Player Matchup

Fenrir
Fenrir
Gramak
Fenrir
Level 155
God Stats
7W - 6L
1,500 SR
Queue Stats
217W - 220L
1,475 Elo+
Party 1
Mulan
Mulan
Nexail
Mulan
Level 83
God Stats
11W - 2L
1,613 SR
Queue Stats
75W - 73L
1,730 Elo+
Party 1
Discordia
Discordia
NiiiiightHawk
Discordia
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 104L
1,528 Elo+
Party 1
Olorun
Olorun
Tyne00
Olorun
Level 73
God Stats
3W - 1L
1,630 SR
Queue Stats
255W - 248L
1,685 Elo+
Party 1
Mercury
Mercury
briahays87
Mercury
Level 132
God Stats
1W - 2L
1,154 SR
Queue Stats
175W - 177L
1,474 Elo+
Party 1
Team Averages
Level 111
1,479 SR
1,579 Elo+

VS

Team Averages
Level 109
1,453 SR
1,515 Elo+
Thor
Thor
ElTronko
Thor
Level 123
God Stats
0W - 3L
1,263 SR
Queue Stats
78W - 74L
1,465 Elo+
Party 2
Rama
Rama
Kookineji
Rama
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 42L
1,653 Elo+
Solo
Gilgamesh
Gilgamesh
RuthRampage
Gilgamesh
Level 127
God Stats
16W - 10L
1,503 SR
Queue Stats
93W - 79L
1,538 Elo+
Party 2
Merlin
Merlin
TheMilkman0313
Merlin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 87L
1,417 Elo+
Party 2
Cthulhu
Cthulhu
TimmyThicc9228
Cthulhu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gramak
Fenrir
10
7 / 2 / 5
7,127
713
8,030
10,209
6,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
Nexail
Mulan
11
1 / 1 / 4
6,780
678
3,511
6,421
4,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
NiiiiightHawk
Discordia
11
7 / 2 / 4
7,025
703
9,171
5,094
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Tyne00
Olorun
12
5 / 2 / 4
7,132
713
7,533
6,572
1,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
briahays87
Mercury
9
1 / 2 / 5
5,677
568
2,682
6,035
1,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
2 / 3 / 4
6,313
631
3,988
8,206
2,232
Rama
9
1 / 5 / 3
5,451
545
4,996
8,149
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
RuthRampage
Gilgamesh
10
4 / 3 / 1
6,312
631
4,107
8,057
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 6 / 1
5,197
520
3,031
6,604
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 4 / 4
5,440
544
3,031
11,040
5,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
21
Kills
9
9
Deaths
21
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
2
3
4
1.33
W
Fenrir
Gramak
Fenrir
7
2
5
4.75
L
Rama
1
5
3
0.5
W
Mulan
Nexail
Mulan
1
1
4
3
W
Discordia
NiiiiightHawk
Discordia
7
2
4
4.5
L
Gilgamesh
RuthRampage
Gilgamesh
4
3
1
1.5
L
1
6
1
0.25
L
1
4
4
0.75
W
Olorun
Tyne00
Olorun
5
2
4
3.5
W
Mercury
briahays87
Mercury
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,927
Damage
19,153
34,331
Taken
42,056
15,694
Mitigated
13,615
10,143
Healing
10,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
3,988
1,167
0
1,349
8,206
2,232
0
2,248
5,704
0
26,044
W
Fenrir
Gramak
Fenrir
8,030
2,239
186
2,845
10,209
6,139
0
1,435
8,774
0
16,613
L
Rama
4,996
3,674
0
2,049
8,149
1,954
0
3,986
4,163
0
30,577
W
Mulan
Nexail
Mulan
3,511
693
0
2,418
6,421
4,521
0
246
6,044
0
33,484
W
Discordia
NiiiiightHawk
Discordia
9,171
934
0
750
5,094
1,629
0
2,078
3,016
36,852
0
L
Gilgamesh
RuthRampage
Gilgamesh
4,107
1,516
0
2,993
8,057
2,285
0
2,737
5,320
0
28,023
L
3,031
0
0
327
6,604
1,829
0
2,153
4,412
20,808
0
L
3,031
489
591
2,793
11,040
5,315
0
5,580
5,418
11,242
0
W
Olorun
Tyne00
Olorun
7,533
4,457
279
3,085
6,572
1,781
566
1,594
4,978
48,299
0
W
Mercury
briahays87
Mercury
2,682
768
0
580
6,035
1,624
0
709
5,326
0
25,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,741
Gold Earned
28,713
292
Minions Killed
244
0
Camps Cleared
0
1,093,346
Distance Traveled
1,013,948
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,313
631
63
6
0
194,845
3
W
Fenrir
7,127
713
17
2
0
224,187
1
L
Rama
5,451
545
60
6
0
178,783
4
W
Mulan
6,780
678
94
9
0
217,458
4
W
Discordia
7,025
703
63
6
0
210,993
5
L
Gilgamesh
6,312
631
63
6
0
225,956
0
L
Merlin
5,197
520
42
4
0
203,761
3
L
Cthulhu
5,440
544
16
2
0
210,603
2
W
Olorun
7,132
713
77
8
0
193,049
3
W
Mercury
5,677
568
41
4
0
247,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role