Player Matchup

Danzaburou
Danzaburou
DNA Phail Ninja
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,554 Elo+
Party 1
Ganesha
Ganesha
Diddyfuzzmonkey
Ganesha
Level 141
God Stats
7W - 6L
1,699 SR
Queue Stats
82W - 69L
1,703 Elo+
Party 1
Ra
Ra
ISinnzy
Ra
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
126W - 117L
1,507 Elo+
Party 1
Geb
Geb
SoulPrimarch
Geb
Level 100
God Stats
7W - 5L
1,472 SR
Queue Stats
15W - 16L
1,479 Elo+
Party 1
Odin
Odin
The Awak3ning01
Odin
Level 108
God Stats
24W - 31L
1,526 SR
Queue Stats
67W - 58L
1,453 Elo+
Party 1
Team Averages
Level 128
1,539 SR
1,539 Elo+

VS

Team Averages
Level 63
1,698 SR
1,933 Elo+
Fenrir
Fenrir
Chimpdancing
Fenrir
Level 28
God Stats
5W - 1L
1,971 SR
Queue Stats
11W - 2L
1,899 Elo+
Party 2
Anubis
Anubis
Chimpmantim
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 2L
2,115 Elo+
Party 2
Bastet
Bastet
S0nyPoldier
Bastet
Level 156
God Stats
6W - 2L
2,021 SR
Queue Stats
39W - 15L
1,738 Elo+
Party 2
Osiris
Osiris
WhiteClawGuy
Osiris
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,936 Elo+
Party 2
Raijin
Raijin
dewiveries
Raijin
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,978 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DNA Phail Ninja
Danzaburou
12
1 / 4 / 0
6,788
679
2,334
8,961
3,027
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

13
0 / 4 / 1
6,534
653
3,935
9,241
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 3 / 1
6,769
677
4,033
5,083
2,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 0
6,962
696
2,590
5,727
3,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 3 / 1
6,750
675
2,656
7,127
3,062
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 1 / 3
7,277
728
4,527
8,926
4,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
15
2 / 1 / 6
8,045
805
5,344
3,368
1,741
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
15
6 / 0 / 5
8,058
806
8,841
8,013
3,592
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
14
2 / 0 / 6
7,885
789
3,224
6,267
4,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
dewiveries
Raijin
15
3 / 0 / 6
8,021
802
9,397
5,785
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
16
16
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
3
4.5
W
Anubis
2
1
6
5
L
Danzaburou
DNA Phail Ninja
Danzaburou
1
4
0
0.25
L
0
4
1
0.13
L
0
3
1
0.17
W
Bastet
6
0
5
8.5
L
1
2
0
0.5
L
0
3
1
0.17
W
Osiris
2
0
6
5
W
Raijin
dewiveries
Raijin
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,548
Damage
31,333
36,139
Taken
32,359
16,249
Mitigated
16,959
4,800
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,527
748
0
2,034
8,926
4,875
0
3,163
5,661
0
15,286
W
Anubis
5,344
86
0
1,898
3,368
1,741
528
332
3,036
32,169
0
L
Danzaburou
DNA Phail Ninja
Danzaburou
2,334
51
0
764
8,961
3,027
0
3,711
5,116
0
16,298
L
3,935
154
0
971
9,241
3,947
0
2,645
6,456
16,221
0
L
4,033
321
748
1,202
5,083
2,253
0
2,379
2,564
24,648
0
W
Bastet
8,841
2,259
0
2,579
8,013
3,592
127
2,877
4,976
0
16,560
L
2,590
313
84
788
5,727
3,960
0
3,031
2,542
9,557
0
L
2,656
284
0
243
7,127
3,062
0
2,574
4,419
0
16,570
W
Osiris
3,224
646
1,127
1,856
6,267
4,367
144
1,601
4,634
1,057
13,522
W
Raijin
dewiveries
Raijin
9,397
377
75
1,130
5,785
2,384
66
2,169
3,494
38,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,803
Gold Earned
39,286
170
Minions Killed
212
0
Camps Cleared
0
887,178
Distance Traveled
1,087,383
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,277
728
19
2
0
208,088
0
W
Anubis
8,045
805
64
6
0
195,204
4
L
Danzaburou
6,788
679
32
3
0
181,510
3
L
Ganesha
6,534
653
8
1
0
157,885
4
L
Ra
6,769
677
71
7
0
181,233
3
W
Bastet
8,058
806
23
2
0
243,739
3
L
Geb
6,962
696
16
2
0
167,621
1
L
Odin
6,750
675
43
4
0
198,929
3
W
Osiris
7,885
789
25
3
0
211,764
0
W
Raijin
8,021
802
81
8
0
228,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role