Player Matchup

Ah Puch
Ah Puch
ImAntUwU
Ah Puch
Level 108
God Stats
2W - 1L
1,690 SR
Queue Stats
31W - 57L
1,631 Elo+
Party 2
Tsukuyomi
Tsukuyomi
big-mac249
Tsukuyomi
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
96W - 120L
1,440 Elo+
Party 2
King Arthur
King Arthur
wasup_jay
King Arthur
Level 82
God Stats
3W - 5L
1,342 SR
Queue Stats
22W - 36L
1,631 Elo+
Party 2
Team Averages
Level 106
1,511 SR
1,567 Elo+

VS

Team Averages
Level 69
1,350 SR
1,635 Elo+
King Arthur
King Arthur
CapN Cronch266
King Arthur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,554 Elo+
Party 1
Merlin
Merlin
PEPINOHAMED
Merlin
Level 46
God Stats
0W - 1L
1,140 SR
Queue Stats
3W - 2L
1,658 Elo+
Solo
Danzaburou
Danzaburou
Tropic Tides
Danzaburou
Level 81
God Stats
9W - 9L
1,409 SR
Queue Stats
60W - 64L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ImAntUwU
Ah Puch
13
6 / 1 / 9
8,330
833
12,007
7,199
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
big-mac249
Tsukuyomi
11
7 / 1 / 5
7,928
793
8,546
6,122
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
wasup_jay
King Arthur
12
3 / 1 / 11
7,549
755
5,529
7,290
6,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CapN Cronch266
King Arthur
8
1 / 8 / 2
6,869
687
4,445
12,213
7,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
11
1 / 2 / 1
6,560
656
5,806
8,073
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Tropic Tides
Danzaburou
10
1 / 6 / 1
6,653
665
5,376
9,089
2,936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
16
Kills
3
3
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CapN Cronch266
King Arthur
1
8
2
0.25
W
Ah Puch
ImAntUwU
Ah Puch
6
1
9
10.5
L
Merlin
1
2
1
0.75
L
Danzaburou
Tropic Tides
Danzaburou
1
6
1
0.25
W
Tsukuyomi
big-mac249
Tsukuyomi
7
1
5
9.5
W
King Arthur
wasup_jay
King Arthur
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,082
Damage
15,627
20,611
Taken
29,375
11,505
Mitigated
12,602
3,723
Healing
3,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CapN Cronch266
King Arthur
4,445
557
325
1,342
12,213
7,165
0
3,647
8,105
0
7,371
W
Ah Puch
ImAntUwU
Ah Puch
12,007
605
0
2,334
7,199
2,591
543
2,389
4,810
30,547
0
L
Merlin
5,806
484
237
780
8,073
2,501
0
3,935
4,104
26,980
0
L
Danzaburou
Tropic Tides
Danzaburou
5,376
1,739
0
1,068
9,089
2,936
0
4,879
4,063
0
21,643
W
Tsukuyomi
big-mac249
Tsukuyomi
8,546
3,072
0
642
6,122
2,090
543
1,631
4,491
0
21,506
W
King Arthur
wasup_jay
King Arthur
5,529
251
69
678
7,290
6,824
316
2,211
5,079
0
14,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,807
Gold Earned
20,082
111
Minions Killed
94
5
Camps Cleared
4
532,135
Distance Traveled
473,343
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,869
687
6
1
1
159,144
1
W
Ah Puch
8,330
833
59
6
3
161,848
1
L
Merlin
6,560
656
51
5
2
154,299
4
L
Danzaburou
6,653
665
37
4
1
159,900
1
W
Tsukuyomi
7,928
793
31
3
2
181,360
0
W
King Arthur
7,549
755
21
2
0
188,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role