
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 25L
1,567 Elo+
Party 1
Izanami
Izanami
Insignic
Izanami
Level 49
God Stats
4W - 0L
1,806 SR
Queue Stats
7W - 9L
1,487 Elo+
Party 1
Sol
Sol
Rhaliek
Sol
Level 128
God Stats
5W - 4L
1,622 SR
Queue Stats
14W - 12L
1,595 Elo+
Party 1
Susano
Susano
Your Own Phobia
Susano
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,433 Elo+
Party 1
Team Averages
Level 125
1,633 SR
1,519 Elo+

VS

Team Averages
Level 120
1,503 SR
1,543 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
DrewdimusPrime
Horus
Level 154
God Stats
3W - 10L
1,174 SR
Queue Stats
82W - 74L
1,642 Elo+
Party 3
Neith
Neith
KLER_E1-_-BB-_-
Neith
Level 41
God Stats
5W - 3L
1,849 SR
Queue Stats
21W - 15L
1,652 Elo+
Party 2
King Arthur
King Arthur
VxRoy_MustangxV
King Arthur
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
iStaminBus--
Zhong Kui
Level 122
God Stats
16W - 19L
1,494 SR
Queue Stats
218W - 187L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
2 / 2 / 10
6,413
583
4,734
10,674
8,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
Bolc 53
Ymir
10
0 / 3 / 2
5,773
525
2,645
7,195
5,149
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Insignic
Izanami
12
6 / 0 / 2
7,088
644
6,349
6,232
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
12
8 / 1 / 4
7,330
666
8,144
4,046
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 7
6,069
552
4,769
8,625
2,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
0 / 2 / 5
6,087
553
3,238
4,370
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 1
5,835
530
4,580
12,243
6,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 6 / 2
5,177
471
3,391
7,283
1,927
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

King Arthur
VxRoy_MustangxV
King Arthur
10
2 / 2 / 0
6,109
555
3,599
6,619
4,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
iStaminBus--
Zhong Kui
12
5 / 3 / 1
7,083
644
6,752
7,666
4,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
17
Kills
8
8
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
2
5
1.25
W
Athena
2
2
10
3.5
W
Ymir
Bolc 53
Ymir
0
3
2
0.33
L
1
4
1
0.38
W
Izanami
Insignic
Izanami
6
0
2
7
L
0
6
2
0.17
W
Sol
8
1
4
10
L
King Arthur
VxRoy_MustangxV
King Arthur
2
2
0
1
W
1
2
7
2.25
L
Zhong Kui
iStaminBus--
Zhong Kui
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,641
Damage
21,560
36,772
Taken
38,181
19,471
Mitigated
18,895
10,934
Healing
7,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
3,238
300
0
295
4,370
1,388
0
1,962
2,408
35,831
0
W
Athena
4,734
1,926
355
2,221
10,674
8,725
11
3,451
7,184
13,731
0
W
Ymir
Bolc 53
Ymir
2,645
646
0
2,072
7,195
5,149
0
2,292
4,635
27,582
0
L
4,580
1,632
393
3,558
12,243
6,417
80
4,328
7,915
0
18,506
W
Izanami
Insignic
Izanami
6,349
4,329
0
3,114
6,232
1,765
1,138
0
6,232
0
47,419
L
3,391
1,103
0
809
7,283
1,927
609
2,743
4,540
0
23,624
W
Sol
8,144
2,986
0
1,918
4,046
1,248
699
1,646
2,360
32,130
4,722
L
King Arthur
VxRoy_MustangxV
King Arthur
3,599
396
0
862
6,619
4,419
0
2,532
4,087
0
25,630
W
4,769
1,103
0
1,254
8,625
2,584
0
1,902
6,659
0
33,116
L
Zhong Kui
iStaminBus--
Zhong Kui
6,752
1,758
0
1,867
7,666
4,744
0
3,123
4,543
33,208
5,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,673
Gold Earned
30,291
290
Minions Killed
293
0
Camps Cleared
0
970,554
Distance Traveled
1,022,615
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,087
553
66
6
0
208,507
5
W
Athena
6,413
583
17
2
0
196,020
5
W
Ymir
5,773
525
51
5
0
145,245
1
L
Horus
5,835
530
27
2
0
216,122
4
W
Izanami
7,088
644
97
9
0
195,806
0
L
Neith
5,177
471
50
5
0
197,662
0
W
Sol
7,330
666
65
6
0
200,596
0
L
King Arthur
6,109
555
64
6
0
188,203
3
W
Susano
6,069
552
60
5
0
232,887
3
L
Zhong Kui
7,083
644
86
8
0
212,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role