Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
NoveltyMoon
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
TvHeadTazor
Mulan
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Zodiacl28
Amaterasu
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,263 Elo+
Party 3
Mercury
Mercury
lifeisunlimted
Mercury
Level 62
God Stats
61W - 50L
1,809 SR
Queue Stats
393W - 381L
1,395 Elo+
Solo
Team Averages
Level 52
1,562 SR
1,432 Elo+

VS

Team Averages
Level 92
1,485 SR
1,431 Elo+
Ra
Ra
Badfurioso23530
Ra
Level 86
God Stats
8W - 5L
1,506 SR
Queue Stats
262W - 249L
1,546 Elo+
Solo
Nike
Nike
HawluchaTaquero
Nike
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
214W - 243L
1,395 Elo+
Solo
Sobek
Sobek
Jornat
Sobek
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 63L
1,352 Elo+
Party 1
Neith
Neith
alexidragon1
Neith
Level 11
God Stats
1W - 2L
1,281 SR
Queue Stats
2W - 3L
1,330 Elo+
Party 1
Arachne
Arachne
inuttferdays
Arachne
Level 143
God Stats
12W - 11L
1,636 SR
Queue Stats
89W - 84L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 4 / 1
8,420
561
9,913
10,412
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 7 / 1
6,660
444
8,050
9,118
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 1
6,400
427
5,678
10,714
4,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
Zodiacl28
Amaterasu
10
0 / 5 / 0
5,934
396
2,915
10,563
5,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 2 / 2
7,722
515
5,315
9,850
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 5
8,661
577
6,131
7,697
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 3
9,015
601
8,246
9,225
7,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
Jornat
Sobek
12
2 / 2 / 11
7,939
529
3,960
15,858
15,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
10 / 2 / 3
8,801
587
9,844
7,086
1,825
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
inuttferdays
Arachne
15
2 / 1 / 4
8,755
584
4,766
11,672
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
9
Kills
22
22
Deaths
9
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
4
1
1.13
W
4
3
5
2.17
W
4
1
3
5.5
W
Sobek
Jornat
Sobek
2
2
11
3.75
L
1
7
1
0.21
L
2
4
1
0.63
L
Amaterasu
Zodiacl28
Amaterasu
0
5
0
0
W
10
2
3
5.75
W
Arachne
inuttferdays
Arachne
2
1
4
4
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,871
Damage
32,947
50,657
Taken
51,538
19,300
Mitigated
31,591
14,710
Healing
22,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,913
3,937
0
4,300
10,412
4,003
0
3,156
7,178
53,307
5,469
W
6,131
590
735
2,868
7,697
3,210
347
3,670
3,959
50,634
0
W
8,246
1,271
0
2,972
9,225
7,181
134
1,551
7,223
7,407
45,045
W
Sobek
Jornat
Sobek
3,960
396
552
5,046
15,858
15,047
44
6,113
9,325
19,101
0
L
8,050
3,351
100
1,514
9,118
1,744
380
2,295
6,777
30,964
0
L
5,678
398
51
1,362
10,714
4,950
33
2,182
8,520
0
27,900
L
Amaterasu
Zodiacl28
Amaterasu
2,915
1,238
0
2,774
10,563
5,308
0
2,013
8,550
0
18,067
W
9,844
3,838
0
2,113
7,086
1,825
640
2,106
4,748
0
52,071
W
Arachne
inuttferdays
Arachne
4,766
2,840
0
7,861
11,672
4,328
138
2,577
8,991
0
59,119
L
5,315
1,125
0
4,609
9,850
3,295
0
2,096
7,628
0
50,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,136
Gold Earned
43,171
341
Minions Killed
433
0
Camps Cleared
0
1,306,268
Distance Traveled
1,408,062
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,420
561
122
8
0
260,028
10
W
Ra
8,661
577
97
6
0
300,000
1
W
Nike
9,015
601
106
7
0
253,953
0
W
Sobek
7,939
529
27
2
0
283,314
2
L
Nu Wa
6,660
444
51
3
0
251,923
0
L
Mulan
6,400
427
39
3
0
287,111
0
L
Amaterasu
5,934
396
34
2
0
199,509
0
W
Neith
8,801
587
85
6
0
245,576
0
W
Arachne
8,755
584
118
8
0
325,219
0
L
Mercury
7,722
515
95
6
0
307,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role