Player Matchup

Mercury
Mercury
Silver II
Añtt
Mercury
Silver II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,490 MMR
Party 1
Izanami
Izanami
Silver II
DonsModzs
Izanami
Silver II
Level 158
God Stats
9W - 4L
1,843 SR
Queue Stats
36W - 32L
1,479 MMR
Solo
Merlin
Merlin
Silver II
Wockets
Merlin
Silver II
Level 149
God Stats
4W - 1L
1,837 SR
Queue Stats
26W - 26L
1,490 MMR
Party 1
Hades
Hades
Gold II
Yugito twotail
Hades
Gold II
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 62L
1,485 MMR
Solo
Bacchus
Bacchus
Silver I
mommaslilgamer
Bacchus
Silver I
Level 144
God Stats
14W - 9L
1,722 SR
Queue Stats
92W - 87L
1,485 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,680 SR
1,486 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,508 SR
1,486 MMR
Athena
Athena
Silver II
CashoutSinai
Athena
Silver II
Level 109
God Stats
12W - 15L
1,500 SR
Queue Stats
277W - 274L
1,478 MMR
Solo
Arachne
Arachne
Gold V
GodAquaBullet
Arachne
Gold V
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
238W - 228L
1,493 MMR
Solo
Sol
Sol
Gold III
Jhall015
Sol
Gold III
Level 88
God Stats
6W - 5L
1,540 SR
Queue Stats
310W - 326L
1,488 MMR
Solo
Tyr
Tyr
Bronze III
MakeUSayWTF59
Tyr
Bronze III
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 66L
1,492 MMR
Solo
Rama
Rama
Silver II
i-eXampL-i
Rama
Silver II
Level 120
God Stats
3W - 6L
1,500 SR
Queue Stats
187W - 181L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Añtt
Mercury
18
9 / 0 / 7
12,058
670
13,515
14,906
6,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
DonsModzs
Izanami
18
7 / 1 / 2
12,739
708
9,509
8,066
3,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Wockets
Merlin
18
2 / 1 / 6
11,870
659
6,848
6,997
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 0 / 8
12,047
669
10,886
8,352
9,448
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 1 / 13
11,153
620
13,133
19,068
27,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BastetCliodhna

VS

Bans
GilgameshLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 7 / 2
7,458
414
3,864
18,434
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
14
1 / 3 / 0
8,568
476
4,376
13,699
5,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 5 / 0
8,289
461
4,943
11,394
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 6 / 0
8,283
460
4,159
16,341
13,275
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 6 / 1
8,323
462
2,536
12,336
3,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
6
27
Kills
3
3
Deaths
27
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
Añtt
Mercury
9
0
7
12.5
L
Athena
0
7
2
0.14
W
Izanami
DonsModzs
Izanami
7
1
2
8
L
Arachne
1
3
0
0.33
L
1
5
0
0.2
L
1
6
0
0.17
W
Merlin
Wockets
Merlin
2
1
6
5
W
4
0
8
8
L
0
6
1
0.08
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,891
Damage
19,878
57,389
Taken
72,204
49,648
Mitigated
39,628
25,658
Healing
16,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Añtt
Mercury
13,515
7,793
0
7,068
14,906
6,291
1,682
3,020
11,886
0
82,081
L
Athena
3,864
1,465
460
2,723
18,434
13,018
0
7,163
11,217
20,919
0
W
Izanami
DonsModzs
Izanami
9,509
7,560
0
4,250
8,066
3,243
9,225
1,102
6,964
0
102,076
L
Arachne
4,376
2,690
0
3,873
13,699
5,529
0
3,913
9,742
0
58,511
L
4,943
1,745
0
3,215
11,394
3,837
0
5,000
5,980
57,898
0
L
4,159
734
0
3,506
16,341
13,275
0
7,745
8,490
0
36,909
W
Merlin
Wockets
Merlin
6,848
320
0
2,730
6,997
3,062
418
2,035
4,962
84,818
0
W
10,886
1,406
411
6,611
8,352
9,448
2,170
1,433
6,919
65,191
0
L
2,536
1,796
0
2,598
12,336
3,969
3,574
3,271
9,049
0
52,596
W
13,133
1,677
0
4,588
19,068
27,604
245
4,368
14,700
28,111
12,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,867
Gold Earned
40,921
675
Minions Killed
443
0
Camps Cleared
0
1,817,141
Distance Traveled
1,681,703
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,058
670
132
7
0
458,291
1
L
Athena
7,458
414
30
2
0
367,956
8
W
Izanami
12,739
708
180
10
0
321,387
6
L
Arachne
8,568
476
108
6
0
381,220
3
L
Sol
8,289
461
113
6
0
289,880
1
L
Tyr
8,283
460
77
4
0
308,043
2
W
Merlin
11,870
659
172
10
0
343,707
4
W
Hades
12,047
669
141
8
0
322,251
0
L
Rama
8,323
462
115
6
0
334,604
4
W
Bacchus
11,153
620
50
3
0
371,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role