Player Matchup

Medusa
Medusa
DomTop69
Medusa
Level 11
God Stats
4W - 0L
1,805 SR
Queue Stats
12W - 1L
1,910 Elo+
Party 1
Horus
Horus
TheSentientNut
Horus
Level 128
God Stats
9W - 2L
1,743 SR
Queue Stats
19W - 7L
1,661 Elo+
Party 1
Sol
Sol
richmister82
Sol
Level 85
God Stats
2W - 0L
1,811 SR
Queue Stats
12W - 5L
1,725 Elo+
Party 1
Team Averages
Level 75
1,786 SR
1,765 Elo+

VS

Team Averages
Level 118
1,520 SR
1,515 Elo+
Tyr
Tyr
FiremanPig
Tyr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
PixieLit
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,500 Elo+
Solo
Chiron
Chiron
T17weasel
Chiron
Level 129
God Stats
1W - 3L
1,561 SR
Queue Stats
10W - 13L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DomTop69
Medusa
17
8 / 3 / 9
12,501
735
24,208
14,789
6,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 2 / 14
12,011
707
15,170
19,223
18,736
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
7 / 3 / 8
13,357
786
17,162
14,070
4,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 2
10,748
632
8,941
22,999
20,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
PixieLit
Cthulhu
16
2 / 7 / 5
11,999
706
13,867
23,766
23,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
T17weasel
Chiron
15
2 / 5 / 6
11,047
650
16,680
14,635
3,180
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
20
Kills
8
8
Deaths
20
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
DomTop69
Medusa
8
3
9
4.17
L
4
8
2
0.63
L
Cthulhu
PixieLit
Cthulhu
2
7
5
0.64
L
Chiron
T17weasel
Chiron
2
5
6
1
W
5
2
14
6
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,540
Damage
39,488
48,082
Taken
61,400
30,021
Mitigated
46,659
15,852
Healing
15,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DomTop69
Medusa
24,208
10,092
0
3,482
14,789
6,658
1,488
4,055
10,546
0
77,182
L
8,941
650
0
6,333
22,999
20,133
63
6,131
16,868
0
26,617
L
Cthulhu
PixieLit
Cthulhu
13,867
397
1,193
4,235
23,766
23,346
0
8,618
15,148
36,178
0
L
Chiron
T17weasel
Chiron
16,680
2,650
1,002
2,647
14,635
3,180
78
2,633
12,002
0
51,268
W
15,170
5,512
2,441
4,531
19,223
18,736
594
6,754
11,802
0
18,744
W
17,162
10,614
0
5,398
14,070
4,627
927
3,378
10,414
69,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,869
Gold Earned
33,794
205
Minions Killed
162
10
Camps Cleared
5
905,390
Distance Traveled
878,549
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,501
735
82
5
7
306,644
1
L
Tyr
10,748
632
43
3
1
290,723
0
L
Cthulhu
11,999
706
42
2
0
290,652
5
L
Chiron
11,047
650
77
5
4
297,174
4
W
Horus
12,011
707
5
0
0
318,983
4
W
Sol
13,357
786
118
7
3
279,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role